Chapter 506: Hot Discussion
This kind of purely competitive game, since it has been decided to get started for free, it must also have a revenue project.
When it comes to balance issues in the game, it's definitely not possible to add anything with attributes, even if it seems trivial.
The original rune setting of League of Legends in the dream memory does not seem to have much impact, and it seems that all runes can be purchased for free by players with gold.
But in fact, it exists as a separate revenue point, because it can't change the runes in the game, and the runes can only be set up in the rune page in advance.
For the average player, it is obvious that only a few generic runes can be used, as well as special runes that are especially fond of heroes.
Players who choose RB to purchase the rune page can be equipped with a variety of runes that are specifically designed to deal with different situations.
For example, if the opponent is an AD lineup, even if I have an armor rune, I will have a small piece of equipment that costs a few hundred dollars more than the opponent during the lane, or if my hero has a large attack speed gain, I will have more attack speed runes.
This kind of invisible gain, in fact, you already have an extra rune at the beginning.
Later, after the developers of "League of Legends" were not short of money, and the game entered the post-era, few newcomers poured in, and almost most of them had related runes, and the profits created by this point were not so high, they decisively canceled the runes in the version change, which can be glimpsed.
For Yang Chen, he doesn't need "League of Legends" to rely on these miscellaneous places for revenue, and there is already a good example.
That is the previous operation of "Biochemical Survival", that game is a good proof of a point, skin props can also get a lot of profits, and it does not affect the balance of the game.
At the same time, there are so many IPs of our own products, which can be easily integrated into the game.
This doesn't have to be like the "League of Legends" in the dream memory, most of the early skins paid tribute to the fact that it was to increase the revenue point by rubbing the heat, after all, the "League of Legends" developers at that time could be said to be poor and ruthless, such as the Metal Gear Solid series at the beginning, and later became the source plan series because of the avoidance of infringement.
Compared with the "League of Legends" in the dream memory, Nebula Games has too many advantages, and it is not only Nebula Games' own IP.
After "League of Legends" shows enough potential, Yang Chen can also find other manufacturers, such as Power Storm and even NetDragon, Tenghua and Phoenix Games, to py a wave of character IP skin authorization.
Of course, the kind of skin in the game that belongs to the IP series, or has very high special effects, is a very good skin, and according to the different levels of the skin, Yang Chen also asked the planning department to divide a level.
You don't need too many skins for heroes in the early stage, and it's enough to ensure that each hero has about one, two, or two skins.
After the game is officially launched, we will analyze which heroes are the most popular and the skins that sell the best in the game according to the data of the player's game.
This is also the strategy of most games to do this, just like the "League of Legends" in the dream memory, what blind monk, Yasuo, Ezreal and some high-value heroines, all kinds of skins are non-stop.
And Urgat, Tentacle Mom, this kind of low-value hero, the skin belongs to the pitiful kind.
If it's okay to choose people in the game because of the strong choice, then it's okay, but if the game is still at the RBQ level.
I'm sorry, not to mention skins, maybe players and the production team have forgotten about your heroes, and when I can't think of a new hero update, we're dragging you out and redoing it.
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The development progress of "League of Legends" is relatively fast, and after entering the later stage, Yang Chen will take Wang Ye and them to carry out the follow-up development of "Red Dead Redemption" DLC and online mode.
By the way, keep an eye on the development of The Legend of Zelda: Breath of the Wild.
And with the development progress of "League of Legends" on the Internet, more and more relevant information has also been announced.
Players also know what kind of game League of Legends is.
A game like Dota, but it's a bit simpler and suitable for players who feel that Dota is too hard to dissuade.
At the same time, after the completion of the development of "League of Legends", Dota will also carry out the development of a separate client, and at that time, all the player's data in the Dota map of "Warcraft" will be transferred.
Of course, the previous news about "League of Legends" was officially announced directly through the official blog and the official website.
As for the news about Dota, the official website only announced that it plans to develop an independent client game in the future, and it will satisfy all Dota users of Warcraft.
Then it's up to the players' brains and imaginations.
But no matter what, as soon as these news came out, players instantly generated a lot of topics.
'Easier than Dota?' It feels okay.,Dota is too difficult.,Borrowed a friend's "Warcraft" number to play it.,I have a pair of shoes on my body at the end of playing an auxiliary game.,I'm only level 13 at level 25 on the opposite big brother.。 ’
'+1, it's too difficult, and the in-game denier is killing me! ’
It's fun to watch others play, but it's too complicated to know when you play it yourself! ’
Some players who are interested in this genre have complained under Yang Chen's official blog that they are still quite interested in "League of Legends", a game that lowers the threshold for getting started.
Of course, there is another reason, and that is that it is free, after all, if you want to play Dota on Warcraft, you also need to buy a copy of Warcraft.
It is precisely because of this threshold that Dota does not look so popular.
And the imitations of some second- and third-tier game manufacturers also do not have the main reason for the explosion, that is, it is different from dream memories.
Nebula Games' own maps developed with Warcraft are exquisite enough, and the update content is not as devastating as in the dream memory, with so many devastating bugs, as well as poor operations and updates.
For various reasons, this type of game has not yet fully burst out of its magic.
While players are discussing it on the Internet, the development progress of "League of Legends" has also entered the end.
Now that the version is nearing its fullest, the main thing left is to test it in-game.
In terms of balance, it is impossible to test in a short period of time, and it is actually difficult to test all the actual bugs in the game.
Such a game involves a combination of various skills and models, and it is inevitable that there will be all kinds of bugs.
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