Chapter 648: "Battlefield"
Among the above games, the only one that can be regarded as a sideline is actually only "Titanfall", but it is not more about showing war, or its selling point is not war.
If you really want to talk about war-themed games, in Yang Chen's dream memory, nine out of ten players who know this type of game will mention a series.
Battlefield
Although the popularity and sales of the "Battlefield" series in the dream memory are not as large as "Call of Duty", it can also be called a momentary brightness, especially in the competition between "Battlefield 1" and "Call of Duty: Infinite War", and the sales reputation of "Battlefield 1" has surpassed "Call of Duty: Infinite War".
And these two games are also tens of millions of sales at the monster level.
But when it comes to war gameplay, even Call of Duty players have to say that it is indeed Battlefield that is superior.
Diversified vehicles, sea, land and air.
From ordinary jeeps, armored transporters, tanks, military motorcycles, to bombers, fighter jets, airships, warships can be said to have everything.
The second is the destruction effect in the game, unlike ordinary FPS games, where the scene is lightning and immovable, in the "Battlefield" series, most of the objects can be destroyed.
Including buildings and trees, it further enhances the sense of déjà vu of the war scene.
Especially in "Battlefield 1", it can be said that it is the culmination of the Battlefield series, even if the follow-up "Battlefield V" is released, there are still many players who think that "Battlefield 1" is the best work, until the follow-up "Battlefield V" continues to update new content, so that most players' attitudes have slowly changed.
If there is a game that can really show the war, then Yang Chen thinks that there should only be a series of games in the "Battlefield" series.
However, the only thing that is regrettable is that the plot of the "Battlefield" series does not occupy much of the content of the game.
Does he have a plot?
Of course.
But it's hard to remember its plot.
Because the plot is not the main point of the game, since the birth of the "Battlefield" series from the beginning, he has only one main point, that is, multiplayer, in fact, he has indeed succeeded and done it.
And the "Call of Duty" series from the beginning, he was a single-player game at the beginning, until he later added a multiplayer mode, and in the Modern Warfare series, "Call of Duty" completely ushered in an explosive period, and then they found that even if the plot was a little rubbish, but as long as it relied on the multiplayer mode, "Call of Duty" could sweep the world, so the plot of the game was slowly diluted, and the plot behind it became more and more crotch-pulling, and even felt like a multiplayer tutorial.
At a time when the Call of Duty series was not fully aware that he could sweep the world with multiplayer mode, and was still in a honeymoon period for the combination of single-player plot and multiplayer mode, the single-player story, although gradually fading, was still more important for the series.
So there is the 'Modern Warfare' trilogy, with the 10,000-year-old immortal Price, Xiaoqiang, Soap, and Ghost that countless players will remember.
And in the middle of 'Modern Warfare', there is also the famous 'Black Ops' series.
It's just that after adding the zombie mode, Activision suddenly found that it seems that this zombie mode, which was launched as a seasoning, seems to make players like it more than the plot of the game itself!
As a result, in subsequent works, the proportion continued to increase, and finally became a major feature of its Black Ops.
But no matter what the single-player story of the later Call of Duty series is, at least in the early days, Call of Duty still paid a lot of attention to the single-player story part.
On the other hand, the "Battlefield" series, in terms of single-player plot, is a bit shabby, and even many players who know "Battlefield" don't know that this game has a plot.
Because unlike "Call of Duty", "Battlefield" has been the main multiplayer mode since it was born.
…………
For Yang Chen, choosing a war-themed game, it is obvious that "Battlefield" is the best choice.
It's just one thing that needs to be taken into account, and that is a control over the single-player story.
Heroic, Hollywood-style blockbuster performances.
This is a manifestation of the single-player story in Call of Duty: Modern Warfare.
Whether it is the classic double-sniper past level or the follow-up story, it can actually be seen as the performance and heroism of Hollywood-style blockbusters.
Even Soap, Ghost, and Xiaoqiang, all of these people died, and only Price survived to the end.
But infiltrating the enemy army alone and accomplishing feats by elite squads are actually individual heroics.
It's also the easiest to remember.
But in "Battlefield", this kind of heroism is actually not suitable, and if you have to rely on heroism, it is actually not much different from the "Call of Duty" series.
As for the multiplayer mode, Yang Chen felt that there was no need to make any major changes, and the original "Battlefield" was good enough.
In terms of game mechanics, the one that best expresses the characteristics of "Battlefield" is undoubtedly the conquest mode.
Up to 64 players will be able to grab points in the area, which is the most attractive mode in Battlefield.
The second is Breakout mode, which divides a map into several areas and allows both sides to attack and defend randomly.
There's also a more epic action mode.
In addition, guns, vehicles, etc. in the game are basically required.
Tanks, armored vehicles, airships, fighter jets, and ships.
And the shooting feel of firearms, even including the shaping of war, Yang Chen has enough confidence.
After working on several games, especially Call of Duty: Modern Warfare, the team has enough experience in how to create a shocking war scene for players.
The biggest difficulty is in the reproduction of the map, compared with some of the criticisms of the "Battlefield" series in the dream memory, aside from the point of the PC platform plug-in, the main thing is that the design of the map is unbalanced.
For example, the action mode in "Battlefield 1" is itself a gameplay that is not inferior to the conquest and breakthrough mode, but because of the imbalance of the map, the map dividends enjoyed by the two camps are too large, and there are often one-sided situations.
Unlike Call of Duty: Modern Warfare, which focuses on street warfare, maps can be mirrored.
On the battlefield map, which is dominated by war experience, there is definitely a need for something different.
This is a difficult place for the team of Nebula Games.
But fortunately, UEgame has also made it clear that in addition to giving money, their team will also help.
Although UEgame's performance has been unsatisfactory recently, it can be said that there are still a few brushes in the performance of competitive FPS.
The rest is all about the single-player story aspect of Battlefield.
Although the Battlefield series in Dream Memory doesn't pay much attention to the single-player plot, it is still necessary for Nebula Games to do a single-player story mode.
And for Yang Chen, he can actually use a lot of content directly, such as the two world wars in his dream memory.
This can also save some effort for Yang Chen, after all, in the dream memory, "Battlefield 1" and "Battlefield 5" are World War I and World War II respectively.
Similarly, for the single-player plot of "Battlefield", the background narration can be used as the expansion pack of "Red Alert: War of the Worlds".
Modern warfare is not presented from the perspective of individual heroes in Call of Duty: Modern Warfare, but from the perspective of ordinary creeps in war.
Another thing to note is the harmony of content in each country.