Chapter 857: Riding and Chopping for Three Years, Sow Racing Diao Chan
Although today's VR user base is not much worse than that of PC, for manufacturers like Nebula Games that are not bad for money, what should be done still has to be done.
It is quite important to enclose the land in advance and accumulate technology.
For the next games on the VR platform, it is still a new type of game, which is completely different from "The Last of Us" and "Civilization".
The same type of game does not make much sense for the next Nebula game on the VR platform.
It's not about the gameplay, it's just about the team within Nebula Games.
The Last of Us is a linear action-adventure game, but the combat system is a shooter element, and the shooting feel and content of the game under the VR platform is not much of a problem for Nebula Games.
Because before "The Last of Us", Nebula Games also developed a game called "Battlefield" with UEgame, and "Battlefield" also has a VR version.
They have also accumulated a lot of experience in this area.
"Civilization", on the other hand, is more about the player's perspective in VR mode, as well as the related UI interface, as well as the smooth experience of the game in VR mode.
"Spider-Man" is biased towards action elements.
Three different grassroots teams, each responsible for three different directions.
Now that he has thought about it comprehensively, Yang Chen still decided to try to make an open-ended game under the VR platform.
But it's not like GTA and Red Dead Redemption.
Rather, it's a sandbox-like game.
The entire game world will be presented in the Civilization-like perspective mode, and different areas of the game will be loaded with new scenes separately.
A role-playing action game.
Horse Riding and Slashing
Yang Chen used the signature pen next to him to write five words on the notebook on the table.
I didn't immediately rush to open the new folder on my computer and start planning the GDD of the game.
Instead, leaning back in a chair and recalling the game through your head.
"Mount and Blade", this is a game with the theme of the world of the Aerial Century, aside from similar DLC content such as "Viking Conquest", in fact, "Mount and Blade" itself does not have a real plot.
Or the real plot should be the historical story of the various forces in the countries on the continent of Calradia in the game.
An indie game with a lot of magic.
The game was first created by a husband and wife in their spare time, and later formed their own team to slowly improve it.
Not in terms of gameplay and other elements, but from the basic quality of the game itself, "Mount and Blade" is a game that can be said to have a lot of shortcomings like most indie games.
Among them, there is no need to talk about bugs caused by technology.
Rough, and can't bear to look directly at the modeling, riding and chopping for three years, sow racing sable cicada, this sentence is not a simple statement.
At the same time, the sparse action in the game, the extremely low AI of each lord, etc., are all flaws of this game.
But it's such a game with many flaws, even more charming and fun to play than most triple-A titles.
It has its own unique style, unique charm.
In the game, players can play the role of the commander of the battlefield, arrange troops and strategize; can also take the lead, riding a war horse and holding a spear to fight on the battlefield; Players can be a good citizen, a knight lord who fights for the king, a wandering merchant, an expelled nobleman to help him reclaim his kingdom, or even raid villages and caravans to become a "heinous" bandit.
Of course, this great freedom of play is only part of the equation.
If the modification of The Elder Scrolls Online: Skyrim and the map editor of Warcraft are the main reasons why these two games are good enough to endure.
The opening of "Mount and Blade" is one of the reasons why this game can go from a good boutique to a masterpiece.
A variety of mods have made this incomplete game in itself slowly turn into a masterpiece with a good enough experience.
As for Yang Chen, most of the flaws in the game can be solved, such as the basic problems of not being refined enough and optimizing not good enough, can be solved.
And the UI experience, and so on, aren't much of a problem.
But not all flaws are worthless.
On the contrary, in the game "Mount and Blade", some of the flaws in the normal game are the essence of the game.
For example, the game's combat action system requires the player to control the mouse to slash, and the direction and angle of the attack block even need to be controlled by the player himself.
And it's completely different from the combat system of "Dark Souls", the combat system in "Mount and Blade" is just two words: rough.
Of course, in more layman's terms, it's an ugly stroke!
It's like you're fighting someone else, and it's all out of order.
For most games, even hardcore souls-like games, whether it's "Wolf: Shadow Twice" or "Dark Souls" and "Bloodborne", the attack methods in the game are all nice and beautiful.
And the combat element of "Mount and Blade", from a visual point of view, is one word: ugly!
But this flaw, combined with the gameplay of "Mount and Blade", will bring players a sense of realism and a sense of accomplishment of immersion.
If the actions in the game are changed in "Mount and Blade" into the gorgeous actions of Kratos in "God of War", it will be a very bad failure.
In addition, for the game "Horse Riding and Slashing", Yang Chen is actually very optimistic about this game landing on the VR platform.
Because compared with the traditional PC platform, in addition to the visual immersion experience, VR mode also has a big advantage.
That is somatosensory manipulation, and the VR remote control that the player holds dual-wielded supports somatosensory.
Combined with the unique combat system of "Mount & Blade", VR mode will bring players a completely different experience.
The only thing that Yang Chen cares about is whether the mainstream functions of the VR platform can allow players to experience the charm of this game.
The battlefield experience is one of the main core charms of Mount & Blade.
Hundreds, thousands, and even tens of thousands of battles can be presented as long as the player's hardware can withstand it.
As in Minecraft, the ceiling on how big the battlefield is in Mount&Blade is the player's hardware, not the game itself.
If the player's hardware can only support some 5v5 combat, then there is no doubt that the charm of "Mount and Blade" has been abolished at least seventy percent.