Chapter 977: Cloud Gaming is Viable
"The seventh generation of mobile communication technology is about to be rolled out on a large scale, and the base stations in various cities are already in a state of erection?"
Inside the Nebula Game, Yang Chen looked at a document report and immediately sat up straight.
There is no doubt that the upgrade of communication technology will also have a direct impact on the game industry.
The corresponding technologies developed by domestic mobile communications, Warwick, and foreign companies such as Fong's and Dwarf Tong have begun to be popularized on a large scale.
This is true at home, but it is also true abroad.
In fact, this is not only an enterprise-level competition, but also a national technical competition.
However, this is a fight between the gods, and it is not very important for Yang Chen and Nebula Games, because it has nothing to do with them.
But after the latest communication technology is rolled out, the impact on them is relatively large.
For example, the concept of cloud gaming has been mentioned in gaming circles.
The so-called cloud gaming is a bit more complicated to understand, in the concept of most players, that is, it is equivalent to playing by watching videos.
But unlike the usual 'cloud gamer' who tends to be derogatory, this cloud gamer is really able to operate and play.
In fact, cloud gaming is not a new product, it has been proposed many years ago, including the current market There are many corresponding cloud gaming services, but the effect is not ideal.
First of all, the basic process of cloud gaming, that is, the user connects to the delivery server and selects the game, and after the selection, the delivery server will send the game information to the game server, where the player can load the selected game.
The user can then get the URL of the server and connect to the server through it to play the game.
But the problem comes here, because it is not the local data loading and reading, but the transmission through the server, so there is an interactive structure between the server and the player.
When the player's input device, such as keyboard, mouse, or gamepad, is operated, the signal is sent to the server to receive it, and then the data stream is enabled and retransmitted to the player's interface.
This leads to a very serious problem, the requirements for the network are extremely high, and the most direct difference in the poor network is the visual experience.
Don't talk about 8K and 4K resolution, ordinary ultra-clear and high-definition may be enough.
The second is that the image response is delayed, such as input.
Most FPS games use local data transmission, which also makes FPS plug-ins very easy to make.
This is also due to the fact that FPS has high requirements for input and image latency, which is also reflected in the display.
However, this delay is difficult for most players to feel.
If you can replace it with the network that is the data latency, then most players can clearly feel that even if the game uses latency compensation technology, as much as possible to allow players to play smoothly even at high latency, instead of taking one step backwards and ten steps back.
But when you actually play it, you can still feel the difference clearly.
For example, in PUBG and Battlefield, you are playing against each other, shooting at each other in waves, and when you retreat behind cover, you find that you are dead.
This is the pot of delay, and the vast majority of FPS players will basically have the idea of slapping cucumbers when they encounter this situation.
On cloud gaming, this latency will be even higher.
Although the concept of cloud gaming has been around for a long time, there are still only a handful of players who really have the conditions to use cloud gaming for gaming.
But now, the new generation of communication technology upgrades, just like the VR platform, can be used by most ordinary players.
And for game manufacturers like Nebula Games, it can be said that it is also a crucial thing.
For example, for the special optimization of games, including "The Sims" and "GTA", which is about to be transplanted to the VR platform, in fact, in the development process, the most difficult part for Yang Chen is not the content of the game and the visual performance of the picture.
It's about the optimization of the game, how to make the player's mainstream machine configuration, be able to operate these games smoothly, and even sometimes for a smoother game experience, it is also necessary to castrate the visual effects of the picture.
It can be said that this is the biggest trouble that the Nebulas Games team has encountered in this area, but if cloud gaming is feasible, it will be much more convenient for Nebulas Games.
"If cloud gaming becomes popular, it can be said to be good news for both manufacturers and players." In the conference room of Nebulas Games, Xu Yu, who is no longer very involved in Nebulas Games' strategy, is also back on the front line.
Needless to say, cloud gaming can greatly reduce the cost of equipment for players to play games compared to traditional game modes.
For game manufacturers, what they need is to upgrade or replace specialized servers, and whether it is domestic or foreign, there are corresponding cloud servers to provide, and the price is not very expensive.
Cloud services were previously an accumulation for major game manufacturers, because their configuration was sufficient, but the player's configuration was not.
But with the spread of the seventh generation of communication technology, it can be said that there is no problem at all.
"In addition, Huawei and mobile communications also hope to cooperate with us to launch corresponding cloud games as their binding packages." Xu Yu said to Yang Chen.
This news did not surprise Yang Chen, there has been no cooperation in mobile communications, but it is not the first time that Huawei has cooperated.
When the VR version of "Yu-Gi-Oh" was developed, it can be said that Warwick provided a lot of technology.
Including VR immersive experiences similar to offline clubs, the experience store is also responsible for Warwick.
At that time, the entry point of the other party was also to use games to promote their VR equipment.
When the new communication technology is launched, in the case that the original technology has not been eliminated, if you want consumers to pay, you naturally need to make a little tricks.
In terms of entertainment, the most effective use of the latest communication technology is almost cloud gaming.
"Cloud gaming, there is no problem with cooperation in this area at all, and I remember that some time ago we acquired a manufacturer that specializes in making AR glasses?"
Suddenly thinking of something, Chen Xu asked Xu Yu.
The current Nebula Games is actually not just a simple game manufacturer.
Switch, switch pro controllers, amiibo and other related peripheral products, as well as the toy industry in cooperation with Lego.
Nebulas Games actually has a lot of hardware involved, and some manufacturers and studios in the industry have also made acquisitions.
After working with Yang Chen for so many years, Xu Yu dared to say that except for Yang Chen's relatives, no one knew Yang Chen better than him.
Hearing this, Xu Yu instantly understood what Yang Chen was thinking.
"That's right, Mr. Yang, are you going to develop AR games?"