See chapter 6

The effect of the Seven of Thieves item is dealt with first, and the effect of the magic obstruction of invalid player B is dealt with first, but due to the effect of the Seven of Thieves item, it is invalidated, and the effect is not granted

Deal with the effects of the whirlwind and destroy the royal palace's edict

Deal with the Imperial Palace's Edict, which is a perpetual trap that does not work when the card leaves the field (destroyed by a whirlwind).

Deal with the black hole, and the effect will be effective due to the palace's edict effect, destroying all the monsters in the field

Reminder: In general, breaking a card doesn't mean the effect is invalid. However, the perpetuity effect does not work when the card is gone.

Priority of round players Priority refers to the rights that players have that have priority over the opposing player's activation cards and effects, and are a kind of rights owned by players that are constantly transferred between two players. At each stage and step, the turn-player has the power to activate the effect first.

When you have priority, your opponent cannot automatically activate effects other than Induce and Flip. In the event that the effect of the right of priority is exercised or the effect is not activated by the waiver of the right of priority, the priority is automatically transferred to the opponent. Stages and steps must be given priority by the round player.

In stricter cases, the waiver of priority must be declared. However, in practice, the automatic entry to the next step or the declaration of the end is tacitly regarded as a waiver of priority.

At the end of the declaration, the adversary has the right to "in............ Before the end of the game, the effect of activating the card by activating the ............" is considered to be the opponent's exercise of the priority that is automatically transferred to him.

Miscellaneous

Usability restrictions

Normally, a total of 3 cards of the same name are allowed in the deck and sub-deck, but in order to ensure the fun and balance of the game, the official will release only 1 "Restricted Card" and 2 "Quasi-Restricted Cards" in the deck and sub-deck under the formula restriction on March 1 and September 1 every year, as well as "Forbidden Cards" that are prohibited from being placed in the deck. Updates to the limit card table will be posted on the official website.

Monster tokens

Monster tokens are created due to the effects of cards, which are considered monsters but not cards. They cannot be put into decks or hands, and are destroyed when they leave. Monster tokens are normally placed in the monster area as monsters, and they also occupy 1 of the 5 blocks in the monster area. The representation is a basic frontal attack indication and a frontal defense display, and cannot be displayed by the back.

- Publicly available information

"Number of Hands", "Graveyard Cards", and "Current LP" are public information that can be checked by players at any time. The number of cards in the hand and the current LP must be correctly shown to the opponent. When you need to confirm the card of the other party's cemetery, you must first obtain the permission of the other party out of politeness, and then confirm it, and be careful not to change the order of placement when confirming.

Simultaneous action

If the effect contains the effect of both players acting at the same time, the action of the player in turn will be dealt with first. For example, in the effect round of "Future Pot", the player turns over 5 cards, and the opponent turns over 5 more cards. After that, the player confirms the representation of the monster below LV4, and then the opponent confirms.

- Activate several effects at the same time

When several effects of card speed 1 are activated, a special chain is performed

The turn-player determines the order in which the effects are activated. are treated as chain1 sequentially, and then the adversary can chain these effects.

- Counters

Counters necessary for the effects of a particular card to activate. Counters cannot be placed on a card that does not have a counter carrying effect. - When there is a contradiction between the rules and the effect

When there is a contradiction between the basic rules and the effect of the card, the effect of the card takes precedence. At the same time, however, the effectiveness of the card may be limited by other basic rules or principles that do not fall under its influence. For example, if the Phoenix God is destroyed by an effect, its effect can make it summon in the graveyard, which is where it takes precedence over the rules, but at the same time it is affected by the basic rule that the Excluded Zone cards do not continue to be used in the game, and cannot be specially summoned from the Excluded Zone.

Actions that cannot be chained

Chaining is the act of activating the corresponding card. "Various summons of monsters", "Sacrifice", "COST", and "Attack Declaration" are not part of the activation of the card, and cannot be chained.

Rule language

Liberation (Sacrifice)

The process of sending monsters into the graveyard is COST for the summoning of monsters and the effects of cards. The sacrifice is made before the declaration of the launch of the card. Sacrificed monsters do not belong to "destruction"

Confirmation of the card

Confirm information on cards that could not otherwise be confirmed due to the effect. The flip effect of the flip monster does not activate. Generally, it is necessary to put it back as it is after confirming it. Confirmation is complete and practical, and the opponent should not be asked to confirm information other than the type of card because it is only necessary to confirm the type of card.

Excluded from the game (excluded)

Used cards are usually placed in the graveyard, but are isolated from the duel arena when they are excluded from the game due to the condition of the cards. The OCG has evolved to the present day, except that it has become the "2nd Graveyard" instead of the previous "concept that cannot be used in duels". It's just that there are relatively few ways to use the cards in this area. However, the basic concept that cards cannot be used in duels is still valid.

COST

Monster summoning and the conditions that need to be paid before the effect can be activated. The payment is made before the declaration is activated, that is, it is the prerequisite for activation, and the payment will not be reversed when the activation and effect are neutralized.

Control

The right to manipulate the card. A card corresponds to the holder of the control at this time to become the "controller". The basic self has control of all the cards on the field. Control may be transferred due to the effect of the card, and the card will also be transferred to the opponent's venue. However, when a card that has been transferred control returns to the deck, the hand or the card is in the graveyard or is excluded, it will return to the original holder's deck, hand, graveyard, and excluded area.

Shuffle

The act of washing and cutting the card set. When you confirm the contents of the middle of the deck or select a card due to the effect of the card, you need to wash the deck after confirming or selecting it.

ยทโ€œ "may" and "must" (paraphrased, emphasis on role)

Part of the description of the effect of the card is "Yes" (ใงใใ‚‹ in Japanese), which indicates that you can choose whether to activate it or not. The other part is that "ใ™ใ‚‹" is generally not translated when it is translated, indicating the effect that must be activated

ยท (Covered) SET

Various cards cover the usual summoning of the behavior on the field, when the monster is represented by the backside of the defense. (Normally called, but not "called")

Combat damage

The damage caused by the monster's battle is used to distinguish it from the damage caused by the card's effect.

Equipment Cards

The most basic refers to equipping magic, but because of the effect of the card, monster cards and trap cards can also be considered as equipment card equipment, and are collectively referred to as "equipment cards"

Equip monsters

A monster with an equipment card equipped. When a monster leaves the field or changes to the reverse display, the equipment card loses the object and is "destroyed" and sent to the graveyard.