Chapter 650: This is the world war a hundred years ago
For the "Battlefield" series, in fact, Yang Chen feels that it is easier than the EA in the dream memory, that is, there is no need to have too much evidence.
For example, in the dream memory of "Battlefield 1", the series itself is to create the most realistic battlefield experience, but for some players who know better, there are actually many abrupt places.
For example, in terms of the game's setting, Battlefield 1 is set in 1918, the final year of World War I, and the main reason for this is that the game allows both factions to have a variety of automatic and semi-automatic weapons, although in reality these weapons were still very limited in the armament of the troops on both sides at the time.
The second is that there are some points of trenches and large bolts, which are directly selected for indifference.
Therefore, the four classes in the game, except for the scouts (snipers) who let players hide aside, and all kinds of scouts (snipers) who pull big bolts, the rest such as assault soldiers, support soldiers and medical guards, all have automatic or semi-automatic weapons, which can allow players to have strong individual combat ability.
It's obviously not very real if it's placed on a real battlefield, but as I said before, this is a game that guarantees the player's gaming experience, and then pursues the immersive realism that brings the player, which is the most important thing.
In the real World War, the trenches are definitely meat grinders on the battlefield with fully automatic machine guns, but in the game they are obviously not that threatening.
These are based on real history, as well as game changes, that bring the EA puzzle in the dream memory.
But the difference in the technology tree is obviously not so important for Nebula Games and Yang Chen.
Whether it's World War I or World War II, the truth is not too important, because for most players, they don't know the history at all, and the only way to know about it is through the Red Alert: World War expansion pack.
The guns in the game, including the battle situation at that time, as well as the battle situation, gave Nebula Games and Yang Chen a lot of freedom.
However, there are pros and cons, on the one hand, it improves freedom, and on the other hand, the player's immersion will also be reduced.
After all, this is the kind of alternate history for players.
It will not be like the player in the dream memory of facing this game, just after entering, he can immediately make up the association through the brain, start to immerse himself in it, and sigh "This is the world war a hundred years ago!" ’
Without this understanding, Nebula Games needs to create the atmosphere of the battlefield, and the background of the entire war is told through the storytelling method for players to understand and immerse themselves in the battlefield experience.
Of course, these are the contents of the game's sensory experience, and the core experience of the actual gameplay framework, in fact, Battlefield still has a lot of similar elements to other FPS.
Large maps, guns, vehicles, modified accessories, including troops, these content elements are separated, and most FPS games already have them, and they are not special innovations.
How to put these things together and bring the immersive experience of the battlefield to the player is the most important point.
The second is the growth element of the game, which can be said to be a very important point for multiplayer games.
Many games, even if they don't have levels, equipment, or attributes, actually have their own set of growth elements.
Take Resident Evil as an example, the progress of the game and the new weapons obtained are growth elements, and some games include the out-of-game elements that are brought, such as trophies and achievements, which are also a set of growth elements.
Also in "Battlefield", there are also growth elements, unlocking new guns and accessories according to the level, including the skin box obtained immediately after the end of the game to settle the score, these are all growth elements in the game.
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After the team meeting, the project team for Battlefield was basically finalized.
In addition to the aspects of UEgame, Yang Chen has also begun to make contact.
In terms of the main game content, Yang Chen and his Nebula Games will be responsible, but including the balance structure of the map, these still need to be added by UEgame.
And because of the story campaign, including the maps of the various battles of the 'World War', as well as the geographical environment, all of them need to be carried out by the UEgame side.
It's not that they just wait for their gameplay kernel design, and then UEgame just makes a map that meets the gameplay attributes and is balanced enough.
The game map needs to have a good connection for the game campaign, that is, the single-player story shown in the subsequent games.
In addition, there is the content of VR, in Yang Chen's opinion, it is actually not much necessary to put a game like "Battlefield" on the VR platform.
Because considering the frame rate optimization, as well as the player experience these elements, if you want to really feel the best experience on the VR platform, you need a high-end VR equipment.
The share of high-end VR platforms around the world is far from as high as thought, even if the VR platform itself is transplanted on the basis of PC development, the cost is far lower than the development of a new VR game, but it will not be low.
For now, it's still a little thankless, but anyway, it's UEgame that pays for it, and it's Nebula Games that earns money, so Yang Chen naturally won't say anything.
It's just a matter of making a fortune with a muffled voice.
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When Nebulas Games and UEgame established the "Battlefield" project and began to prepare for the pre-development work.
Overseas Apex Games has already begun to warm up for their new work, and after the acquisition of Northern Storm, they announced at a new press conference that they will launch a game about war.
And now they have officially announced some news about the project.
A sci-fi FPS in a futuristic world, the project is called "Star Wars", which seems to tell a story about the invasion of an alien civilization on Earth.
It's not a breakthrough innovation, but it's solid.
As for more content, not much was disclosed.
In fact, at the beginning, Northern Storm and Epex were going to develop a modern warfare FPS game.
But then they abandoned the idea, because in their view the 'modern warfare' genre, the Call of Duty: Modern Warfare series has pushed the genre to a pretty high position.
If it were defined as 'Modern Warfare', the vast majority of players would compare it to 'Modern Warfare'.
And this is definitely a big disadvantage for a new game that appeared later, unless it is really crushed in terms of gameplay and quality, it is definitely difficult to surpass "Call of Duty: Modern Warfare" with preconceived ideas and emotional beautification.
So after thinking about it again, Apex and Northern Storm positioned the theme of the game as the theme of future science fiction.