Chapter 980: IP Games
The Pokémon companions in the game, whether they are original Pokémon characters such as Pikachu, Jenny Turtle, and Fat Ding, or the Exterminating Dragon and Huang Black Dragon in "Monster Hunter", all need to have a unified painting style.
This is a crucial point, for example, the IP-oriented game in Dream Memory, the best thing to do is also "Super Smash Bros. Nintendo" that belongs to the Nintendo family.
The main problem of this kind of IP-oriented game, especially those involving multiple IPs, is art, how to make these characters with different backgrounds and different painting styles stand together harmoniously without giving players a feeling of being out of place.
This is a problem that must be solved by this kind of IP-oriented games, and although it is impossible to completely cure it, it does not mean that it can be left alone.
It's also a Star Smash Bros. game, and it's also an old rival of Nintendo Sony in a dream memory.
The "Sony All-Star Smash Bros." developed by it can be said to be a completely negative example, albeit as an outsourced project.
But in the game, it strives to restore every original character, which makes the whole game out of place, giving players the feeling of being taken directly from their respective games.
This can be said to be one of the main reasons for the failure of "Sony All-Star Smash Bros."
Because of this, IP all-star games, including the later "Jump Smash Bros." and other IP all-star games, also pay attention to the unity of the style of IP characters in the game.
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After completing the design manuscript, Yang Chen also held a routine project meeting, and there were no project members at hand for the time being, and basically all of them were all present.
Looking at Yang Chen, who was sitting in the first place, and contacting the recent company's resources for cloud games and AR, everyone present basically had a number in their hearts.
The only doubt that still exists in their minds is how to make a good AR game.
After all, there really weren't any popular AR games on the market as a reference before this.
An AR card game similar to Yu-Gi-Oh?
Everyone guessed in their hearts, after all, from the perspective of gameplay, this kind of card game is actually quite suitable for AR.
But the problem is that Nebula Games already has a card game, and the revenue of "Yu-Gi-Oh" itself is also ranked first in the category of trading card games.
didn't let everyone present doubt for too long, and soon Yang Chen showed the design draft of the new work.
Nebula Games: GO
The name Pokémon GO from Dream Memory is not used, after all, there are not only Pokémon in this game, but also some other classic IP characters joining it.
Therefore, Yang Chen also directly and simply used "Nebula Games: GO" as the game name, a game that contains many IPs under Nebula Games.
Directly quoting the company's name: Nebula Games, this can be said to be very vivid, and GO's words are also a summary of the gameplay of the entire game, after all, the essence of this game is to combine reality and virtuality.
Getting out of the house is an important element.
And when they saw this design draft, everyone was also shocked.
It's not that it's because of the unique AR gameplay, everyone hasn't seen it yet, but simply because this will be a game that covers many IPs of Nebula Games.
Regarding the IP of Nebula Games, it can actually be regarded as a stalk in the industry.
If it's another game manufacturer, with so many IPs, it's basically a non-stop continuation.
However, in addition to "Resident Evil" and the recently launched "Assassin's Creed: Odyssey", Nebula Games has almost no sequel to "God of War" in different versions.
And the development of IP is basically the linkage of its own products, such as the skins in "League of Legends", and the rest of the IP development is to make a figure, make a comic, and anime.
But now this game with the same name as the company actually includes the IP characters of many masterpieces of Nebula Games?
This couldn't help but make everyone present feel both excited and pressured.
After a brief period of excitement, everyone refocused on the game setting.
After all, IP is important, but the focus of the game is still on gameplay.
And after everyone finished reading the design concept of "Nebula Games: GO", they were all stunned for a moment.
"The map in the game is linked to the real map? This seems to be interesting! ”
"Do you want to play with pets?"
"There are also different gym camp settings, which are very traditional game chains that encourage players to carry out PVP, collect, cultivate, and PK gym competition."
"But walking to collect elves, is this kind of setting acceptable to players?"
"Most players are going to stay at home, right? And for the average office worker, there is not so much time, right? ”
"With so many IPs, the unity of art style is a big problem!"
"There is also the problem of numerical values, which can easily form a negative impact of the war if it is not handled well."
Looking at the design concept manuscript in front of him, everyone present was also an elite in the game industry, and quickly analyzed some of the advantages and disadvantages of this game.
In AR games, this is really new, but it's also risky.
But I have to say that this is definitely a work full of temptation.
The IP characters in each game gathered together, the Dark Lantern Dragon vs. Deathwing, the Sky Dragon of Osiris vs. the Ancient Wyvern, watching the classic monster characters in each game come together, and they can also fight like Guan Gong vs. Qin Qiong, which is definitely exciting for players.
Especially with the AR gameplay, players wear AR glasses and see the molten mountain dragon appear in the modern city, and the shock is absolutely indescribably exciting.
Looking at the excited crowd, Yang Chen waited for a moment before clapping his hands: "Stop for a moment, I believe everyone already knows the general gameplay of the game, but there are still some troublesome things before this, and everyone should also have ideas." ”
"The painting style and the value of this piece must be completed.,As for the characters of different IPs,Controversy that may be caused,There's certainly no way to avoid this.,Because even if it's a simple game,Players basically have different views on the combat power of each character.,But that doesn't mean we don't do it.,Attribute restraint battle setting,Different monsters will have different attributes,And attributes will also be mutually reinforcing,For example, aquatic wood,If you use a water-based attack,Attack wood-based monsters,Not only will the damage be reduced., You may even add blood to the other person. ”
Yang Chen paused and continued: "Another and most important point is not only the gameplay of the game, but also the impact on reality. ”