Chapter 851: Fraud
On the march, you find a spring of water, and after drinking from it, your soldiers are in good spirits.
This antique battle flag tells us about a great battle that took place here many years ago. You rally troops around battle flags, boost their strength, and lift their spirits.
You see a wild crane hovering above your head. You tell your soldiers that the crane hovering is a symbol of the god of war, so we will bloody the enemy in the next battle!
Fairy tales say that red swans are a sign of good luck. You stumble upon a lake inhabited by red swans, and the soldiers' morale is boosted by this sudden luck
On the way to the march, I met a group of gypsies who were holding a banquet, and there was no one around. You join in with your soldiers and drink.
On the march, you come across a circus in a parade show, and many of the girls in the troupe take a fancy to the boys in your group, and you decide to make them happy
After some searching, you find a treasure chest, and you decide to divide the money between the chests and the soldiers.
On the march, you find a spring, and shortly after drinking it, your soldiers fall, and you instantly realize that the spring is poisonous!
On the march, you find a spring of water, and after drinking it, your soldiers recover from their injuries instantly, which greatly invigorates them.
You find a bush of wild grapes, and your men rush up and loot them all, and soon after they have diarrhea, no wonder no one picks them!
You were attacked by a sudden rain of arrows, and although you defended in time and suffered no casualties, the attackers who succeeded in the attack and fled away demoralized you.
During the march, heavy rain came unexpectedly, and you and your men had to endure the rain on the march.
A brawl broke out between the soldiers, and although the conflict was quelled by your ruling, it still left the seeds of discord for your army.
After a while, you found a heavy treasure chest, and when you smashed it open, you found that it was full of stones and poisonous insects, who the fuck is playing tricks on me?
All day today, a flock of crows and vultures flew over your heads, and many soldiers thought it was a harbinger of disaster, and despite your rebuke of this superstitious statement, the morale of the soldiers was low anyway.
You discover the Wisdom Stone, and as you get closer, the smooth surface of the Wisdom Stone begins to swirl and answers many questions that have plagued you for years. Then the stone suddenly stops again, but you have already benefited a lot.
You have discovered a garden of truth, and one of the monks in the garden invites you to meditate with him, and this makes you enlightened.
In a clearing you meet a scholar who promises to teach you something before leaving.
An old knight appeared on the steps of the gazebo, "My sovereign, I will teach you everything I know to help you on your journey."
You discover an obelisk carved out of stone you've never seen before, and the smooth surface of the obelisk has some strange writing, and you begin to decipher the mysterious text carved into the front of the stele. As you read and read, you can't help but realize that the doubts that have plagued you for years have finally been answered. The words start repeating themselves, but you still feel reaped.
In a clearing, you see an ancient tree, and when you come, the tree opens its eyes with joy. "Ah, adventurer! Allow me to impart to you some of the knowledge that has been taught to me in the past. ”
You walk into a small house, where a magician tells you something that will help you in your adventure.
While resting in the tavern, someone claims to be going to sell a war horse for 1000 gold coins, and when you pay to go out to see the goods, you find that it is a {s4}
An unfortunate wild boar falls into a trap you have set.
You find a bush of wild vines, ripe grapes with an enticing aroma.
A flock of pheasants foraged in front, and lunch was over.
You pass by a vibrant apple orchard where enthusiastic farmers entertain guests from afar with delicious apples.
You and your soldiers stalk a lone wolf and find some relics of the victims in its lair.
You find the graveyard of an unknown soldier, and after some searching, you find his weapons from his life.
The collapsed mine mouth has been destroyed, and some rusty weapons and armor are scattered around. There are also some dwarven bones. It could be a battle for the mine, and perhaps the miners digging in the mine were also on one side. As you walk through the remains, you find hidden shields and some elemental creatures hiding under the carts.
You find a shiny thing in the grass, and upon research, you find an abandoned shield. You knock it with your fist and find it still sturdy. Now it's yours.
A statue almost crumbling and covered in moss stood on the side of the road. It is strange that the statue is holding a shield in its hand, as if it had once been a person—perhaps a knight who had been unfortunate enough to be seen by Medusa's gaze. You look around to make sure no one sees you, and immediately take the shield down from the statue's weathered stone arm.
Ascending the hill, you see a ridiculous picture of a goblin trying to carry a shield the size of his own body. You ask, "Need help?" But the elf glared at you and said, "Isn't that interesting?" If you can move it, I'll fly away now. ”
A wizard wants to kill a ranger. When the evil wizard is about to take over, you save the ranger. The Ranger is grateful and gives you his beloved shield.
Standing in the middle of the battlefield is a rather dirty piece of armor stuffed with hay in between. Someone actually took this treasure for a scarecrow! You tear open the armor and find that even though it's been standing in the wind and rain for so long, it's easy to wipe clean.
A group of hooligans are trying to seize the relics of the dead samurai. You shout back at them, and find that they are about to divide up a fine piece of armor.
On the way, you will meet an elderly weapon-maker who has previously received your favor. So, he used it to make a beautiful armor for you.
You can barely recall the man who claimed you had saved his life. What's even more strange to you is that he actually gave you a piece of armor. "It's a gift to show my gratitude." The man said. When you tried to decline the gift, he declined and turned away.
It was raining heavily all morning. As you stop at an old shrine, the rain suddenly stops and a bright light illuminates the altar. After a while, a piece of armor popped up out of nowhere, and it must have been for you.
By chance, you play a game of bone throwing with a famous archer. You've won his bow.
You find a lone guy who looks like a poacher and runs between two people on horseback. Of course, the two men grabbed him, threw him to the ground, and clutched him by the arm. They threw the criminal off his horse and rode away, but they seemed to have forgotten something. You leaned over and thought to yourself how lucky you were that they had dropped the hunter's bow.
You find an Assassin hiding in a tree, waiting for you to approach. -for-tat, you sneak up on the assassin's back, and quickly learn about his malevolent life. Not only did you crack his sneak attack, but this time you also captured a good bow.
Today you are bored at work and you join an event protesting against excessive logging in the area. Soon, the elven men attacked the crowd with bows. In the chaos, you grab a bow and run, and your environmentalist perspective disappears.
It is the last resting place for old nomads. It looks like he has just sat down here to rest and died peacefully, and it is remarkable that before he died, he held a nomadic black bow in both hands, as if to give it to those who came after him, and you accepted this generous gift.
Partial random event text
Hold it! The unkempt haired leprechaun who jumped out of the bushes shouted. He points a bone rod at you. "Give me your gold, don't come any closer! I'm a great wizard! You take a step forward, and the leprechaun screams, drops his cane, and runs away.
You find a small tree, resembling some great sorcerer, with a staff hanging from its branches. The tattered clothes and rotten leather of the trees make you suspect that it was a sorcerer. But there's nothing you can do but take off the staff.
A group of peasants stop you and ask you to make a fair decision on one of their disputes. Should they grow mung beans or spinach? "The answer is very simple," you say. Since you don't like spinach, you continue, "Of course it's time to plant green beans!" "In return, a farmer gives you a cane dug up in their own field, and they don't realize it's a magical cane of witchcraft.
A humble priest gives you a staff and insists that it has been enchanted by his god. With a skeptical look, you accepted his gift without saying a word.
It is a place where young adventurers encounter several hungry beasts. There wasn't anything left here - just a tattered pointed hat and a mage's cane. It does not save this poor soul, and perhaps it can play a greater role in your hands.
When you're riding alone on the road, thinking about your own business, this book falls from the sky and knocks you under the horse. Luckily, you're still alive.
For a day, a chattering robin has been following you, and at first, it's cute, but soon you find it annoying. It just won't shut up! Annoyed by it, you grab some grain from the bag and grab a handful and put it in your hand. When it comes down to eat, it falls into your hands, and the bird suddenly becomes a thick book
A masked man sped past you. He threw something into the nearby bushes and sped over the nearest hill. Soon, a team of goblins will speed past you. When the dust settles, you turn out of the bushes for the War of the Ring.
An emaciated man dressed as a seafarer staggers towards you, and there seems to be something on his chest. "It's all my fault." He said, "Salvage such a thing." I should have thrown it back if I knew it was like this! Ordinary books don't float on the surface of the sea. Then the seaman dies in front of you. A book fell out of his hand—the Necronomicon.
When you take a break and want something to eat, a person asks to join you. He said he was a businessman who sold foreign antiquities. He had just started his business, so he really wanted to make his first business. You curiously study what he has brought, and suddenly realize that the fool has no idea what a priceless treasure he has in his goods. You give him some silver bars, buy one of his books, and advise him to continue his business along another route, and you leave with Solomon's key.
While you're hunting for your next meal, a black dragon attacks you. It pins you to the ground with its massive claws, and as it approaches you, its exhaled heat scorching your skin, and it takes a deep breath. That's it! You are going to die, and yet it says, "You are on our side." I'm going somewhere else looking for my food. "That dragon flew into the sky, leaving you unscathed, and at your feet there was a copy of Arthurian legend.
In the beginning, you just glanced at the scarecrow. But out of the corner of your eye, you suddenly notice its arm move! You turn away. You see that it has a book on its arms made of branches, and you carefully pick up the book of Hermes from the scarecrow's hand, and no doubt it was not there when you first saw it.
Like many pilgrims, you come to this humble shrine to see how the monks transcend the dead. After a brief conversation with the kind old man, he gives you the Witch's Hammer as a gift. When you refuse to accept such a generous gift, he shrugs his shoulders and says, "This tome will choose its true owner—it is its own choice." Good luck! ”
After some searching, you find a treasure chest.
Digging through a freshly dug pit, you find an ancient seafarer's treasure chest. The skull markings on it tell you that this is a treasure chest buried by pirates.
As you shovel up the sand to extinguish your campfire, you feel something hard bump into it. You dig out a chest that is heavily corroded
You seem to hear cries for help coming from a collapsed hut, and you quickly move over to remove the rubble. But when you get to the bottom, you find that there is nothing but a treasure chest. That's great! Your labor has paid off.
The arrogant baroness used her wealth to gain privileges in the land. Her wealth comes from her magical treasure chest. You sneak into her estate, subdue the guards, take her most valuable possessions, and soon her cruel laws will come to an end.
A rider comes up to you on horseback, drops down a treasure map, says, "My lord, it's time for me to repay you", and according to that map, you find a treasure chest.
You hear about a gang of robbers in the nearby forest, and you go there with the intention of bringing them to justice. You soon followed them to the bandits' lair. The robbers were taken aback by your sudden appearance and surrendered without putting up any resistance, and you found a treasure chest in their unclaimed swag pile.
You find an old truck abandoned by a merchant, and after a closer search, there are still some usable goods inside.
You find a beautiful jar engraved with ancient scripts, and inside is an ancient scroll. When you take out the scroll, you feel like you're filled with magical mana.
In front of you appears a floating glass box with a scroll on a red velvet cushion inside. When you reach for it, the glass box opens automatically and the reel rolls out of your hand.
When you visit a wise local man, you explain to him the purpose of your trip. He reached into a cloth bag, pulled out a yellow scroll, and handed it to you.
You have found the remains of a Gudruid. Under the shabby robes, the bones of the corpse were already yellow. You search her robes and find a scroll hidden in a fold.
Today, you find an old mythological book from the communicator's tent and buy it for some copper coins. Only later do you discover that there is a folded piece of parchment hidden under the page!
There is a flash of bright light, and you notice an extra nugget in front of you
Heavy rain arrives, and your party has to take shelter in the cave. A bright light in a corner of the cave catches your attention. When I looked inside, it was a gold nugget
A noblewoman who has been separated from her companions asks for your help. After you escort her home safely, she pulls out a gold nugget as a reward for you.
As you pass by a sumptuous carriage on the side of the road, the silk curtain suddenly rolls up, and a bejeweled woman peeks out. "You poor bastard, you look so pitiful!" She said arrogantly, "Here you go, taking this thing will get you out of the slums." "The lady throws you a nugget of gold, and then lowers her curtain.
You caught the dwarf stupidly lying on the mushroom from under the big sleep. In exchange for freedom, the dwarf gives you a gold nugget.
At the edge of a black crack in the ground stood the stone body left by a dead gargoyle. If the expression on its face permanently frozen was anything to say, it must have strayed into a place where there was sunlight on the run from some terrible creature, and died. In its hand was a nugget of gold, perhaps stolen from the place guarded by the mysterious monster. Now, it's yours.
The text of the second part
It is a place where young adventurers encounter several hungry beasts. There is nothing left here - only a gold nugget. It does not save this poor soul, and perhaps it can play a greater role in your hands.
You find an abandoned campsite, and after a careful search of the tent, you find some hidden treasures.
You have found a sad relic of an ancient war. For some reason, the victors did not take all the loot! Well, their omission is your gain.
Behind the story of the courage and glory of every adventurer lies hundreds of unfortunate souls. The skeleton in the wild of the violent corpse in front of him is one of them. You respectfully examined the remains, and found some gold coins among the bones. Well, he won't need it anymore.
As you pass by a sumptuous carriage on the side of the road, the silk curtain suddenly rolls up, and a bejeweled woman peeks out. "You poor bastard, you look so pitiful!" She said arrogantly, "Here you go, taking this thing will get you out of the slums." "The lady threw you a small bag of gold, and then lowered her curtain.
You pass by a waterwheel, and the caretaker says to you, "Your Excellency, I have worked very hard to provide you with this gold. Please don't plunder us. ”
You find the abandoned hut, look around, and you find some treasure hidden nearby.
Heavy rain arrives, and your party has to take shelter in the cave. A bright light in a corner of the cave catches your attention. When I looked in front of me, it was some gold coins.
Nearby villages have sent {reg0} gold coins in the hope that you will protect them from pillage.
A noblewoman who has been separated from her companions asks for your help. After you escort her home safely, she rewards you with {reg0} gold.
You pass by a windmill, and the windmill guard says to you, "My lord, I work hard, and this is {reg0} gold for you." Please don't plunder us. ”
You found the abandoned hut, and looking around, you found {reg0} gold coins hidden nearby.
Rumor has it that a giant half-griffin is constantly hunting in the countryside. You decide to go and find out. After a short fight, you kill the beast. Search its lair and you've found {reg0} gold.
Digging through a freshly dug pit, you find an ancient seafarer's treasure chest. The skull marker on it tells you that this is a treasure chest buried by pirates, smash open the chest, and it contains {reg0} gold.
You have found a barracks where goblins make weapons against humans. You scream, and the ambushed party understands and swarms to drive away the goblins. In the barracks, you found {reg0} gold.
As a sign of respect for you, a wealthy {s1} merchant sent {reg0} gold coins.
A suspicious figure walks past you quickly, and you quickly grab the thief and hand him over to the sheriff.
With your help, the villagers were able to escape from the Minotaur. They give you a medal.
You end up catching up with the soldiers who unjustly arrested a deserted warrior. After you show them what you're capable of, they're scared away. You unleashed the warrior and released him. "I owe you my life, but I can't repay you now," said the fugitive, "and I'll repay you when we meet again!" ”
A mad witch has been making the people of this area miserable. Out of sympathy for the people here, you infiltrate the tower of that evil woman and steal the source of the wizard's power. You leave and let the people decide for themselves what to do with that witch.
A group of people gathered here. Something mysterious must have happened. You cautiously approach there and see a skinny man holding two bottles, held high above his head. "Stand back!" He shouted to the guards around him, "If I drop these two bottles, we're all going to die!" "Since the mad alchemist didn't notice you, you rushed forward and snatched the mercury bottle from his hand. All of a sudden, the guards grab the criminal, take him away, and thank you.
When you rescue an innocent maiden from the clutches of an evil vampire, the maiden confers a medal on you in the name of the King's Herald.
You think no one will be able to witness your feats in battle with the giants, but a knight on horseback quickly catches up with you. "Look what this is!" He said, "Put a feather emblem on your garment." "Today, you got it."
{A suspicious person walks past you quickly, and you subconsciously feel in your pocket to find that a money bag is missing.}
One of your enemies has recently begun to spread rumors about you. Although those stories are all made up, sooner or later people will start to believe it.
Someone who admires you very much sends you a passionate letter and {reg0} gold to support your cause.
A young nobleman admires you and resolutely expresses his desire to join your troops, while also offering some gold coins.
Some {s1} admire you and want to join your army.
Your soldier discovers a dying {S1} who quickly heals from his injuries thanks to your excellent treatment, after which he decides to follow you in return for saving your life.
Your soldier spotted a dying soldier, you happily stabbed him, and then ordered the necromancer in your team to give him a "new lease of life".
Your soldier discovers a dying knight, and despite your best efforts to heal him, you can't save his life, and you finally call in a priest to perform his final mass.
An elderly woman had been blind for many years, and before she died, she was still unaccompanied and had no one to take care of her. You promised her one last wish to bury her when she died. Eventually, you called in a priest to celebrate the Last Mass for him.
A relative of an enemy soldier who was killed in the war comes to you, takes the blood-stained armor of the deceased, and asks you to give him a little money as compensation, and you satisfy him.
A ragged-looking, unarmed rider slowly approaches your group. After being stopped by your soldiers, he calls himself a bard and wants your permission to write a poem in praise of your greatness and generosity. You rewarded the poet with a "creative fee."
Part III
You found the Wisdom Stone, and as you approached, a problem appeared on the smooth surface of the Wisdom Stone, and you easily cracked it, and a bright light flashed, and you found that there were {reg0} gold coins in front of you
You pass by a tavern, and a warm drinker stuffs you with a harp, and because of the hospitality, you improvise a play and receive a reward of {reg0} gold.
You enter the arena and easily defeat a pack of ferocious lions, and the crowd roars with joy and reaps the prize of {reg0} gold.
The sound of beautiful music takes you to a small garden where a happy leprechaun is dancing. You grab it, and in exchange for freedom, it gives you a jar of treasure.
You're in the mercenary tent, and they're doing physical training. They invite you to train together.
As you walk through the Gladiator Academy, the battle-hardened head of the coach is very dissatisfied with you. He'll teach you new fighting techniques.
The administrator lets you walk into the library of the wise, and although you can stay for a short time, you can learn a lot.
The witch who lives in the strange hut receives you warmly, and for some reason, she gives you a bottle of potion, and when you drink it, you feel younger.
On the march, all of a sudden, the clouds fill in the mist, and when the clouds clear, you suddenly find yourself near a certain city.
In the wilderness, you find an obelisk carved out of stone you've never seen before. You look closely, and the smooth surface of the obelisk suddenly glows brightly, and when the glare fades away, you realize that you have come to the vicinity of a certain city.
You find a strange ancient stone henge, you and your men go inside and find nothing but rocks, but when you get out of the stone henge, you find you near a city.
On the march, a whirlpool suddenly appeared in the air that emitted a strange light, sucking all of you in, and on the other side of the whirlpool, you found that it was a city.
There are unforeseen circumstances, you encounter a huge tornado, and after the wind is calm, you find that you have come to a certain city.
Your army slept near an ancient statue, and in your dreams you faintly heard a voice say, "Aha, explorer, please let me pass on to you the knowledge I have accumulated over the years." ”
As a sign of bravery, you break into the local jail and rob {s1} from the detainees. In return, {reg5} {s1} pledge allegiance to you.
Finished