Chapter 743: The Illiterate Old Father and His God of War Son
After the meeting, Yang Chen sat alone in front of the computer in the office, recalling all the details of "The New God of War", that is, the fourth "God of War" in his mind.
But soon Yang Chen stopped, because he found a very important problem.
When deciding to use "The New God of War" as a starting point, he overlooked one thing.
It's completely different from other games that have been used to it.
For example, although "The Elder Scrolls: Skyrim" appeared as the fifth part in the dream memory, it is actually related to the previous game, but it is not big at all, and the role played by the player in the game is also the consistent style of the Elder Scrolls series, the prisoner starts.
Each game is a new protagonist, a new protagonist for the player to create a protagonist of his life experience.
And "Resident Evil", including "Metal Gear Solids" and so on, although it is not the first work in the dream memory, but in terms of the story and characters, they are the first work.
For example, Leon, who just went to work at the Raccoon City Police Department, replaced the BIG BOSS Venom Snake, in fact, these characters can be regarded as their first appearance.
But "God of War" is different from a series of games developed by Yang Chen in the past, and his protagonist has only one protagonist from beginning to end, the bald Kui Ye who dares to kill Olympus, Kratos.
Indeed, the changes in "New God of War" are very huge, it can be said that the old three are completely reborn, the change in operation has become a cross-shoulder perspective, and at the same time, there are rich branch lines and upgrade systems in the game, as well as the cancellation of QTE.
At first glance, "The New God of War" is completely different from the old God of War, but only after players get started, they will be pleasantly surprised to find that "God of War" or the same "God of War" has not changed at all.
But that's not the main thing, the key point is that Kratos, the protagonist of the game, has a mentality that slowly changes with his experience.
And some of the atmosphere in the game is actually inherited from the old series, although even if you don't know "New God of War", it is definitely a pinnacle game.
For example, the Blade of Chaos is the source of Kratos's misfortune in his life, from slaughtering his own village and his wife and daughter to Olympus's blade Ares becoming the new god of war, and then Zeus was jealous of Kratos's divine power and plotted to kill him all the way back from hell, and finally killed Olympus, but in order to make Athena's plan fail, Kratos chose to commit suicide.
This period of life experience represents Kratos's experience in the first half of his life, from arrogance, growth and later maturity, it is this series of stories that combines the plot in "New God of War" to make players feel Kratos's reality.
In particular, Kratos resolutely picked up the Blade of Chaos again for his son's sake after living in seclusion in Northern Europe, and Athena's genius pen appeared, and the performance effect was absolutely shocking if you experienced Kratos's previous story before.
The previous content was understood by Yang Chen in the dream memory, so when experiencing the plot of the "God of War" series, this subconscious association made Yang Chen feel the greatness of "The New God of War".
But then Yang Chen realized that "God of War" was different.
Like "Dark Souls", it directly chose to start with the third part, and the previous story about spreading fire was shown to players through DLC in the form of a prequel.
This is certainly possible, but there is one thing that Yang Chen found that he had a little deviation in his thoughts before this.
For that reason, "God of War" has only one protagonist from beginning to end, Kratos who dares to rebel against the gods.
This is not the case with Dark Souls, which does not show the life experiences of the protagonist manipulated by the player.
Just like Assassin's Creed before him, why is Ezio the most popular character in the hearts of all Assassin's Creed players?
Because he's handsome? And an old pervert?
Of course not, but because through a series of stories in Assassin's Creed, from his journey as an assassin in his youth to his death in old age, the player witnesses the birth of Ezio and the death of Ezio, and his life is a complete life.
The same is true for Kratos, only when the player understands what kind of person Kratos is and what kind of character he is, and waits for the sudden big change in "New God of War", which is even more impressive.
These were also things that Yang Chen hadn't considered before, and it wasn't until now that he began to design the game plan that he noticed the difference.
Starting from the story of "New God of War", it can be just as good as it is a masterpiece.
But it can get better.
As for some other changes in the game, for example, the "New God of War" that was complained about by players should not be called "New God of War" but should be called "Illiterate Old Father and His God of War Son", Yang Chen doesn't have too many opinions on this, after all, different players basically have different game experiences, the Kratos you control can't kill the boss, you can only use your son to shoot arrows next to you, is Kratos useless? That's not where you can!
For example, he and some ordinary players play "Wolf: Shadow Dies", that is, "Dog: Die Twice", and "New God of War" is still "Illiterate Old Father and His God of War Son" for some players, even if it is simple.
But what Yang Chen cares about more is the change in the core content of the game.
It's not a change in the plot, but a change in the gameplay.
It can be said that the first three parts and then the fourth part, the change is completely changed from the inside.
From the most intuitive perspective to the over-the-shoulder pose, as well as the cancellation of QTE in the game, etc., it can be said that there is a complete difference.
In addition to these, there are some content things that need to be changed, such as the in-game decryption system.
The element of decryption actually occupies a large proportion in the "God of War" series, even because of the proportion it occupies, but the element of its own decryption can be said to be not the core game content of "God of War", so compared with the previous hardcore, the decryption element in "New God of War" has some attenuation, but it still exists.
Especially because it avoids excessive brain burning for players, decryption has become a problem for everyone to find faults, and it is more of a test of the player's eyesight than thinking and understanding.
There will even be a few trigger switches that are far away and require the player to run back and forth, although it doesn't matter if the player doesn't decrypt it, but the locked box there can't be opened, which is simply an unbearable pain for the player.
After all, players all have hamster attributes, and after fighting the boss and clearing the customs, the player is reluctant to use the skill consumables without carrying a backpack, and they are sorry for the title of player.
As for the purpose of these decryptions, although they have the meaning of relaxing players in the fierce battle, they are definitely not the main thing, making the game longer and longer, which is the meaning of the existence of these decryptions.
It won't be canceled, but in the linear main story, this puzzle-solving element should be appropriately reduced, rather than the situation where the battle is 5 minutes and the whole day is decrypted.