Chapter 326: Nebula Game is in the Next Big Chess!

Don't paint pies?

Unexpectedly announced the latest news? And will Assassin's Creed be available as a demo version at that time?

The demo version and pre-sale are already here, so will the official version be far away?

And what makes players even more curious is what kind of gameplay the game is.

It's technology, it's the Renaissance, and finally, there's the very unscientific Artifact of Eden, like the Golden Apple.

Countless players are engaged in heated discussions online.

"Does this game seem like too much? It's a modern context, and there's a machine that can read people's genetic memories; With the very unscientific Eden Hallows, this is a fantasy game? ”

"It doesn't feel like it.,In the game trailer CG, except for the assassin jumping from under the tower.,Some of them are a little magical.,The rest can only be said to be in the realm of human beings.。

"It's a bit confusing, but the main plot of the game is definitely based on the Assassins and the Medieval Renaissance, that's for sure."

"Brother upstairs, aren't you talking nonsense?"

"I feel like I can't figure out the plot."

"It should be a big game of chess, from "Red Alert" to "Metal Gear Solid: Phantom Pain" to "Assassin's Creed" Obviously, this is to create a historical big IP, "Assassin's Creed" represents the ancient historical plot line, and "Red Alert" represents the history of entering modern times, and "Metal Gear Solid: Phantom Pain" should represent the modern era, boldly predict that maybe there will be a science fiction series that represents the future in the future, it may be a work of human beings entering the interstellar age, or it may be " Red Alert: War of the Worlds has the same hidden ending, the world has a nuclear war, and the surviving humans can only survive in underground shelters. ”

Countless players were discussing it fiercely online, because the length of the video and the content revealed made it impossible for them to understand what Assassin's Creed was really about, but that didn't stop them from opening their minds.

Loyal fans of various Nebula games, players nicknamed astrologists have given examples and boldly analyzed the stories behind the games under Nebula Games.

As for the players at the scene, it is obvious that because there are no various barrages and reminders from social platforms, coupled with the atmosphere of the scene, they are more concerned about the content of the game "Assassin's Creed" itself.

What kind of gameplay is the game, and what aspect of the experience is it focused on, such as an action-adventure game, it can mainly focus on the plot, the sense of impact, or the design of the level.

After all, there is a tendency to focus on gameplay, just like in "Resident Evil", the original generation of "Resident Evil" paid more attention to the thrill and excitement, but by the time "Resident Evil 2" was produced by Lin Jiayi and their studio, the main focus has shifted from horror and thriller to the aspect of coolness.

Although horror and horror have not been completely abandoned, it is undeniable that "Resident Evil 2" is indeed weaker than the original generation of "Resident Evil" in terms of horror, and these are not production problems, but intentional actions by the game makers.

Assassin's Creed is like this today, the focus of the gameplay has not yet been clarified, players only know that this is supposed to be an action-adventure game, but they don't know exactly what kind of gameplay they tend to.

However, this is not really important.

Because this is so handsome, the white hood with weapons such as the Hidden Blade and Dagger hides in the crowd and then suddenly rushes out to assassinate the target, and floats away.

Regardless of whether the opponent is all fools, or if the assassin hiding in the crowd is obviously so obvious, no one recognizes this kind of problem.

But from perspective, it's just handsome, so cool.

For a game, the graphics and characters may not be everything, but they are definitely the most important.

No matter what kind of player you are, it's always hard to say no to something good.

And players are always looking for beauty.

Third-party graphics patches, including texture packs, etc., are the best proof of this.

The same game,The gameplay content is exactly the same.,It's impossible to say that some players say that he likes that kind of mosaic painting style.,A young lady with a very realistic modeling and a very mellow one.,And a young lady with a rough modeling like an evil god figure and a polyhedron at the same time.。

What would you choose as a player? There is no doubt about it.

What, you said that you think the latter's evil god appearance plus the polyhedral model is more in line with your aesthetics?

Well, that's leaving people speechless.

Because of a character's personality, or the cool actions in the game, it is very normal to attract players into the pit.

It's like an instant noodle bag, the beef that looks bigger than your thumb is actually just a small piece that is a little bigger than your nose.

For example, in some games in the past, because of technology or cost, the model graphics were not so detailed, so in terms of CG and concept art, they will make players feel that the original character is like this.

To put it simply, it's all about finding ways to attract players.

And now that the game's graphics have been developed, the mainstream 3A masterpieces have made a technical breakthrough in the picture unless they really have invested in technology, so it's difficult to attract people just by relying on the picture.

Only through the character design and the shaping of the picture can we attract enough players.

And Assassin's Creed is undoubtedly working on this step.

First of all, it is like the shape and costume of the assassin in "Dream Memory", which Yang Chen did not change much, but communicated with Lin Jiayi and them, and finally worked with the art to determine the assassin style that was almost similar to the dream memory.

The second is to model the scene with enough details in the real scene, such as the Venice Water City in the game, as well as the Cathedral of Santa Maria del Fiore, and the entire art team includes Lin Jiayi's own core art team and the outsourcing team.

They took countless photos, read countless materials, and even in order to better produce some content in the game, and even some famous paintings and artworks that need to be reserved in advance, in order to better restore them in the game, the production team specially negotiated with local museums, hoping to get the video materials they have in the exhibition hall.

Compared to Assassin's Creed in the dream memory, the story of the Ezio trilogy in the gameplay may be more inclined to ARPG elements.

In Yang Chen's view, such a change can be said to be a mode that is in line with the mainstream preferences of today's players.

At the same time, this can also make the game still bring a lot of fun to players after the story is cleared.

But whether it's suitable or not is up to the player to decide.

But in terms of the game's graphics and details, Yang Chen can say that "Assassin's Creed" is definitely the most detailed game that Nebula Games has done at present.

It's not like in Warcraft, where the Soldier armor has different wear and tear and has the kind of detail that has physical feedback.

Rather, if there was a wooden bench chair on a street corner in medieval Florence, then in Assassin's Creed, Yang Chen was able to make a wooden bench chair like that.

Do your best to bring that era to the players.