Chapter 918 The Official Is Too Caring!
Slay the Essence of Fighting Intent]!
Looking at the screenshots passed by Ma Ta Feiyan, the guild coaching staff of the Zhengrong Guild are analyzing the value of this material.
"Is it ...... to fine-tune the difficulty?"
"Raised the difficulty of the boss?"
"I heard that it is a small increase in a certain area, and the value of the materials that seem to be dropped is also increasing?"
"What will be the impact of the increase in the value of the material?"
All practitioners fell into deep thought.
The online game mode and competitive mode of [Faith] cannot be said to be a complementary system, or even two different types of games, but they are built on the same world view.
The competitive mode was born from the online game mode.
The characters and equipment in the competitive mode are all taken from the online game of [Faith], which makes the two types of games with completely different gameplay and the same world view closely combined.
But.
[Faith] has always had a common problem, or RPG-type role-playing games have always had a common problem, that is, it is extremely difficult to be professional, almost all of them are in casual mode, so the audience is stuck on ordinary players, and they can't absorb economic forces other than ordinary players.
The competitive model developed by the company is to take into account the strength of ordinary players to absorb the funds of those teams.
Club!
It's their target.
The money that the club can throw in will not be less than that of ordinary players.
The main thing is the revenue from the holding of the competition, which can bring a lot of advertising revenue, and it can also bring a lot of ticket revenue, and these combined revenues can roll over new production chains.
Figures, clothing, jewelry, etc.
IP can be used to complete the ideological transformation.
Throughout the history of games, the RPG online game format can be said to have been glorious for more than 30 years, which is the peak of its market, and until now, it still occupies the majority of the market.
In the history of modern games, competitive games have become the new market darlings.
[Faith] under the same world view, the company makes two different types of online games, in fact, there is an element of gambling, and it is difficult for you to guarantee whether players can accept and are willing to accept this form of online games.
It is very likely that there will be a possibility that one mode will be hot and one mode will be cool at home.
At the time of the popularity of the online game mode, the competitive mode was launched, and some designers and planners were very controversial, and they thought that it was not yet time.
They bluntly said that this behavior was too radical and a bit reckless, and they tried a new journey before they could ensure that the market could fully accept the [faith] online game model.
The best time is when players in the market have developed stickiness and inertia, and after being online for a long time, they will get tired of the ordinary online game mode, similar to the state of the seven-year itch, and then launch it, maybe it is better.
But others believe that it will be difficult to retain these club guilds and their financial power without a stable new system to guarantee it.
The sooner the competitive mode can be launched, the more attention and effort will be put into the development of these club guilds.
Looking back now.
This new model, the introduction of competitive mode has achieved an epic victory, but there are also problems that have arisen, the clubs have certainly increased their own investment, but also absorbed a group of new players who only play competitive mode.
But!
The real elite power of these clubs, their professional players, and their god players are not involved in the online game mode, they are all in the competitive mode, for the results of the game, in order to get the bonus, and in order to make their club's uniforms and other associated peripherals more popular.
And the accounts of these professional players are generally god-level legendary accounts that the club guild bought with a lot of money or invested a lot of time to get out.
They often let the studio's thugs use their accounts to raise their accounts, and they hardly appear on the big scene, and even if they appear on the big scene, they are all used by the thugs of the guild, not by professional players.
The chief planner and chief designer thought that it would bring some players to the competitive mode, but the drainage does not mean that all the players of the online game will be pushed into the competitive mode.
I don't want to let the most essential part of the [Faith] online game, those shining god-level legendary accounts become ornamental items that these clubs and guilds have hidden in their hands.
The.
Forcibly raising the difficulty of the boss and increasing the value of the materials dropped by the boss is a measure, a means to promote the development of online games.
As a professional player, you can play competitive mode to train and maintain your condition, but you can't fully devote yourself to competitive mode, and the official is forcing these professional players to play online games.
The appearance rate of professional players in online games is high.,How to say that the interest of ordinary players will be higher than before.,This kind of close contact with professional gods,Many people may think it's indifferent.,In fact, for budding new,This sense of excitement is extremely strong.。
coincides with the Spring Festival, this Chinese New Year is just a state that can be a wave of explosions, and the official is to help the Spring Festival end the climax of online games, and add more energy.
This firewood burned vigorously.
The expansion mission, the new invasion of the Eternal Night camp, directly woke up half of the players, and made the players' recently calm state return to the tense and oppressive feeling of exploring around during the wilderness period.
The difficulty of the boss has been increased and the excitement of dropping new materials has made most guild players feel excited.
And the new material is blessed with excellent attributes.
The target sword is aimed at those professional players who usually don't see the dragon in online games.
It's just that most of the club guilds haven't noticed the new interest chain generated by this undercurrent, and they are still in the state of the first step, lamenting the new boss and the value of dropping new materials.
Jiang Xun's side already doesn't want to live up to the 'kindness' of the [Faith] company.
The difficulty of this boss has been raised, can it be said that the difficulty has been increased? For top players, the difference between this difficulty and not adjusting is only quite faint, and Jiang Xun really doesn't feel any pressure.
Fight an ordinary BOSS, and he won't lose a third of his blood...
Did you set this up?
As long as I don't fall into that blood, I won't be subject to such restrictions.
The things that can be exploded are really better than the materials that fell before, which makes Jiang Xun feel that the bosses are all treasure troves.
Plus is the onslaught of new versions, new dungeons, new content, new expansions.
The dropped materials are also new.
You never know if the material you dropped is good or bad, and there is a feeling of touching the prize.
When the time comes, the strange market that is not suitable for you can still make a small amount of money if you sell it.
With the launch of each new version, the materials that explode are similar to the content of the wasteland period, and the new materials that fall out must be very high when they are sold first-hand at the first time, and this money is not made in vain.
In the perspective of Jiang Xun.
This kind of fine-tuning does not match the value of the dropped material, and this [Faith] company is like giving him money.
Just after the New Year, he also gave him a big red envelope backhanded.
It's so sweet.
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