Chapter 7: Entering the Game Identity Choices

"Welcome to the game of cultivating immortals, check that it is the first time to log in, you need to combine characters, the process will be a little stinging, do you want to continue?"

"Continue"

Liu Mulei did not hesitate at all, and directly confirmed that this is also one of the necessary processes for everyone to enter the game.

Only through this process can the strength of the real character be directly mapped and converted into the attributes of the game character.

In other words, the attributes obtained in the game can be obtained with the same strength as long as they are exercised in reality.

This is also the fact that those realistic chaebols clearly know that the immortal cultivation game to improve their attributes is a huge pit, and they still jump down without hesitation.

"When the characters are combined, do you enter the game randomly, or do you enter the interface where you create characters?"

"Create a persona."

Liu Mulei chooses the latter one and enters the game randomly, then whether it is the birth or the place of birth, it is random.

As soon as the words fell, three major birth identities appeared in front of him, [family] [ordinary] [poverty]

"Choose poverty, location: Pingjiu Village, Feiniao Town, Yueshui County, Xia Guo." Liu Mulei didn't think much about it and directly said the choice.

These have been mentioned many times in the strategy, and this origin still has a great impact on the beginning.

Select [Family] and randomly join the game of cultivating immortals, the family above the middle level, and the highest family in the forum is the prince of the Xia Kingdom.

Although he can't rank the prince, he is the prince in the end! O prince who has the possibility of obtaining the supreme throne!

However, because of his behavior, this lucky man was abolished as a prince and became a commoner in less than a month.

And the lowest family, the one with millions of debts and other high funds, and the eldest son, that is, they have to bear millions of bills when they first enter the game.

In the end, this unlucky guy didn't hear any news in the forum, but there was no word about deleting the character in the Xiuxian game.

In other words, this unlucky guy is now silently helping the family and paying off millions of foreign debts.

However, if you choose [Family], in addition to the random family, the location is also random, and you can't choose it independently.

[Ordinary] origin, as literally understood, below the middle family, above the common people's birth status.

It's not high, it's not low, it's very stable, of course, there are European emperors in the world, such unreasonable creatures, and there are also non-chiefs who make people desperate to collapse.

According to the statistics on the forum, if you choose the highest status of [ordinary], the comprehensive conditions can be compared with the top family.

And the lowest conditions are a few points worse than [poverty], which makes people want to cry without tears.

The [Normal] family is random, but you can choose a county-level location, which is also very good.

Those who choose [ordinary] and [family] all have identities as family members, except for identity constraints.

There are no other implications, such as adopters, parents deceased, distant relatives defecting... And so on external excuses exist.

It won't appear, and after entering the game, you have to call NPC parents and a lot of relatives, bloody events.

The last identity [poverty], the tragic realm in it, is a hundred times more difficult than all people imagine.

Except for the household registration where you can talk to the game, there is nothing else, no place to stay, and no place to eat.

To put it simply, it is a beggar, a beggar who has nothing and is hated by everyone.

At the beginning of the cultivation of immortals, there were many people who chose [poverty].

After all, isn't there an old saying in Huaxia, don't you have to endure hardships to become a master?

As a result, on the first day, those who choose [Family] will be able to eat and dress warmly, even if they are down.

Those who choose the [ordinary] status, the worst, can also eat enough and dress improvised.

And for those who choose to come from a poor background, the best treatment is a house that is ventilated on all sides.

The second-level treatment is to be born in a broken temple, and if it is not possessed by the chieftain, it will directly come to be riddled with illness.

To put it simply, those who choose the status of [poverty] will not survive the first day of playtime.

Either they starved to death without begging for food, or they froze to death in the middle of the night, and a group of unlucky people died of illness without medicine.

Of course, there are some people who refuse to admit defeat and have a particularly iron head, who were caught during robbery, killed on the spot, and were arrested and put in prison if they were lucky.

I had food, drink, and shelter, but after I was released, I had to pay for the prison and was directly dragged to work as a coolie.

After being tested by groups of Pioneer players, they came to the conclusion that [Poverty] is a hellish opening, don't look for death.

However, after so many years, players have also come to a different conclusion, and choosing [poverty] is not useless.

That is, there is no hanging, the only identity that can be freely chosen in the game.

Regardless of whether you choose the origin of [Family] or [Ordinary], although there is no such thing as shouting NPC parents and dog blood.

But appearing in the family, being a member of the family itself, was very convenient at the beginning.

But once there is something in the family, or in other words, there is any hostile force in the family, then there is no choice.

And when you go out of the family to travel outside, it's all in the name of the family, and other NPCs also treat the player as a family force.

This in itself is a great constraint, but it is very controversial in this regard, that is, the benevolent will see the wise.

And if you choose [poverty], then you don't have to worry about this, and you can directly scold it if you see which force is unhappy.

Don't worry about family pressure or punishment from your family.

Liu Mulei's choice of [poverty] background is also based on this consideration, and there is one of the most important conditions.

That is, if you choose a [poor] background, you can choose the location accurately to the village level, which is incomparable to other origins.

Needless to say, the [Family] has no right to choose the location at all, and although the [Normal] can choose the location, it can only choose the "county level".

The area of cultivating immortals is the area that dwells on the earth, and the area has expanded by more than ten times, but it is only divided into four countries: southeast, south, northwest, and north.

Think about it, you can know how wide the area of each country is, so to speak, not to mention how many towns there are.

Even county-level places are difficult to count, and in such a wide place, what is the difference between choosing a county-level place and not having one.

Although [poverty] is very sad at the beginning, the location can be selected accurately to the village-level location.

Although the area of a village in the game of cultivating immortals has the size of a town-level area in reality.

Liu Mulei's eyes were full of flowers, dimly lit muddy walls, airy windows, and a room without any furniture except for a small bed.