Chapter 211 - 242. Red Dust Experience-Seed? Ahimsa? What seeds? - Room - Copy

"Oak".

Although the game is generally similar to the block continent, there are a number of differences. After all, it's impossible for a game to be as realistic as it is in reality.

Picking off the two pieces of oak again, I quickly unloaded my backpack.

This "Steve" backpack has a total of 4X9 and 36 compartments. In general, each slot can be stacked with 64 regular items. At the top of the backpack page there is a model of the entire character, next to which are 4 slots and 1 slot pointed by an arrow. This is the most basic "crafting table" that allows you to craft something on top of it.

I clicked on the oak and moved quickly with my subconscious, placing it on four grids. At the same time as the mouse is pressed, a wooden board appears on the grid pointed by the arrow, marked with the enchanted number "12" in the lower right corner.

I clicked directly on the plank, and the oak disappeared instantly. Then I dragged the planks and placed the four planks evenly in the 4 grids. At the same time, the grid pointed to by the arrow appeared with a "workbench" similar to that found on the block continent.

Click on the workbench and a small box appears in the top right corner of the screen:

"Achievement: This is, Workbench?"

Just now, due to carelessness, I also got an achievement when I got rid of the first oak and when I opened the backpack.

The crafting table only needed 4 planks, and I threw one of the unused planks into my backpack, and a stick appeared on the grid pointed by the arrow.

TWO PLANKS ARE PLACED VERTICALLY: STICKS X4

After putting away the sticks and planks, exit the backpack interface, place the crafting table on the ground, and reverse click on the crafting table. The panel in front of me instantly became 9 grids.

The workbench works the same way as in the block continent, and is capable of combining items into something. The only thing that differs from the Block Continent is that the crafting table here is not durable.

On the top three planks, in the two squares below the second column, draw two of the four sticks you just made and put them in.

"Achievement: Obtain a Wooden Pickaxe."

Ignoring the achievement, I immediately began to control Steve to start scribbling blocks with his bare hands. (The following characters are referred to as Steve, written in the third person.) Note that it was Steve who acted in the third person, and some of my thoughts and statements were still in the first person.)

The wooden pickaxe is the basis of this game in addition to the crafting table. If you want to dig up more advanced minerals, you'll need a wooden pickaxe. For example, if you want to mine iron ore, you'll need a stone pickaxe. The only way to obtain a stone pickaxe is to craft it with stone. And where did the stone come from? That's where a wooden pick comes in.

As far as I can remember, starting with a quick pickaxe and then digging 14 stones is the most efficient start.

My memory was a little blurry at the time, though. In my memory, I knew I had to dig rocks, but I didn't know what kind of stones.

After about 4 blocks of grass were removed, a pale white stone with black spots appeared underneath Steve. Steve didn't go any further, but dug up the dirt in front of him and stepped down. I don't know why, but I know it's the safest.

Get ready, I'm starting to knock stones.

"One piece, two pieces...... Fourteen pieces! ”

When the fourteenth stone was dug up, a gray stone appeared underneath.

I dug up the pale white stones, and I immediately dug them up the same way.

When I ran to the crafting table, I was dumbfounded: the "Furnace" items were placed according to the extra gameplay of the game that I don't know what was going on, and there was nothing on the side of the arrow!

I tried the production of "stone axe" and "stone pickaxe" in turn, but I couldn't?!

"Wait, something must have gone wrong...... That's right! That gray stone! ”

Oh my God, I carefully recalled the appearance of the gray stone, and suddenly the mouth opened, and I actually dug the wrong stone. The "stone" you just dug is a stone called "diorite" in the game, which is completely different from the "cobblestone" obtained by digging "stones" to make things like "furnaces". It's really a laughable thing.

However, my previous "most time-saving" behavior was completely unnecessary, and the behavior just now was just my subconscious thoughts. I can play this game without following the way I remember, I can take my time and build a shelter before sunset.

Looking at the sun that had just risen, I said that I was not panicking, not panicking.

I'm glad I just dug up the stairs instead of coming up straight up. This saves some time in digging the soil.

Steve walked to the bottom and found the gray stone. Compared with the stone next to it, it is really very different.

Usually the stones are distributed one by one, and after I dug 14 stones, I went up and made a furnace and stone axe. Since there were not enough sticks, I cut down the one that was suspended in the air.

After making a stone pickaxe and burning wood with a wooden pickaxe, I started looking for a "reward chest". I can vaguely remember that as soon as the "Bonus Chest" option is opened, a chest will appear around the spawn point, and there will be some torches next to the chest.

Just now it may have been due to my "first" exposure to this game and not paying attention.

After cutting down trees along the way, and after reducing the durability of the wooden axe by half, I finally saw a smoking torch in a small wood.

Steve ran briskly and opened the box.

The contents of the crate weren't too much, but at least they were somewhat useful to Steve for now. I won't mention the useless things, but the ones that are more useful to Steve now are: "Torch X3, Bread X5, Apple X3, Acacia Sapling X2." ”

Chopping down the chest with a stone axe, Steve returned the way he came, ready to start building the shelter.

This is a plain, the terrain is open and flat, and there are two types of shelters suitable for construction: "houses on the surface" and "holes under the surface".

Since there are no mountains, or they are all small dirt slopes, I didn't use any of the cave-building skills I used to build caves in the block continent.

Steve went back to where he had just been, took out the charcoal, and I started to think.

"The Underworld? Maybe! "As I sat in front of the console, I remembered that when I had just crossed the border, Shao Tian and I wanted to create an underworld, but the plan was terminated by the unexpected arrival of the mysterious purple phantom and the Stygian in the mine...... Oh yes, and Two said he'd continue to run our original base after resurrecting his brother, and I don't know if they went.

I decided to implement the "Underworld" in the game that I didn't finish at the time, so I immediately started cutting down trees, and decided not to come up again for the next few days.

In the frenzy of chopping down trees, my satiety level dropped rapidly, but luckily these lovely oak trees dropped some big red apples, and I was left with 13 apples after slashing my stone axe. I came across a herd of cows in the process of cutting down trees, and due to the psychological shadows in reality, although I knew that the cows in the game would not attack, I still walked around. However, when I passed by a group of chicks, I knew that killing them would give me "feathers" and "chicken", but I just couldn't do it.

It's not for the sake of the game's "sustainability", but because I'm used to not wanting to hurt the animals.

Probably every living thing, whether virtual or real, has the idea of life at work, right? But how could I have that thought?

After a little thought, an unclear word appeared in my mind:

"Seeds (min), protecting animals, everyone is responsible. Ahimsa. ”

"Seeds? Protecting animals? ”

"What seeds?"

It's weird......

It dawned on me that it seemed like some of my memories were locked...... But why? Could it be herobrine? Or is it?

PS: The first "Minecraft" game documentary I saw when I came into contact with "Minecraft" and the first game documentary I saw was the live game of Zimin, and I liked to watch him play games (laughing and crying). Then I followed his "rule of not killing" while playing the game. Seriously, I used to play with little deliberate killing of wild animals (I would kill my captivity).

(End of chapter)