Chapter 55: Slow down five times the speed
An analyst may not have the kind of studio players who are more personal than the average player, but they are far more sensitive to the details of the game than these players, and from a certain point of view, they are the best decryptors when they have enough information.
Also the one who knows the most about the idea of a game company's copy.
"Another trap of repetition? This ground collapse also..."
One of the analysts said in a mocking tone, but before he could finish speaking, poison arrows flew from all around.
Another analyst said: "It's a compound trap, the ground collapses and the poisonous arrows fly, and the controller's body range is frozen, and if he wants to jump over, he must flawlessly follow the body range area to carry out a direction-changing jump operation." ”
Lucas came interested.
"Very nice acceleration jump!" The analysts applauded for the respect of a player's operation, and for this kind of performance, they deserved to applaud, but everyone forgot what year this rule started.
"He may have walked this route when he cleared the previous dungeon, and knew the location of the poisonous arrow in advance, and in the process of jumping, the poisonous arrow flying from the right, he turned around to the left, and spun in mid-air to jump to the next landing point." An analyst prompted.
"In the mid-air of the spin jump, the poison arrow was very close to him, but I don't know what was going on with this spin jump, it seemed to have been accelerated, and when the poison arrow was about to be in place, he had already landed."
"Oh~"
"It's a good point."
"Several compound traps in a row where the ground collapsed and connected to the flying poison arrows were perfectly cracked."
"Wait!"
Someone came up to Lucas, "There's a place you have to pay attention to." ”
He used the scroll wheel to adjust the angle of view of the video, so that their perspective appeared above the operator's head, "Do I adjust it to five times the slow release?" ”
Lucas replied, "Absolutely." ”
The video is pulled some distance ahead and replayed.
"Have you noticed that the distance at which this ground collapses is different?" The analyst walked over with his hands propped up on the conference table, his eyes looking around at the others.
This reminder.
All eyes were on the video again.
This time, they noticed that after the ground collapsed, the distance between the position of the ground collapse was different every time it appeared again, the first ground collapsed at the forty-first meter of the tomb corridor terrain, and the distance between the second ground collapse and the first ground collapse was slightly longer, but the distance between the ground collapse and the ground collapse was getting closer and closer, and the distance between the ground collapse and the previous ground collapse was one step away.
The analyst who walked up to the stage then adjusted the camera to a first-person perspective.
"Let's take a look at this perspective." He took a deep breath and said, "Let me ask you, if you are in this situation, can you do it to this extent? ”
The first-person perspective moves quickly in disguise, and the perspective movement can be described as blurry, of course, it may also be that they are watching a video of someone else's operation, so they will be a little dizzy, and if it is actually operated, this dizziness will be much better.
"The individual skills of this operator are very strong." The analyst said: "In this perspective, you can quickly distinguish the terrain and judge the next step." ”
"Then why don't you want to think that this operator is playing in the third person?" One analyst questioned.
Lucas answered, "The operation of accelerating the rotation and jumping, in fact, is available in every online game, but the operation of each online game is not the same, and the only thing that is the same is... This operation must be typed from a first-person perspective. ”
"The third-person perspective uses rotation to accelerate and jump, and it is easy to have a large rotation angle and a deviation in position."
"When operating, the character model will have an inexplicable sense of bulkiness."
"I think he's a first-person jumper."
The doubts stopped.
"Lucas, can I ask you a question?" The analyst, who was standing next to Lucas and had been manipulating the video perspective, asked.
"Hmm." Lucas said.
"Do you spin and jump?" He asked.
"The mechanism of rotation acceleration and jumping in each online game is different, and I may not be able to do it in other online games, after all, the engine and tick data of each online game are different, and the skill of accelerating and jumping will become unpredictable with the online game itself, and some online games themselves do not allow acceleration and jumping." Lucas added, "Furthermore, the acceleration skills of some online games are more important, and the acceleration skills of some online games are cumbersome." ”
"Can I ask another bold question?" The analyst asked again.
"Please." Lucas Road.
"Can you perform as accurately as this player?" Analysts say.
Lucas was a little hesitant, he didn't know how the jump mechanic of the "Faith" online game worked, which made him perform.
He said honestly: "I can't do it, but I think the jumping of the online game "Faith" is also a cumbersome skill, and there is no need to learn it." ”
He sincerely said that he couldn't do it, but he also put forward his own opinions, but in this way, there is some suspicion that 'you can't eat grapes and say that grapes are sour'.
Lucas hurriedly added, "However, he was able to find a set of "Faith" acceleration spin and jump skills in a short period of time, and his level should be higher than mine." ”
"In fact, through this first-person perspective, I have a general grasp of how to do it." The analyst spoke eloquently.
Lucas had his eyes on him this time.
He recognized the guy.
Phillips Richter, a student of the Department of Psychology at the University of Heidelberg, came to their Faze Guild studio for an internship by chance.
It's just that the habit of talking is very unpleasant.
"You've seen it before, and his camera shakes to make people dizzy, but have you ever wondered why the camera is so shaky?" Phillips silently logged on to the webpage, typed in the name of a studio, and began to say something that he didn't know, "Let me give you a small message first, this online game is produced by multiple online game studios of large, medium and small sizes." ”
"And I took a look at the list of all online game studios before, and found out that the person in charge of this game... Move... The jump-related operation is a studio that has split off from other studios. ”
Phillips is really upsetting to speak.
His unraveling of the mystery was too slow.
"The continuous jump skills of an online game before his split are almost the same as the continuous jump skills operated by this player, and the camera shaking is not deliberately shaken by this operator, it has to be shaken in order to implement the operation of accelerating rotation and jumping, as for... This online game can be traced all the way back to 10 years ago, or even 20 years ago. ”
"From this, I can surmise that this operator is definitely an old guy who is proficient in various online game fields, maybe an old fritter from an ancient guild studio, or a very nostalgic player."
"Wait a minute, I'll make the continuous jump technique into a document content, although it's similar to what Lucas said, the continuous jump acceleration technique of this online game is a cumbersome skill, but it's not wrong to learn a little more, maybe you can use it." Phillips said with interest: "Now I am more interested in the operator himself. ”
There is so much information and effective content that walkthrough videos provide.
They seem to have forgotten that they were here to edit and make a strategy video in the first place.
All eyes are now on the video and Phillips.
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