The Blessed Land Chapter 73 Enter the second floor of the sewer

Resisted the urge to help the third anti-monster, and tried his best to use the broken tendons to attack the claws of the evil rat king, after this guy went berserk, the third obviously couldn't react, and suffered several vicious claw blows.

"Donut outbreak treatment wave, third child, cheer up, hurry up and adapt to the rhythm of the boss."

gave the third child a holy touch blessed by holy energy, and instantly pulled back half of his blood, and then the doughnut immediately put on a shield to brush the blood, and finally pulled the third child's life bar back to the safety line.

King Kong Wa was a little unable to withstand the rapid attack, and her center of gravity was unstable for a while, she sat on the ground with her buttocks, and subconsciously rolled over, just dodging the next claw attack of the Rat King.

"This, this is too fast, how do I feel that I can't bear it!"

"Posture, posture, you have a problem with your defensive posture......"

Ember Annihilation used a taunt, temporarily pulling past the boss's hatred, but he didn't dare to attack vigorously, for fear that the third child would not be able to pull back for a while.

"Look, the legs are slightly bent, one foot is half a step back, the body must have a certain elasticity, the shield is raised obliquely, don't be so hard, remember to unload!"

Like a spring, Ember Annihilation is always pressed down under the boss's attack, but it can bounce back inside after the attack, and take the opportunity to pull a few strokes on the boss's face to make up for the tearing skill.

"Seeing that the boss bends his legs and accumulates, at this time, either stab and dodge, or turn sharply sideways, don't risk rolling, the boss with a higher IQ will attack when you get up, and press you to the ground again!"

Ember Annihilation dodged the claw strike with a beautiful turn, then slapped the shield against the Rat King's face, dodged the next attack again with a small backjump of the reaction force, and then continued the rhythm of the previous round.

"Do you see?"

"Well, I see, Master!"

"Then you taunt and go back, find more feelings......"

Seeing that the third child's pace was gradually becoming proficient, basically getting rid of clumsiness, and with a hint of agility, Ember couldn't help but nodded.

In the on-site teaching of the ember from time to time, the health of the Rat King quickly fell below the 25% mark, and this is the time for the group annihilation skill to appear.

"Third child, resist claw strikes, use skills to dodge bites, don't be bitten."

The third child didn't reply, at this time he was engrossed, staring at the mouth of the rat king, he knew the consequences of being bitten, once he fell T, then in the general team, it was basically the end of the group annihilation!

After all, it is impossible to have a master like Ember Annihilation present every time, and since he aspires to be a powerful master, he must learn how to face the onslaught of the boss alone.

"Here, it turns out that its eyes will glow red before it starts biting!"

With such an obvious prompt, if the third child still can't escape, then simply delete the number and replay.

The last 25%, after mastering the rhythm of the boss's attack, the third child easily resisted, accompanied by a convulsion of the rat king, it finally spat blood in its mouth and fell to the ground.

Malevolent Claws

Epic weapon, hand claw

Attack 30-85 with fast attack speed

Requires Level 25, Strength 150, Agility 200, Poison Resistance 200

Increases STR by 50

Sensitivity is increased by 50

Reduced body size20

Increases poison resistance by 300

Vicious Strike: Quickly unleashes five attacks with a malevolent effect of 10% attack damage, stacks up to 5 stacks for 10 seconds, and has a 2-minute cooldown.

The weapon is very good, and it also comes with an explosive skill, which can be used by the boss and the sixth, but the boss can't see the effect of reducing the physique, so he gave the equipment to the sixth.

Poison Cloak

Epic back, short cape

Armor 50, Required Level 25, All Stats 100

Added 30 to all stats

Increases poison resistance by 300

Reduces the duration of poison damage taken by 20%.

Reduces the chance of poisoning by 20%.

Poison Mist: Creates a cloud of poisonous smoke that deals 500 poison damage per second to all enemies within 10 yards for 1 minute and a 5 minute cooldown.

This piece of equipment, although it is also a level 25 epic, is obviously not as good as the witch cloak, but it is also a good equipment for farming monsters, and at the suggestion of Ember Annihilation, this piece of equipment was left to the third of the main Tan.

"This copy should be able to exist for a long time, and then you can brush here for a while, upgrade all your equipment, and after level 25, go to other places to level up."

This copy should produce a lot of poison equipment, this kind of equipment is very suitable for leveling and farming monsters, and it is very popular in the early stage, even if the level is high and it is replaced, it can be sold at a high price in the trading house.

"If any of you have studied Potions, these materials are very suitable for refining poisons!"

"Master, the alchemy I practiced corresponds to Potions, is it okay?"

As a Taoist, alchemy must be learned, most of the Qilin players are sword immortals who choose refining tools and refining, Taoist priests choose alchemy and talisman seals, and warrior monks are at will.

"It's the same, although the name is different, the effect is almost the same!"

After all, the Qilin Empire is inherited from Chinese culture, and there are many independent deputy job systems in it, but the effect is not much different from the mainstream deputy class, just like refining alchemy corresponds to forging, potions science, refining and enchantment corresponding, talisman seals correspond to inscriptions, and so on.

Except for some distinctive formulas, the others are different except for the name, and the required materials and effects are not much different.

"There's a hole in the boss's nest, it should go to the next floor, let's continue?"

Ember looked at the minimap, except for a few hidden small rooms, they had almost explored the first floor.

"Let's go, the early dungeon shouldn't be a lot of complicated gameplay."

A lot of games,In order to increase the difficulty of the game copy,Make some messy settings.,What decryption.,Traps.,Maze terrain, etc.,In fact, these are useless!

The concept of the dungeon is to prevent the wild boss from being monopolized, snatched, and divided separately when the online game is just starting, so that players can challenge and obtain equipment fairly, to put it bluntly, it is for you to brush.

No matter how complicated you are, once you clear the level, the style of play spreads, and all the designs are in vain, unless the necessary plot in the game pushes the copy, in fact, most successful games, will not design the copy too complicated, this thing is just a transition, no one will completely grow for years, and enjoy brushing the same copy.

Many online games are designed with a lot of complex copies, even after the player clears the customs, he has to brush the materials every day like going to work, and slowly save up in exchange for top-level equipment, so that it can only be hot for a while, once the player's enthusiasm is worn out, then this game is basically yellow!

Therefore, this game will not focus too much on the dungeon, but let players integrate into this world, treat this place as a new life, if you want to get good equipment, there are a lot of wonderful tasks for you to do, and will not let your second life become a brush!

So many dungeons won't last long, just like the battlefield system, each game is improvised through real-time calculations, and according to the progress of the worldline, many dungeons will be banned after a certain number of clearances, and many new dungeons will be found by players.

Of course, there are that kind of classic-level dungeons, even if they disappear, players can experience it again, but this will have to wait until the later stage of the game, after the opening of a function similar to time rewind, now, just enjoy the moment!

The monsters on the second layer are going to be a little more troublesome, basically there are no weak chicken-level mice, they are all mud monsters, giant poisonous toads, snakes, flies, monitor lizards and other swamp creatures of former Titania, and I don't know how they smuggled to the royal capital.

"Tut-tut, I doubt werewolves, or lizardmen's tribes will be encountered on the next level."

Fortunately, everyone in the first layer has obtained a lot of level 20 rare equipment, and a lot of poison resistance has been added, so the monsters in the second layer are not much of a threat, but the blood is thicker, and it is quite difficult to clean up.

"Master, the boss found at the end of the southwest, it's a thunder monitor lizard, but there are still many shadows on the map, I suspect that there are other bosses, so I don't want to explore it anymore."

"Well, okay, we're cleaning up in the southeast direction now, or you explore clockwise, let's kill it counterclockwise, the boss will stay first, and wait for you to come and kill together."

"No problem."

The second layer is actually not that big, but the little monsters are really thick-skinned, giving full play to the fine traditions of their ancestors in the Titanian period, and it is simply a sandbag within a sandbag!

Snake flies

Level 25 Elite, Mutant Insect

50,000 health, 300-500 attack, 500 defense, fast attack speed

Heat Plague Stinger: Attacks have a chance to inflict Sickness, reducing Strength and Agility by 200 for 5 minutes

Dispel Bites: When attacking, there is a chance to dispel beneficial status effects from the target.

There are only two skills, but they are extremely disgusting, and the effect of the disease is currently at a low level, and they have not learned to remove the epidemic or purify it, which is really incomprehensible.

"Hehe, the third child, you are green, so green, so green, other people's heads are green grassland, but you are all grassland!"

"Phew, don't joke about the color, or you guys will pull the blame, this negative state is really annoying,!"

Looking at the group of snakes and flies roaming densely in front of him, the third child's face affected by the disease became greener!

"This dead fly, flying so fast, the shell of the whole body is hard and thick, it's really disgusting!"

"Get out of here, woo woo woo, Brother Ember come and save me......"

"Come on, see if I don't burn you dead flies, ouch, don't prick me in the ass!"

Ember Annihilation broke the evil slash with one move, sweeping away a few snakes and flies in front of the doughnut, the hatred of flying creatures is very chaotic, and it is not easy to stabilize, and now the whole team, except for himself, everyone else is entangled by snakes and flies, although the attack is not high, but it is extremely disgusting.

"Woo woo woo, why did my shield break as soon as it came out?"

"Don't use any buff skills, don't you see this monster attack comes with a dispel?"

"I can't bear it, we can't carry it without a shield, and we'll die if we hit it three or two!"

Ember Annihilation tried his best to intersperse the field, pulling most of the hatred on himself, and then kept moving to dodge, and from time to time he used ghost steps and gang steps to avoid being attacked by mobs.

"You guys stop first, don't attack, the third boss and I will carry it together, and when we are stable, you will gather fire one by one, try not to attack in groups!"

Finally couldn't dodge, the boss and the old Sanyi joined the battle group, instantly sealing the space for Ember to dodge, no way, Ember had to be dyed with a strange color, and then weakly knocked on the dead snake and fly in front of him.

"Glad we didn't open the boss first, otherwise when the fight was cool, this group of 110 (patrol monsters) came, let's wait to destroy the group!"

What is terrible about brushing dungeons, sometimes the boss is not difficult at all, but the mobs are the most terrifying, especially some monsters that keep patrolling the dungeon, often inexplicably appear from behind the team, or call a large number of reinforcements, or be pulled over by the fleeing monsters, drag the team into an endless state of battle, unable to recover, and then run out of ammunition, and end up with hatred......