Chapter 379: Mistakes in Selecting People
As a result, Daddy Red was still a little short, and his whole body flew up, and then he saw a man with a dragon spear and a woman with a sledgehammer scolding him.
If you don't last a second, the people will be gone, and the whole monkey will be stupid.
By the time he returned to the wild area, there was not even a single hair left in the entire wild area.
Jia Luo, a hero, can be called invincible in the late stage with the advantage of hand length, plus Xiao Ming's bonus, if he really develops to the late stage, the result of winning or losing is really not certain.
So Lu Xiaodonkey caught a wave of the upper and middle roads, and then stayed on the lower road.
Zhong Wuyan walked in the middle and upper roads, threatening the second tower while also helping Xiao Qiao suppress Angela.
No, King Jiji came to the middle lane to catch it once, but was chased by Zhong Wuyan with a big hammer all the way to the high ground.
Although Jia Luo was relatively weak in the early stage, she didn't fight hard with Hou Yi Cai Wenji at all, and Hou Yi shot wildly when she got close to her.
If there is no one, turn off the skill level and pull the blue.
Even if Hou Yi accidentally seized the opportunity to play a set, Ming Shiyin could use a big move to get her back.
Galo.
Passive Skill Demon Breaker Arrow: Garo's Basic Attack and Skill Damage will prioritize dealing an equal amount of damage to the target's shield effect.
Because of this passivity, Chang'e will be defeated by Jia Luo, and if she shoots three arrows, she will be no blue.
1. Skill Spirit Arrow: Garo deploys the longbow, increasing the attack interval by 25% and increasing the range by 200 points; In this form, Garo's shot consumes 50 mana and causes the target to deal damage for 2 seconds, dealing an additional 45 (+5% physical bonus) spell damage every 0.5 seconds;
2nd Skill Silent Arrow: Garo uses the longbow as the casting medium, opens the magic circle, and shoots the Demon Breaking Arrow in the specified direction after a certain delay, causing 250 (+40% physical bonus) spell damage and 0.5 seconds of silence and 50% slow to enemies in the path for 1 second, the arrow will explode after 1 second of passing through the area, and inflict 500 (+80% physical bonus) spell damage on enemies in the area.
3. Pure Domain: Garo opens the circle around him for 8 seconds and can be manually closed, increasing the critical strike chance of allies in the range by 20%; The circle deals 250 (+75% physical bonus) spell damage to enemies in the area when it is opened and closed, and when closed, it inflicts a 20% critical strike chance and 20% movement speed increase for allies who are still in the circle for 3 seconds.
Passive: Garo's critical hits slow the target by 90% for 0.5 seconds;
Relying on the hand length and the excess critical hit and the slow effect of A, as long as you give Galo a perfect output environment, there is basically no suspense.
There were pros and cons, and Garo didn't have any life-saving or unique skills, and a flash of distance was nothing to most Assassins.
So Garo especially eats auxiliary.
As for heroes like Xiao Ming, the bonus damage is good, but it's definitely not a good choice.
In addition to the blood increase effect of an ultimate, the passive stun is a bit useful, but this passive is also very chicken, and it takes three hits to trigger.
Which assassin would give you that kind of time, not even time for you to make ultimate, and your own shooter is gone.
Ming Shiyin.
Passive Skill is Lucky: Ming Shiyin's third basic attack on the same target will stun them for 0.75 seconds, and the same target cannot be stacked again for 3 seconds after it is fully imprinted.
1. Skill trigram worry-free:
Connect a teammate/enemy with a magic weapon, increase/decrease their ATK by 30~120 and 45~180 MP (affected by spell bonuses and Fortune Master's Flying Wing level) and movement speed by 15%, strengthen the physical attack and mana strength of the same value by 2/3 (not removed with broken chains) and increase movement speed by 15%; If the target is an enemy, it also deals 100 (+20% spell bonus) spell damage every 0.5 seconds, and deals an additional 50% damage to enemies touched by the soul chain; If the target is a teammate, it increases their attack speed by 15%. The elemental effect on the target can be switched from Divination and Flying Wings to increase/decrease the physical and magical defense of connected teammates/enemies by 36%-54% (Skill Hexagram Flying Wings level effect); Targets connected by the Soul Chain will have their vision exposed; Only one target can be connected at a time.
2. Skill Master Hexagram Flying Wing:
Ming Shiyin switches the state of the magic weapon, and after the state of the magic weapon is switched, the connection effect of the hexagram to the target will also be switched accordingly;
Attack Status: Increases or decreases 30 (+8% Spell Bonus) Physical Attack and 45 (+12% Spell Bonus) Magic Attack to connected teammates/enemies, and strengthens 2/3 of the physical and Spell Attack of the same value;
Defense Change: Increases/decreases 36% of physical and magical defense of connected teammates/enemies, and strengthens 2/3 of the caster's physical and magical defense of that value.
Three Skill Tai Hexagram Immortality: After Ming Shiyin chants for 0.75 seconds, the magic weapon will take away part of his life and turn it into energy to shoot at the currently connected target, if the target is the enemy, it will cause 1000 (+150% spell bonus) true damage, and if it is a teammate, it will restore the same amount of life; The moment the orb hits the target, Ming Shiyin will lose the same amount of health, and the loss will not exceed the current health, and the lost health will gradually recover within the next 10 seconds;
Passive: The percentage of health recovered per second after Ming Shiyin escaped the battle and lost 5% of his health.
Although Ming Shiyin can turn the chain into a defensive state through the second skill, that bit of defense is really similar to nothing, and it is not as good as the passive skill of the Bull Demon.
Therefore, there is a big problem with the selection of Caida this time, since Jialuo is chosen, it is necessary to use hard auxiliary to protect Jialuo, and even pig breeding can be done.
You have to pick a Xiao Ming to increase the damage.
The results are predictable.
Just as Jia Luo and Xiao Ming were leisurely under the tower, Hou Yi raised his hand to make a big move, which accurately pierced Xiao Ming's face.
Xiao Ming and Jia Luo were also in a hurry when Hou Yi was angry, and they were angry with their skills.
As a result, in the next second, Jia Luo and Xiao Ming's bodies flew up.
For a moment, before the two of them could react, Jia Luo didn't even let it out, and the person was gone.
Ming Shiyin is no better than Jia Luo, Zhao Yun just raised his hand and fell to the ground.
Zhao Yun, who was slag fighting the knife of the slag, was hit twice by the defense tower, and he didn't even lose half of his blood, so he turned around and walked away.
At this point, the first team of Caida fell into a complete collapse, and there were a total of four roads in the wild area, all of which shrank up, for fear that Zhao Yun would give him a crow to fly.
Zhao Yun now has 15 layers of slag, mercury shoes, shadow battle axes, and the power of the grandmaster, and the broken army is coming out.
In contrast, King Gigi's Infinity Blade has just been made, and the shoes are still straw sandals.
What's more, if the first team of Caida has a meat shield that can hold up the scene, there is nothing to do about this Zhao Yun.
There is only one person, if Angela can shade Zhao Yun in the grass layer, then this game can still drag on, waiting for the Garo equipment to take shape.
Anyway, Zhao Yun has no magic resistance equipment.