Chapter 17: Special Companion Play (4)
Just as I was about to deal Ling Feng's skill damage, this person suddenly used feathering and jumped into the sky in an instant, avoiding my skill. Once Ling Feng's skill effect hits, it can not only cause damage, but also increase its own agility, and I am still a little uncomfortable when he flashes like this.
But I'm not in a hurry, using feathering in front of me at such a close distance is no different from sending it. Let's introduce to you a high-end operation of the swordsman when facing the feather high jump at close range - the Cloud Chasing Sword.
As we all know, the skill "Sword" has a range of 10 feet, and it must be triggered by "Thorn" directly at the enemy's center point. Therefore, this skill is not a very good choice when facing a moving target, because you must anticipate the opponent's position when your skill is shot, so that you can accurately release it.
But there are always exceptions, when a person jumps into the sky with a feather, then when he is in free fall, his position in the next moment is better predicted. This is also thanks to the fact that the free fall in the game is not really a free fall, but a uniform linear motion.
Rao is so, it is still not as easy as imagined to chase air targets with a "sword", this is still an operation that is only open to high-end players, so it has the reputation of chasing cloud swords.
I figured out how close he was to the ground before he landed, and then drew my sword and stabbed it, and my character sped away in the direction of the tip of the sword. If he reacts quickly enough, it will be too late for Jiao Tayue at this time, because once he is stabbed by me with a "sword" in the air, then the combo that he uses to play with a short stiffness will make him feel that the position ten feet above the ground is the height of heaven.
Just as my fingers were in position on the keyboard, ready to do a set of actions. Something unexpected happened, and instead of swinging my sword as I had imagined, I fainted - knocked unconscious by his shield strike!
Shield Strike is a skill that belongs to the weapon shield, and the activation condition is to accurately hit the opponent's head with a "swing", which can cause a small amount of damage and stun for 1.5 seconds. This is a skill with a short range and high timing and position. As I said before, one of the best times to release it is when the opponent uses a skill that is easy to predict like the sword.
But in the process of chasing the cloud sword, the difficulty of accurately hitting the shield attack is not as simple as on the ground. Because at this point in time, he is falling, but the other party is rising, and it is even more difficult to grasp the moment when he is staggered, and it is even more difficult to hit the shield.
Not only that, the reason why the "sword" after stepping on the moon is easier for masters to predict is because the backward swing of stepping on the moon and the forward swing of the "sword" together take a long time, which gives people enough time to predict. But this is not the case with me playing directly with a "sword" or a Dengyun sword. Therefore, he can accurately hit the shield attack in the future, and I can't understand this reaction speed.
After being stunned, he decisively took out his knife and played a short skill "Hidden Clumsy", which does not have very high damage, but it is also a combo effect skill. Most of the skills are combos using weapon actions first, and normal weapon actions can only deal a small amount of "flat A damage" after hitting. At the end of the combo, the skill action is triggered, and after the skill action hits the opponent, it will deal the damage and effect corresponding to the skill.
However, "Hidden Clumsy" is completely different, as a combo effect skill that chooses to release moves first and then releases. There are only four skill actions of "Slash", "Slash", "Slash", and "Slash", but the skill damage is distributed among these four combos.
That is to say,Every ordinary "weapon action" of this skill can cause skill damage that is higher than that of ordinary flat A.,It doesn't matter if the combo is broken.,The second knife will have the damage of the second knife.,The third knife will have the damage of the third knife.,It's a skill that is very suitable for novices to "hide clumsy".
But in my opinion, with that 1.5 seconds of vertigo, he should have a better option. For example, if you create a set of skills "Hung Shadow", you can damage me and cause a fear effect, or you can see the right time to wait until I land and am still in a state of vertigo, and hit "Light Cowardice" to directly knock out my weapon.
"Hiding clumsy" is used here, but it seems to be a little "timid", and it seems that there is no confidence to connect with the better skills I just mentioned. This makes me wonder if his "shield strike" just now was unintentionally blinded.
After the vertigo was over, I no longer gave him a chance, and directly played the first six moves of the Canglang Sword Qi on his shield, and then looked for an opportunity to go around his back, and then played the first eight moves of the Huanchen Sword Technique. In the process, he touched me a few times, but it didn't hurt, and he didn't have any high-damage skills to hit me.
Instead, I took advantage of the moment when he had handed over the feather, directly handed over the feather, jumped into the air, and used the action "stab" on the top of his unsuspecting head.
The last move of Huanchen's sword technique is also a stab, and there is no such action in the previous eight movements. The trigger condition of most of the "Book Title" skills is that they require a combo hit, and it doesn't matter if they are blocked or not. But the "thorn" is a close-range action, and I now jump into the sky with a feather, although the top of his head is defenseless, but because of the distance, how can this "thorn" hit?
And this is the new fighting method I have recently developed, first releasing the Canglang sword qi, and then connecting with the Huanchen sword technique. Because the first six actions of Canglang Sword Qi will trigger the "Canglang" buff to make the next "stab" become a long-distance "Sword Qi", and there is no stab in the previous combo of Huanchen Sword Technique, so that this buff can be retained until the last action.
Therefore, this sword that I volleyed in the air not only hit the sword qi damage of the Canglang sword qi, but also completed the last combo "stab" of the Huanchen sword technique, so that my character released the sword qi and then made the skill action of the Huanchen sword technique. Huanchen Sword is an AOE, so it can also be considered a ranged skill.
After I hit the top of his head with two consecutive high-damage skills, the blue fat man's HP also dropped quickly, and there was less than twenty percent left.
This set of combos is not as simple as it seems, the so-called combos, naturally there is a time limit between moves, only if you make a move shorter than this time, you can count your "move" connected. And inserting a "feather" between the two movements and making the following sword qi accurately hit the opponent is absolutely impossible to do without a lot of practice.
He didn't seem to care, just stood there and waited for me to fall back to the ground. I knew how important it was when I landed, so I put my fingers on the keyboard and was ready to press the keys.