Chapter 683 - Don't Care
When it comes to the attributes of stiffness and parrying, players who have a deeper understanding of this type of game will naturally understand.
Stiffness is a control skill that will only be triggered in a battle that is played by a chain attack on the target.,It's not the kind of control skill that comes with the skill or equipment.,It's a control skill that relies entirely on the characteristics of the operation and the skill.。
Needless to say, the block has a high amount of damage reduction, and can resist some key effects of the opponent's skills, such as knocking away or stunning, etc., but the block has a hard flaw that it will be broken, or occasionally the block skill is born for breaking the move and being broken.
Blocking does allow you to circumvent the opponent's key skills and seize key opportunities to counter, but the rigidity of the block will also expose you to a brief period of stiffness, and it is easy for the opponent to seize this brief opportunity to break the move against you and continue the combo.
It can be said that blocking is the most perfect defensive skill, and it is also the most clumsy defensive skill, whether it is a magic skill or a mentally handicapped skill depends on the operator, and the level of an arena player can also be seen in the use of the trick of blocking.
When the block skill successfully resists the opponent's skill, it will fall into a state of 0.5 seconds of stiffness, which is theoretically close to the reaction time of human limit operation, and it is said that the human limit reaction time should be 0.3 seconds, that is, there is a gap of 0.3 seconds to support some players with super high reflexes to react.
However, this kind of theoretical data is always just a theory, for most players or for those top competitive players, the time of 0.3 seconds is really not really able to achieve a perfect response, and most of the reactions are based on a prediction of feelings.
Even if you can achieve that kind of extreme reaction, 0.3 seconds combined with the time gap between the first time to use the next skill will add up to exceed that theoretical reaction time.
For Lin Chaofeng, when he usually uses a block or is blocked in the arena against an opponent, based on his current experience, whether he uses a block himself or uses a block in the face of the opponent, the proportion of seizing the advantage opportunity in the face of this opportunity is about eighty percent.
As a veteran user of the blocking skill, he has a deeper understanding of this than many people, after all, he himself is not very sure that he will be able to break the possibility of this game on this move.
The interesting premise of this game in terms of skills is that each class has a very simple trick-breaking skill, which is used to counter the type of skills such as overlord (unable to fly and control) and block (forcibly defend).
At the same time, each class has a skill similar to blocking, but the name of each class is different, because the swordsman (there is a subclass) can be regarded as the main body of this gamer, so the same type of skill will be called blocking.
And the most interesting point is that this trick-breaking skill and this block skill are set up in the skill tree, that is, no matter how many skill points you have, you can only provide one bonus point for these two skills in the skill tree, and you can't improve it.
The means of improvement can only rely on the addition of some special equipment, which can refer to another artifact in the current game, which is a level 30 blue weapon.
The quality of the game's equipment can also be distinguished by color, which is white, blue, purple, pink, orange, and red, with a full six levels of grading, plus a prefix in the form of a set.
In the case that the equipment currently available in this game has reached the highest level forty-eight, a level 30 blue weapon cannot be called an artifact in any way, but the reason why it has this name is that it has a special attribute, that is, the level of the trick-breaking skill is increased by two levels.
This level increase is very exaggerated from the theoretical data of the promotion of various professions in the arena, but its fame is actually very large, and most of it is just boasting.
Because most of the competitive players who are more famous on the server will not choose this weapon as their main weapon, of course, it is not excluded that some people who are bored and increase the topic will intentionally wear this weapon to cheer for this artifact when they are bored.
Lin Chaofeng's current weapon is not that one, mainly because the equipment level is too low, and the attributes are too low, and if he loses on these basis, then the addition of that skill level is actually a bit chicken, plus although Lin Chaofeng is a player who uses those two skills very well, he himself is not inclined to use those two moves.
Because whether it is blocking or breaking moves, in Lin Chaofeng's view, it is a forced counterattack when he is in a desperate situation, and this kind of means that is not a perfect attack or perfect defense is always the next choice in his understanding.
Therefore, this legendary weapon, he also values this.
One of the most exaggerated attributes of this artifact is the last add-on, which has a 2% chance to put the opponent in a 100% break state for five seconds.
This is the most exaggerated attribute, and it is a very exaggerated side to this attribute in any game that will involve the character's defense attribute.
To put it bluntly, once this state is triggered, the attack caused after that is a full range of real damage, in terms of this attribute, whether it is in the arena or in PVE, it is a well-deserved artifact.
It's just that this weapon has been in vain until now, and it has never been seen in the game at all.
But since Wuji talked about it, he naturally had his reasons.
Lin Chaofeng asked, "So, big brother, have you figured out a way to obtain this weapon?" ”
Wuji smiled: "According to some of the strategy stickers, I think I can try it, so I need to wait for another friend to go online later, in short, the ideal idea in my mind is that a group of us should be used as the basis for maintaining the dungeon, and we need the help of one of you who has a very bright performance in PVE, and a player who has a very successful player in the arena, maybe you can really toss this weapon." ”
Lin Chaofeng said with a smile: "If I talk to Big Brother, it's okay if there are many people, it's okay if the weapon doesn't come out, how to distribute it if it comes out, but there is a Shenhao dialect in the forum that says that a house is exchanged for this weapon, and you can go directly to him when you come out." ”