Chapter 437: I'm so sleepy

Supreme Creation, Nuwa.

Passive Ability - Brilliant Guidance

Vision radius: 3%/Lv—2%/Lv

Health Recovery Effect: Restore HP within 2 seconds → directly restore HP

1. Skill - Command: Radiation

Skill Damage: 250 (+40/Lv) (+0.36Ap) → 280 (+45/Lv) (+0.3Ap)

2. Skill - Command: Create

Skill Damage: 500 (+80/Lv) (+0.8Ap) - 540 (+70/Lv) (+0.65Ap)

Effect adjustment: Skills can only detonate the matrix space once, and one skill can repeatedly detonate the matrix space

Fixed a bug where the damage of the second skill detonated by the skill grew abnormally.

This means that the early damage has been increased, the damage growth has been weakened, and the overall damage has been strengthened a lot.

Double-faced monarch, Liu Bang.

Passive Skill - Monarch Ambition

Effect Adjustment: When there are enemy heroes within Liu Bang's 650 radius, Liu Bang will strengthen the basic attack every 4 seconds, and the basic attack will be strengthened

Slash out a sword aura forward, and the sword aura hitting the enemy will cause 6%~8% of Liu Bang's maximum HP spell damage

1. Skill - the shield of hegemony

Skill Damage: 400 (+120/Lv) (+4% Max Health) (+0.8% Max Health/Lv) → 400 (+100/Lv) (+4% Max Health

HP) (+0.6% to max Health/Lv)

Wait time to detonate the shield: 2 seconds → 1.5 seconds

Three skills - dominate the battlefield

Added Effect: Targeted teammates instantly gain a shield of 600 (+300/Lv) (+6% max health) (+2% max.)

Health/Lv)

Removed effect: Unleashing a spell during channeling will grant a shield to teammates.

Added offensive ability is no longer just a tool man.

Peerless Guoshi, Han Xin.

Passive Skill - Gun of Killing Intent

Attack Speed: 50%→60%.

Stealing the wild is faster.

That's all for the hero changes, and there are also hero experience optimizations below, which in short, is to enhance the sense of impact.

Bian Que: Optimized the actual effective range of a skill, which is more consistent with the display range.

Shangguan Wan'er: Shangguan Wan'er's brush and ink touch can be heard at a longer visual distance, adding a special effect hint for Shangguan Wan'er's ultimate to jump into the air.

Yuan Song: Punish the puppet that will not be able to attack the Yuan SongFixed the issue that Yuan Song would get double the shield when retracting the puppet in some casesFixed the issue that Yuan Song would cause an additional magic damage when retracting the puppet in some casesGolem 3 Skill 2: Stun Range: 300*300 rectangle→ 240 radius round golem 3 skill 2: Stun effect: 1 trigger every 0.25 seconds→ 1 time every 0.5 seconds.

Xiang Yu: Normal Attack: Attack Range: 350*500→600*550 (Finding range unchanged)

Then there is the balance between the tank's attack power and tanduity, so that the tank does not become a tool for absorbing damage.

Fourth, fix bugs and optimize.

Fixed an issue where Big Joe's One skill could hit enemies far behind him.

Fixed an issue where Big Joe's ultimate could increase the attack speed of creeps.

Fixed an issue where Shangguan Wan'er's ultimate effect was occasionally abnormal.

Fixed an issue where Shangguan Wan'er's ultimate could be used a second time after resurrecting the armor.

Optimized the modification of the skill description of the Garo One skill to make it more in line with the current skill effect.

Fixed an issue where Sima Yiyi's skill would occasionally play a death sound after it ended.

Fixed an issue where the Dian Wei 1 skill could not remove the taunt.

Fixed an issue where Cao Cao's ultimate could not remove the taunt.

Fixed an issue where the resurrection skill was briefly available and unusually released after the death of the cloud king.

Fixed an issue where the passive icon was missing after Mai Shiranui died.

Fixed an issue where Xiahoudun's ultimate was too long to dominate in some cases.

Fixed an issue where Su Lie's ultimate could not be removed by the Unraveling skill.

Fixed an issue where the Dharma ultimate could not be removed.

Fixed an issue where the Mark of Chang'e's Return to the Moon would block creeps.

Fixed an issue where the Shield Mountain II skill could not be removed by the uncontrolled skill.

Optimized the overlord effect of Zhu Bajie's first and third skills.

Optimized the overlord effect of Mulan's heavy sword form 1 and 2 skills.

Optimized the overlord effect of Pangu's three skills.

Fixed an issue where Huang Zhong opened his ultimate in the grass or at a distance, and the range display effect was lost in the enemy's view.

Fixed an issue where Diao Chan was missing stacks of stacked creeps and lane marks in some cases.

Fixed the bug that after being frozen by Wang Zhaojun, you can still use Da Qiao's ultimate to teleport.

Fixed an issue where Master Luban's first skill could push Sun Shangxiang - Killer is not too cold bird.

Fifth, equipment adjustment.

Haste Boots: +30% Attack Speed→ +25% Attack Speed.

Weaken the shooter in disguise.

Devouring of Greed: +15% Attack Speed→ +20% Attack Speed.

The shooter retreated with a curse, and Han Shin Monkey and the other assassins laughed out loud with relief.

Adjusted the abilities of the Tyrant and the Dark Tyrant, the Tyrant/Dark Tyrant's area AOE skill: the range has been increased from 600 to 700 The Tyrant/Dark Tyrant's stun skill has been changed to a knockback effect, and the range and effect are the same as the Juggernaut knockback.

Prophet Juggernaut base HP rescaled to 9630 (same as Tyrant)

Tyrant Life Growth: 250% life based on 10 minute growth→ 300% life based on 10 minute growth.

The Prophet dominates life growth: 10% life based on growth at 250% → 300% life at 10th minute.

Added a new set of Tyrant/Prophet Juggernaut Bonds, which are obtained when killing Tyrant/Prophet Juggernaut, and reduce Tyrant/Prophet Juggernaut damage by 50% for the duration of the buff. - This buff does not work against the Dark Tyrant/Shadow Master.

The original Tether buff has been changed to the Dark Tyrant/Shadow Master's Bond, which is obtained when the Dark Tyrant/Shadow Lord is killed, and the damage to the Dark Tyrant/Shadow Master/Storm Dragon King is reduced by 50% for the duration of the buff.

Mid lane lane adjustments.

We want mid lane heroes to better take on the role of quick support, so this time we have lowered the HP of the early mid lane.

For the first 4 minutes, the base health of mid lane soldiers (including melee/crossbowmen/mage soldiers): Decreases by 20%, and increases the lane clearing speed of the mid lane by an average of 1 second.

Health growth in the middle lane (including melee/crossbowmen/mage) in the first 4 minutes: Adjusted the growth stat so that their stats in the 4th minute are the same as those of the other two lanes.

It's okay now, and I can't find a reason to not want to support.

The health bar has slightly adjusted the color of the baseplate to make it more suitable for the scene. Added the distinction between friend and foe health bar health animation, adjusted the performance of the blood deduction animation, and has stronger feedback when dealing large amounts of damage.

The new version of the blood bar has a lot of feelings, but sometimes you can't see the effect of the famous knife.

In order to circumvent the occlusion of the combat effect by the style of the previously selected target, and at the same time, for the level of the player's current attack target, the expression of the target selection method has been adjusted, the selection status has been added to the health bar, and the target's body wrapping effect has been removed.

Slightly optimized the display of the control state above the health bar, making it more eye-catching, and increased the corresponding overlord state and unselectable display.

Fixed the bug that silence was displayed first when silenced during stun, and now the effect of the display will be displayed according to the impact on the control, that is, the priority of hard control is higher than that of soft control, and the same level will be displayed according to the duration;