Chapter 459: Second Game

Three skills, ten thousand blades to the sheath.

Ma Chao summons the Leng Hui Gun to fly back to him, and each time he releases it, he summons a Leng Hui Gun closest to Ma Chao, and while the Leng Hui Gun is flying, it will deal 200 (+50% physical bonus) physical damage to enemies in the path (the extra damage is calculated based on the current movement speed) and the additional damage with 5% of the target's lost health. The entire summoning process lasts 10 seconds (up to 4 summons).

To be reasonable, if a horse is cut into the back row, if no one controls it, it will be a massacre.

Therefore, Huahua chose Donghuang Taiyi second-hand.

"I'm disgusting by this."

"Trash, don't use Donghuang if you have the ability, it's obvious that you're staring at Ma Chao."

"Is that a fool? Why can't Donghuang Taiyi be used? ”

"It's good to get used to it, a group of elementary school students, their brains haven't developed yet."

"It's just, what are you doing with brain-dead people?"

In fact, Dream Tears was not very surprised that the Sky Realm won the Eastern Emperor Taiyi, which showed that he was still very happy to give him face.

After all, Brother AG, if you don't even have the qualifications to be targeted, then you will be sad.

"It's okay, isn't it just an Eastern Emperor? Don't panic. Feeling valued, Dream Tears smiled, don't be caught by the camera, and the barrage is another wild lick.

"Wow, Dream Tears are so handsome, this smile, love love."

"This is called the style of a general, the teacher on the other side of the dream study hard, don't win a game and float."

"Love you m, you sb."

"This is the demeanor of a general? Close the barrage to protect IQ. ”

The final lineup.

Sky Realm: Zhonglan Yingzheng, Shangshan Kai, jungler Han Xin, shooter boiled egg, auxiliary Donghuang Taiyi.

The output of the boiled egg's stake is very high, as long as the team battle gives him the output space, he can hit explosive damage, and it just so happens that Donghuang Taiyi can guarantee his safety.

Yingzheng is also used to cooperate with the Eastern Emperor Taiyi, and the half-map support is very strong.

The most important thing is that the revised Yingzheng can instantly clear the assassin's attack bonus, which can ensure the safety of the back row to the greatest extent.

Again, Ying Zheng is also a very powerful hero regardless of the line or team battle, as long as the ultimate move is played well, this team battle will not be too much of a loss if it is not won, and the output environment is relatively safe.

AG lineup: mid laner Wang Zhaojun, top laner Crazy Iron, Wild Horse Chao, shooter Ah Li, auxiliary Dunshan.

This lineup is more interesting.

Needless to say, Ma Chao wants to teach Lu Xiaodonkey to be a man.

In addition to the high AOE damage, Wang Zhaojun's ability to divide the battlefield is also first-class.

Passive Skill, Frozen Heart: When Wang Zhaojun leaves combat, he gains an Ice Shield that deducts 450 (+52% Spell Bonus) damage, which applies a cold effect to physical attackers.

When the shield breaks, it inflicts a cold blast on nearby enemies, dealing 450 (+52% spell bonus) spell damage and reducing their movement speed by 50% for 1 second;

Wang Zhaojun's third basic attack triggers 3 spikes, dealing a total of 240 (+30% spell bonus) spell damage.

Cold Effect: Reduces the target's movement speed by 50% and attack speed by 30% for 1 second.

One skill, withered ice crystals: Wang Zhaojun controls the shattered ice crystals to bloom at the designated position, dealing 400 (+50% spell bonus) spell damage and inflicting a cold effect on enemies within the range for 1 second, and also gaining the enemy's vision

Cold Effect: Reduces the target's movement speed by 50% and attack speed by 30% for 1 second.

Skill 2, Imprison Frost: Wang Zhaojun leads the power of Frost in the designated area, and after a short delay, he deals 250 (+47% spell bonus) spell damage to enemies in the area and freezes it for 2.5 seconds;

Passive: Wang Zhaojun deals an additional 150 (+20% spell bonus) spell damage to frozen enemies.

Three skills, winter has arrived: Wang Zhaojun stood in place to guide the power of winter, and rained a blizzard at the designated location, causing 250 (+22% spell bonus) spell damage and cold effect to enemies in the area for 5 seconds per blow;

Cold Effect: Reduces the target's movement speed by 50% and attack speed by 30% for 1 second.

As one of the big cousins of the grass layer, Wang Zhaojun, like Angela, has a very explosive damage in both the early and late stages.

At the fourth level, as long as the second skill is frozen, and the ultimate move is opened, basically no one can run away.

However, her second skill is not so easy to hit compared to Angela, after all, there is a skill to shake forward.

Therefore, in order to improve the hit rate, it is generally possible to start with a skill that can be instantaneous, slow down the enemy and then use control, and finally harvest with a big move.

Wang Zhaojun's ultimate damage is devastating, even if he doesn't hit the enemy, he can divide the battlefield by putting it in the middle of the crowd, and no one dares to pass directly through this area.

Not to mention the damage, the slow effect of being stuck in the mud alone is enough of a headache.

As for Crazy Iron, it's entirely against Kai.

To say that there are many heroes who can be hard steel with Kai, but it is estimated that there are few who can completely suppress Kai.

Unfortunately, Crazy Iron is one of them.

Passive Ability, Dreadnought: Iron's weapon fires an electric current when it hits an enemy, which in turn recharges the weapon.

Basic Attack restores 7 points of energy for each hero and non-hero hit, and 10 points of energy for each hero and non-hero hit by the skill, and can store up to 90 energy points.

When the charge ≥ 30 points, the skill will gain different enhancement effects, and each basic attack will have 50 physical damage points, and restore 70 health points to the enemy when it hits.

Enhanced skills consume 30 energy when used, and do not gain energy from hitting enemies. After leaving the battle, the energy is reduced by 3 points per second.

One skill, Shattered Blade: Feral Iron swings its weapon forward twice, dealing 80 (+100% physical bonus) physical damage each time, and each enemy hit will restore 2% + 30 (+16% physical bonus) health to its own lost health.

Charge Boost: Increases damage to 120 (+150% physical bonus) physical damage and health regeneration to 4% + 60 (+32% physical bonus) health loss.

When applied to a non-hero unit, health regeneration is halved.

Skill 2, Storm Strike: Wild Iron charges forward, and enemies in the path of the charge take 150 (+75% physical bonus) physical damage. After the charge ends, Iron's next basic attack is enhanced, dealing 200 (+100% physical bonus) physical damage and 50% slow for 2 seconds.

Charged Boost: If the energy > 30 while releasing the enhanced basic attack, the enhanced basic attack damage is increased to 300 (+183% physical bonus) physical damage, causing the victim to be knocked flying and stunned for 1 second, and then slowed by 50% for 1 second.

It also consumes 30 energy when releasing the first enhanced basic attack.

Iron with energy is never to be provoked, unless you can guarantee that he will never touch you.

Skill 3, Force Field Suppression: Crazy Iron slams the weapon to the ground, causing the current to spread around, and the current inflicts 250 (+100% physical bonus) physical damage and a 50% slow for 1.5 seconds to the enemies it touches. The strong electricity also creates a shield that blocks 1000 damage for up to 6 seconds.

Charge Boost: Damage increased to 375 (+150% Physical Bonus) and shield value increased to 150022503000.

A powerful counter-kill, don't be fooled by the blood bar of Crazy Iron.