Chapter 16: The Secret of Symbols (4)
Speaking of which, I kicked the ball to the professionals to explore this supernatural event, and I couldn't wait to open the box. I saw that there were 9 arrows inside, that is, the consumable weapon attachment of the weapon quiver. These arrows are of average size and appearance. The arrows are carved with dragons and phoenixes, faintly shining with golden light, and it can be seen at a glance that it is not ordinary.
I clicked on the item's attributes, and learned that its item name is called "Six Dragons Returning to the Sun Arrow", and the effect of the item is that after shooting, it causes blindness in the range.
The blinding in the title of the book does not refer to the "decrease in the hit rate of the character" in the general game, but the real "blinding". When a skill with blinding is cast, the hit player will have a brief white screen in the game, making it impossible to respond effectively to an upcoming attack. For non-player targets, it causes a brief Freeze effect.
For example, when my senior sister and I fought against Zhao Qingshu before obtaining the Yin and Yang Internal Strength materials, the Pengfei Nanming he used was a skill with a blinding effect.
There are many skills in the title of the book that have a blinding effect, some of them are blinding as individuals and some are blinding as a group. But in the professional arena, the blinding effect is not as good as imagined, and that is because many masters have the ability to hear and distinguish positions. As long as they are asked to wear stereo headphones, they will be able to react appropriately even if they can't see on the screen, and they won't suffer a big loss.
However, none of the skills attached to the bow and arrow weapon that have been discovered so far have a blinding effect. The reason for this is simple - the blinding effect of ranged weapons can disrupt the balance of the game.
Masters can hear and distinguish positions, but that is based on footsteps and the sound of melee weapons swinging. But the bow and arrow may be 800 meters away from others when it is shot, so naturally the footsteps cannot be heard, and the game sound of the wind breaking sound attached to the arrow is very slight. And because the speed bow and arrow fly faster, even if you can really hear the wind, it will be too late to react at that time.
Now, the effect of this cluster of arrows is not only blinding, but also both ranged and totally blinding. Arguably, the only downside to this cluster of arrows is that it's a bound consumable. One person has only nine shots. Even so, it's still a big killer.
I was busy telling my sister the good news and helping her get the arrows.
"If you want to use the arrows, you'll have to have a quiver." Senior sister said. "After the weapon is replaced, there is no way to consume the binding accessories."
I nodded yes. After that, we put on a posture of cultivating internal strength, and we went offline together.
The next morning, we completed the cultivation of the fourth level of internal strength. When I went online, I saw that my sister hadn't gotten on yet, so I asked the character to stand up, leaving her alone to meditate in awkwardness.
I opened the internal power panel and saw that the bonus of the attribute was as powerful as ever, and at the same time, like all the fourth internal strength, the special effects attached to the internal power were added.
The internal power effects of the title can be roughly divided into two categories, one is always active, and the other is conditional activation.
The former may enhance a certain attribute by a fixed percentage, or attach a special effect to a skill or normal attack. The latter internal power will come into play in certain weather conditions or geographical locations.
Although one is a weapon effect, and the other is an internal power effect, the reason is the same, and the full moon night skill damage increase that came with my previous Shadow of the Moon is a "conditional activation" effect.
This time, I have developed the fourth level of internal skill, which gives me a special effect that is always activated - if the damage caused by a single skill exceeds 20% of the opponent's maximum health, the skill will have a "burn" effect added to the skill for 20 seconds.
The "Burn" effect is a continuous amount of damage that is dealt to the player based on their "Strength" attribute. This internal effect can be said to be very practical, but it has three obvious shortcomings.
First, in the professional field, the internal skills of the characters used by each team player can be considered top secret. Unlike weapons, the attributes and special effects added by internal power cannot be viewed by anyone except the player themselves.
The panel attributes that other players can check are the overall attributes of the player, but which ones are added when leveling up, and which ones are increased by internal strength, it is impossible to accurately judge. Therefore, speculating on the effect of the enemy's internal strength is of great significance for matches and battles.
In order to protect their own interests, many teams will require staff who have access to the internal performance information of the player's account to sign a confidentiality agreement when they join the team.
And the effect of this internal power special effect, as long as you watch a few more videos, it is easy to be speculated.
Second, you need to deal 20% of the opponent's maximum HP damage at once to trigger the effect, which means that this effect is completely useless in PVE. Against bosses with rough skin and thick flesh, no skill can deal 20% HP damage. And in PVP, according to my estimate, there are no more than five skills that can deal so much damage to the opponent at once.
Third, I'm a swordsman, and "strength" isn't my main attribute, which makes the final amount of damage from the burn discounted.
Still, the effect is quite satisfying.
I casually searched for a few mobs of the same level, and tried the power of this internal skill with the high-damage skill Micro Manifestation Zhixuan. I found that with my current attributes, the additional damage for 20 seconds of scorching is almost 30% of the previous high-damage skill. If you do the math in this way, it seems that the income is still very good.
I tried my kung fu, and my sister was also online.
"Chen Liao, what is your fourth internal power special effect?"
I answered the question truthfully.
"Well, the special effects I got are still very similar to yours, if the damage caused by a single skill exceeds 20% of the opponent's maximum health, the skill will have a 20-second 'frostbite' effect."
Frostbite is a reduction in the player's agility based on the player's "internal breath" attribute. Make the opponent "run slower, play slower." ”
Hearing this, I didn't feel a little envious. The adaptability of this internal strength and Senior Sister's own weapons is obviously higher than mine. "Internal breath" is the main attribute of archers, and long-range attacks combined with frostbite can better "kite" others.
"How about it, do you want to try playing 2v2 in the arena?" Senior sister proposed.
"Okay." I opened the live broadcast room.
The arena will open after level 30, and it is divided into four modes: 1v1, 2v2, 3v3 and 5v5, and the four modes calculate the score separately, and the matchmaking mechanism of the arena is completely based on the number of scores. If you reach 500 points, you will be rewarded with a weekly reward for the first stage.