Chapter 166: The Tripartite Meeting Sets the Tone for the Development of "Snake Operations".

The new game, Liu Neng plans to do it himself, because the volume is very small, there is no need to find too many people to know about it.

He pulled Lu Fan to eat together at noon, and in the canteen of the pumping station, when the two of them were sitting, they casually chatted about the unity engine, which had been almost developed. Now we have started to do the docking thing, and we can directly generate clients and page games. Because I haven't docked with Zhou Zheng before, I haven't established a packaging standard - that is, I can't directly release the client package of the myth system now.

"I plan to develop a mobile game, just use Unity to do it, I need you to connect with Zhou Zheng, and it is best to make a packaging system within a month." Liu Neng said to Lu Fan while nibbling on the ribs.

"Huh? When will it be developed? I need time. ”

"Time told you, within a month, you need to dock, and we will meet together in the afternoon to get this thing done. Also, I have someone from your engine team to give me, and I'm going to develop the game. ”

"Who did the engine crew send to you? There are so many people who make games over there, what are you looking for my engine team to do? Lu Fan said unhappily.

"I make my own games, I don't want to work too hard, a client can be done, the server is a simple weak network, and half of the server-side program can be completed. I'll talk to Zhang Jie when I go back, and just ask him to write it for me when he has time. ”

Lu Fan rolled his eyes, "What kind of thing, what game can be done with one client?" No, it's not that you're going to do "Don't Step on the White Block 2", right? ”

The volume of "White Block" is indeed small, and at the beginning, there were three people, Liu Neng himself served as the client, and Zhang Jie completed the version demo. If it is a second-generation development, it really doesn't need any client.

"No, but it's really small, so I won't delay you. If you develop it carefully, you can do it in a week. ”

"You're fooling, how can we have time to mess around with you? Can you stop a little? Lu Fan is still the kind of unforgiving character, "What game?" Let me give you a slap in the face. ”

"Master Lu, are you planning to help yourself? That's a good feeling. Liu Neng said awkwardly, "To put it simply, it's a very simple iO game, have you ever played Snake?" ”

"Snakes?" Lu Fan was stunned for a moment, "Fried cold rice?" Then I don't do it. ”

"Enhanced, fun!" Liu Nengdao, "The plan can be written in two days, in fact, it is mainly a plan, the gameplay is very simple, a plan can be completed, and the rest is nothing more than some simple art and UI needs." The tasks are all on the client, but there are really not many, and for a veteran player like you, I think it can be completed in three days at most. ”

"Don't put a top hat on me, I don't eat that. Anyway, you put the case in front of me, I passed, and there is no problem in helping you do it. But if I don't look down on it, let alone lend it to you as a client, I'll despise you fiercely. "Lu Fan doesn't eat hard and soft, and he is a person with his own principles.

"That's it, but it's just a matter of docking with Zhou Zheng, this can't be delayed. Both of your projects have entered the second half of the process, and the purpose of doing Unity at the beginning was to facilitate development, and you can make a game on different platforms once, without the need for secondary development. It is strongly recommended that the two of you take these contents into account when developing, so as not to have problems later and be difficult to dock. Liu Nengdao.

"That's no problem, I'll take the time to meet it in the afternoon and understand the general problem and the difficulty of development. I don't have any idea of the myth system they've developed right now, and I haven't seen the real thing. ”

"Don't worry, you'll see." After Liu Neng got a satisfactory answer, he wiped his mouth after eating and left happily.

In the afternoon, Zhou Zheng, Liu Neng and Lu Fan met, as well as some leaders from their respective project teams, and there was peace during the meeting, although it was a quarrel, but it was not to the extent of moving the bench and chairs, and it was obviously peaceful. However, the meeting lasted five or six hours, and a group of people worked overtime for the first time - the meeting was dissolved until after seven o'clock.

The core issues were all settled at the meeting, such as unity development, which cannot be well adapted to mobile phone operation now, after all, Lu Fan now does not understand the operation of the hand-drawn screen, which is a big challenge for the current unity development. Moreover, it is necessary to use a mouse and keyboard for terminal games and web games; But there are finger operations on the mobile phone, there are not so many keys, and it is really not so easy to forcibly unify.

It's like a MOBA game, originally on the computer, everyone is used to the operation, and a mouse stroke is to select all units. But on the screen of your phone, when you swipe it, it means walking. If you want to port the game from your computer to your phone, it's completely impossible. Operational habits are a big problem.

One of the big reasons why Liu Neng insisted that he should attend this conference as a non-technical person is that he has a deep understanding of the smartphone operating system.

In my previous life, after the age of 30, eight out of ten games were mobile games. After using smartphones for so many years, you will have a deep understanding of the applicability of the operating system and the porting of games.

When they argue about how to solve certain problems, he is able to offer constructive suggestions.

And this kind of constructive opinion basically represents the evolution direction of smartphones in the future, at least in 5~10 years.

After these negotiations were settled, Liu Neng spent two days writing the planning plan for "Snake War". "Snake Wars" is very simple, and its most basic gameplay is not fundamentally different from the game from many years ago.

However, in order to cooperate with the intelligent operating system on the mobile phone, as well as the sliding screen operation, a lot of changes and optimizations have been made. The snake, which used to be able to walk horizontally and vertically, has become a snake that can bend at 180°. The concept of combat has been introduced, that is, fighting in the same territory as other "snakes", and the longest snake wins within a limited time.

In the first version, Liu Neng still planned to make a stand-alone machine; But in a later iteration, he's going to add live-action to the game. Because after all, Xiao Chili's first smartphone doesn't know how to get started, Liu Neng of course hopes to do a great job, and can do a good job of network conditions, without jamming and dropping. Otherwise, blindly adding the real-life versus gameplay will only lead to the whole system being incomplete, and players will be very unhappy.

After all, no one wants to be in the process of fighting, because of the mobile phone problem suddenly freezes, drops, and disconnections. Regardless of whether the phone or the network is the problem, the player will blame the game for everything.

The safest way to do this, of course, is to develop a stand-alone version first; When everything is mature, the online battle function will be updated and launched in the version iteration.