Chapter 229: Busy Domestic Media
Even Zhang Yueyang and Liu Fei were a little confused, looking at each other, they were all at a loss, shaking their heads, obviously they didn't know about this kind of thing at all.
The only person who reacted was probably Liu Fei.
He couldn't figure out why there were only a few places in total, and the boss had to let him fly over to attend the IBAL annual meeting. In his opinion, the game and the IBAL mobile phone are completely incompatible.
It turned out that it was because of COK, and he was the master of this game!
The domestic media, especially the technology industry and the Internet industry, are completely blindsided. Before that, they basically followed a certain process, planning to send a newsletter at the end of the press conference, such as what new features the new IBOS3.0 has, what is the stacking of the new Bphone, what is the resolution, and what kind of black technology does it have.
But when Boss Liu came to power, they found out that they didn't know how to write.
It's not a mixed game, and he has almost no idea about Liu Neng. Even if he made a domestic mobile phone smart operating system, it was selectively ignored by some people.
They found that they didn't know anything about Liu Neng's life. So how do you write a newsletter?
I can only go to the information immediately, check everything I can find, and look at the games he has done before, and the history of his development. As for whether the game is fun, what the theme is, and how to play, I can only talk about it roughly, and I can't write anything in depth at all.
As for the media in the game industry, they all went to bed early, who would have expected IBAL to introduce the game as a separate unit.
On this night in China, on the Internet and in the media industry, it can almost be said that no one can sleep peacefully.
It's a pity that many employees of Peacock Digital Technology were woken up from their beds by their media friends in the middle of the night to inquire about their bosses. The most bitter ones are probably Jiang Xiaolan and Xu Yuting, and by the thirtieth minute of the press conference, they had received seven or eight calls respectively, wanting to make an appointment for an interview with Liu Neng.
The initiator, Liu Neng, stood on the stage steadily, looking at the thousands of people in the audience, and laughed, "Hello everyone, I'm Liu Neng." ”
"As Steve said, I'm a game producer. In fact, the year before last, when I saw IBAL release the first generation of IBOS, I thought that the intelligent operating system on the mobile phone platform was actually very interesting. However, until about last year, third-party games based on IBos had not really appeared, and even the official did not even think of making a mobile game on the smartphone platform. I think it's because they're spending too much time on how to set up a press conference! ”
After saying this, a group of people in the audience immediately laughed - indeed, compared to other companies' press conferences, ibal's conference venue layout is very grand and full of technology.
"After that, I started thinking about how to make a game based on the IBOS platform. As you know, in fact, in the era of feature phones, there are also some very distinctive games. The way those games operate is actually very different from the traditional game on PC! We need to use our fingers to control the keys, and then control the character with a nine-square or twenty-six-square keyboard. Of course, this is not impossible, but the efficiency is extremely low, which leads to the games at that time, which are relatively low-level, and cannot do a lot of difficult gameplay - such as real-time battles, we found that mobile games at that time, even if there were battles, were basically turn-based. ”
"The renewal of IBOS has allowed me to see the spring of mobile games. Before that, I made a "Snake Wars", which may be abroad, and few people have experienced it, you can watch it on the big screen, and this is a video I tried to play. In this snake game, players can control their snake 360° rotation without dead ends, not limited to the traditional four directions, which is the very creative brought to us by the mobile intelligent platform. ”
"Of course, as you can see, on smartphones, the operation mode is completely different from the traditional PC and the feature phones of previous years, and if you want to make a fun game on the smartphone platform, you must redesign the game operation. This kind of redesign does not mean tinkering with the original, but rather turning it upside down, preferably from scratch. ”
"Then, we developed the cok based on Ibos, which is the topic of my talk. COK is a war strategy game. On the mobile platform, what we are able to do has become much easier. ”
"For example, I can click on a building and it will immediately pop up a bunch of options, and we know that on a phone screen that is so small, trying to write a lot of words is blinding. So this kind of at-a-glance ICON is really important. As you can see, the exclamation point represents more information, the upward arrow represents the upgraded building, and there is a villain in it, yes, because this building is a barracks, so this button is a recruitment button. ”
"Like I just said, maybe in the PC era, this information can be put in a realistic interface, within an interface, the top left is an introduction to the building, and then below is what the soldiers we can recruit look like; At the top right is the building upgrade, and below is the recruitment window. Everyone is used to such an interface. But on the screen of a mobile phone, it is impossible for such a small four-inch screen to hold so much information. Therefore, we avoided this practice by design, and jumped to different interfaces with three buttons. In this way, it is also clear and straightforward for the player. ”
"On the big map, with the powerful rendering power of Ibos, we can load a huge world map without any lag. I can hold down the map and drag it, which is completely different from the traditional mobile game experience, which is very fast and convenient. For example, I can press and hold the screen with two fingers and gradually open it to zoom in on the map, which is a novel experience that I recommend everyone can try. It may correspond to the game on the PC, and the operation must be to hold down the ctrl key, and then use the + or - sign to zoom in and out, but compared to the smartphone platform, it is obviously much more stupid. ”
"These are actually just the differences in the operating habits of mobile games, and another thing that I personally think is very important is that we can carry our mobile phones with us, and we can open them anytime and anywhere, and enter the game to complete the operation. We can imagine such a scenario......"