Chapter 15: In? How much money was charged
The first is to count the income of this module.
Because the three of Gil were directly blown up into the sky by Yin En, they could be regarded as death directly without the need for damage judgment, so the three of them provided Liu Xing with 30 SAN points.
According to the employee handbook, one-fifth of the total SAN value lost by players in the module will be used as their own reward, but it will be directly erased after the decimal point, which means that Liu Xing must ensure that players in a module lose a total of 5 SAN points, so that he will not work in vain.
Then there's the fall off and death of the character card.
Although the player's character card will only have one result whether it falls off or dies - tearing the card, which is equivalent to canceling the account in other games, but there is no real tearing card in the Cthulhu Run game lobby, so Jill and others will still use the same character card in the next mod.
As for why the Cthulhu Run Group game hall doesn't tear the card, Liu Xing estimates that it should be Naiazi who wants to be lazy, because the Cthulhu Run game is famous for its touching survival rate, and it will tear the card at every turn, so the character cards that can survive more than five modules in the real world can already be named a legendary investigator... At least in Liu Xing's impression, there are not a few character cards in his book friend group that have survived five modules.
So in order to avoid having to create a new character card for the player every three days, the best choice Naiko can make is to delete the tear card setting in the Cthulhu Run game lobby.
Back to the topic, although the final result is to tear the card, there is still some difference between death and falling off.
Death doesn't need to be explained, as the name suggests, the player's character card dies in the module for various reasons, one hundred, so every time a character card dies in the mod, Liu Xing can get 10 SAN points.
And falling off is more interesting - because the mod of the Cthulhu Run game generally takes place in a specific area, so players can't leave the area under normal circumstances, but if the player leaves the area, no matter what the reason is, it will be judged to be falling off, and each falling off character card will provide Liu Xing with 5 SAN points.
So the question is, the final result of death and falling off is to tear the card, so why does the death of the character card give double the SAN value?
That's because the Cthulhu Run lobby has a 30-day cycle, when a player dies for the first time, there will be a one-day recovery period, during which players will not be able to participate in mods, and when a player dies a second time, the recovery period will be two days, and so on.
Shedding is different, players will not enter the recovery period and will be ready for the next mod.
Therefore, when players are familiar with the rules of the Cthulhu Run game lobby, they will definitely find a chance to fall off as long as the situation is not good in the future, because the penalty for falling off is much lower than death, after all, as a player, no one wants to be temporarily banned for a day or two by playing a game by themselves.
However, it can be seen from the SAN points awarded to Liu Xing that the player will also give Naiyako a lot of SAN value when the character card dies, and the player's character card will bring Nayako much less income when it falls off.
Therefore, Naiazi is encouraging Liu Xing in disguise, "If you can let the player die, you must not let them run away."
Therefore, Liu Xing now needs to recruit enough players to ensure that they can continue to contribute their "wool" in the mod.
But then again, even if Liu Xing wants to recruit more players now, he has to make sure that he has enough mods.
Although theoretically, even if the same group of players enters the same mod a hundred times, they will be able to get a hundred different run records, because the appearance of dice brings too many variables.
However, it is almost impossible for players to repeat the same mod for a long time, unless the world view of the mod is very ambitious, the number of NPCs and mythical creatures that appear starts at least five figures, the story is innumerable, and there are hundreds of side quests that can be carried out...
Such a module must be impossible for Liu Xing to build at this stage.
As for the "Typhoon Day" module, Liu Xing estimated that even if the patient player would perform the module at most, he would be able to understand the plot of this mod, because the plot line he designed for the "Typhoon Day" module is very simple, after all, the entire module consists of two NPCs and a mythical creature, and the scene is also fixed in a house with a total area of about 300 square meters, which is difficult to think of this plot line.
When the player finds out all the plots of a mod, the player's interest in the mod will be greatly reduced, and the willingness to repeat the mod will be infinitely close to zero... Even if it's the only mod that can be played.
Unlike other games, the Cthulhu Run game can improve its strength and get better equipment by constantly brushing mods, so nine times out of ten, players would rather quit the Cthulhu Run game lobby than play a mod that they already know.
Therefore, Liu Xing must constantly launch new mods.
As a result, how to balance the ratio between players and mods has become a mathematical problem in front of Liu Xing's eyes, because it also includes three very important variables: players who have cleared the level, players who have fallen off and players who have died.
As a math scumbag, Liu Xing gave up thinking after thinking for half a minute.
In the end, Liu Xing set the names of the second batch of players at ten.
The reason why the second batch of players is ten people is because Liu Xing is ready to use the 30 SAN points on hand and the free draw opportunity tomorrow to build a new mod, so the second batch of players can be assigned to two different mods to play.
Perfect plan (mistaken).
After making a decision, Liu Xing sent the news that the Cthulhu Run game lobby planned to recruit nine more beta players to his book friend group, and @ all members.
Brocade Night Walk: Next time, definitely.
North Autumn: Next time, definitely.
Ancient Ming Land. Leisurely: Next time by all means.
。。。
The book friend group is like this, and they start to reread it as soon as they don't agree with each other.
However, at the same time, Liu Xing also began to receive private chat messages, the content of which was nothing more than asking for an internal beta spot for various reasons.
In order to show that he is a fair and just group leader, Liu Xing naturally chose to send the beta test quota to the first nine book friends who contacted him.
It's a pity that people's prejudices are a big mountain, and when Liu Xing announced the list of the second batch of closed beta players, the rereading content in the group immediately changed.
In, how much money was charged?