Chapter 260 "Tang Heroes"?

Liu Neng personally explained that it immediately caused a carnival of players, "Brother Neng personally responded, now there are cards!" ”

In response to this comment, he added, "It's okay to interact with fans, but most of the time it's busy, and you know, in the game industry, you have short hair, long overtime, and you just think about how to make fun games every day." Personal Internet time is very small, and when there is that time, it is more to accompany Sister Zhen, and life is the most important! ”

The player exclaimed: "Brother Lie in the groove has a strong sense of survival!" ”

"Brother Neng, why is there no news from the "Sword Network" I talked about before? I heard a little gossip, it seems that something has happened, can you talk about it specifically? ”

Liu Neng replied: "No." ”

This matter is originally a means of abnormal competition between companies, and there is nothing to say. During this time, he was busy with the things of the dota professional competition, as well as the design project of "My Name is MT" with Guo Yu, and was used by Kung Fu to care about the affairs of colorful technology.

But now that he is a little free, the sales of "Don't Starve" are also climbing, and the results are gratifying.

Colorful Technology is in Guanghua City, and Zhuge Yuan's Mo Three Kingdoms Studio is all in Shanghai, and they are digging people to engage in cross-provincial activities, which is too cowhilarious. The main thing is to pick peaches when the fruit is about to ripen, which is too tooth-gnashing.

It has been two months since the end of the press conference, and Colorful Technology has finally announced the news of their new game for the first time: "Tang Heroes" is about to be released!

Wang Juncai has been very happy lately.

Of course, I am very happy, the company asked him to bring the project of Datang Haoxia, which can be said to be the biggest project he has ever experienced. And the research and development work of this project is nearing completion, the project is progressing particularly smoothly, except for the time when they just arrived in Guanghua City from Shanghai, these people are still a little uncomfortable, and the work has been suspended for a few days.

Another thing that is not very pleasant is that the project already has a main planner, Guo Xiangyang. When he dug up the project as a whole, he had been docking with the main planner, and it was he who talked to Pang Cowboy, the boss of Colorful Technology.

The main planner can be said to be the most familiar with the project, and even more familiar with the various ways of playing the project than the project manager and producer.

Each position plays a different role in a project. If it is fully staffed, only the personnel who should be configured on the product/planning side include project managers, product managers, producers, master planners, system planners, numerical planners, copywriting planners and executive planners.

The producer controls the main gameplay and direction of the game, and he will play a greater role in the project when it is established, formulating the project's gameplay, main systems, and game themes. Then in the process of research and development, it is necessary to constantly adjust to ensure that the gameplay and theme of the game do not deviate too much, especially in terms of gameplay, at least an RPG game cannot be made into an SLG, which is too nondescript.

The project manager is only responsible for the project, they are more often used as a communication bridge, coordinating the relationship between the project's R&D and operation, marketing, testing, art, audio departments, and of course, they will also be responsible for the research and development of game content in the project, etc., they have to control the progress of the entire project from beginning to end, what game content is released in each version, what content is to be completed every month, and even detailed to those tasks to be completed every day to ensure that the project is carried out in an orderly and normal manner.

Product managers are primarily responsible for the product, and they are more often responsible for tuning the product, starting with the onboarding process to ensure that players have the best experience when playing the game. This is not only reflected in the process of the game, including the position of a button, logic, gameplay, the overall circulation of resources, and a series of product-oriented work, all of which are the responsibility of the product manager. To put it bluntly, their job is to get a game in the best possible shape for players.

The main planner is generally also a system planner, responsible for some of the most important system gameplay, such as battles in RPG games and large world maps in SLG games. Another more important job for them is to divide the work and assign the work to different system planning, copywriting planning or numerical planning.

System planning, copywriting planning, and numerical planning each perform their own duties, and you can see from the name of the position what they want to do, and they have their own expertise. Product interaction is mainly designed at the interactive level, and in this regard, it is more like a product manager. But it's not just the interaction that the product manager needs to tune.

As for the execution of planning, it is more important to configure tables and make scripts, which are extremely repetitive tasks. Of course, these are just laying the foundation, and the ultimate direction of most of the execution planning is to turn to system planning or numerical planning. As for copywriting planning, because it has a certain ability to "write a story", it is less likely to be replaced.

At the beginning, Guo Xiangyang threw away a few executive plans, and most of the people were moved by him privately and dug up Colorful Technology. It takes almost no run-in time, and it is quickly completed and quickly started. In the past two months, Colorful Technology has almost raised the priority of this project to the highest level, giving them a large number of art to use, and completing the whole game as soon as possible.

As for the story, just change the name. The name of "Tang Heroes" was finalized by the boss Pang Cowboy, and to be honest, it still has a certain appeal.

Naturally, the story also takes place in the Tang Dynasty, and this has not changed.

Wang Juncai is naturally very happy to bring this project by himself, and the only thing he is unhappy about is probably that because of the main planner, Sun Liang, who has always given himself a hand, has no way to squeeze in. However, the two of them have been doing SLG games before, and they are not familiar with mmo, and they are not very useful when they come over.

He used this set of rhetoric to convince himself.

As for the projects they did before, at the end of last year, "Warring States Seven Heroes 2", which was still on display in the "Goldfish Cup", died and couldn't die anymore.

In the case of several major game manufacturers, they have entered the SLG page game industry, coupled with the spoiler of "Conquering the City", which made the death of "War Hero 2" extremely tragic.

Afterwards, Wang Juncai was still thinking about why "Conquering the City" could be so popular, a game that can never see the end, knowing that everyone is fighting each other like this, it is absolutely impossible to distinguish the winner from the loser, and everyone has to keep recharging into it? He couldn't figure it out.