Chapter Ninety-Seven: Some Questions and Discussions About the New Game
Liu Neng nodded, "Buyout system." ”
"Boss, you're going to face off with foreign games!"
"It's not really, it's a test of the waters, wait to see the reaction of foreigners. But don't treat it as a work of ticket play, do it well, and make our reputation better. Liu Neng smiled, "Ask more questions about the game itself, right?" design direction. ”
Xu Hao asked again, "I saw that the boss wrote on your design case that you are going to make a creative space, what does this mean exactly?" ”
"To put it simply, it's a pinching system. This should be a more original design; At present, the vast majority of games at home and abroad only have a character selection system, and multiple game characters are designed by the designer, which may be divided into male and female characters, but the image is fixed, and at most according to the style of equipment, the appearance of the performance is slightly different. My creative space here is divided into multiple blocks, and the pinching system is just one of them. ”
"To explain specifically, the so-called pinching or pinching face system allows players to adjust and design the character they choose, for example, the color of his favorite hair is red or gold, which can be adjusted; Love thick lips? No problem, adjust it yourself; I like Danfeng eyes, of course, no problem. If you like to be taller and smaller, you can use this pinching system to design. This will be covered in many of our games in the future, and this is our first attempt, and we need to do it well. Of course, this time we are pinching creatures, not people. In terms of technical difficulty, it is relatively easy to pinch creatures, after all, the expressions of creatures can be partially ignored. ”
"In addition to the face pinching system, there are also a series of vehicle designs; In the National Civilization stage and the Cosmic Civilization stage, players can be given some design rights to design their own vehicles, including land, ship, and flying vehicles. Of course, the most important thing is the design of the spaceship, what we need to do is to provide a wealth of design elements, and the specific design solutions can be explored by the player. ”
These cubs thought about it and thought about it, but they were still a little confused about this design.
"But, boss, what's the point of us designing such a trouble?"
"I think the more freedom you have, the more you like the game. On the other hand, I think this could be one of the future profit points for this game. ”
Huang Chenghao suddenly became interested, "What does the boss mean, we sell the design drawings of players?" ”
"It should be said that it is divided." Liu Neng has always been more satisfied with Huang Chenghao's head, "We can design a mechanism where players who buy a certain creature will appear in his universe, and explore and discover this creature will get some medals and rewards." We can even charge only 20% of the platform fee, and regularly hold creature and vehicle design competitions to attract more players to join the design. ”
"Then I think that in addition to creatures and vehicles, architectural design can also be added to the game." Liang Ge is already familiar with the design plan, and after the game design plan is ready, it is natural for Zhang Yueyang and Liu Neng to check it, but he is the main planner, and many designs must be thoroughly understood by themselves in order to assign tasks.
Liu Nengle said, "Yes, I mentioned this content a little bit in the design case, but it is not complete, and the overall idea is similar to the mechanism of creature design and vehicle design." This glorious and arduous task is entrusted to you. ”
Liang Ge shrugged his shoulders and said that he had no shirk.
"Although I can understand that I want to make a huge cosmic world, but 4 billion planets is still too exaggerated, right? Is it necessary to do that big? And each planet must have its own independent and non-repetitive name, how can this be done! ”
"The total number of planets is 4 billion, but it doesn't mean that they will be generated at the same time, they will only be generated when the player explores the border, and if so many planets are generated at once, the computer can blow them up. The generation is generated according to certain random rules, so there is no need to worry about this, I will set the rules of random generation, and you can optimize it on this basis. When it comes to foreign language translation, it is important that you specifically address the problem of localization. Liu Neng was more impressed by this.
Many games are made with a large game package, and then loaded instantly, so that the CPU skyrockets instantly. In the previous life, this was a problem that many game companies would encounter, but they were so stupid that they didn't know how to solve it. In fact, it is really simple, set a boundary value, and then there are only abbreviations in the distance, or even just some performance stars. This system will only spawn when the player's fleet travels to the interplanetary system, which requires very little CPU performance.
No one continued to ask questions for a long time, so Liu Neng could only continue, "What is not mentioned in this design plan is another matter. I'm going to design and make a game engine at the same time as this game, one that's relatively easier to use and more open. ”
As soon as the words fell, there was a whisper in the conference room.
"I know that many people don't understand my decision, and now only a few large game companies have the capital and technology to do game engines, and they are all not open, and each company cherishes itself. You will subconsciously think, how can we have the capital and technology to do such a technical thing in a small studio of 100 people? ”
Liu Neng smiled, "Maybe I'm a little inflated, but to be honest, this is our best chance." In this game design scheme, there are economic models, ACT, team battles, RTS gameplay, interstellar models, etc., although the gameplay is relatively simple, but isn't this exactly what is needed to make a simple game engine? When the game is done, the game engine is also good, although it is some primary, but our company will continue to make other games in the future, all kinds of different types, all kinds of different gameplay and styles, you can continue to upgrade on this game engine, at that time, the development difficulty and cycle of making a new game will be reduced a lot. After all, we can build the wheel once, and it is a waste of our energy to build the wheel repeatedly. ”
"But why open to the outside world? I've never seen any game company disclose its game engine to other companies and designers, isn't this equivalent to giving away our technology? ”
"You're still native! We can be free for small teams; But if a large company wants to use our game engine, it can be charged. ”
"That's still unavoidable, if some big companies subcontract out a small team to make games, isn't that equivalent to prostitution?"