Chapter 19: There Is Only One Winner (4)
Everyone took a short break, took two sips of water, calmed down, and then finally confirmed the tactics to be adopted in the team competition.
In the past, when I was an esports spectator, I was anxiously waiting for the start of the game with anticipation, and I thought that there was a long break between the games, so why didn't the players appear on the stage? When he became a contestant, he felt that the short break of ten minutes passed quickly, and he didn't even have time to say a few words or stretch his arms, and he was about to take the stage again.
Team Syracuse was on stage at the same time as us, and strangely enough, their players were still talking and laughing, as if they were the ones who won the first game. It is said that Zhao Xuan announced before the game that he was related to retirement, and they should have a certain amount of pressure, and the defeat in the first game pushed them to the edge of the cliff.
But they look very good in their mental state right now. I know it's definitely a mental condition, and Team Syracuse is now in a state called "moderate tension" that is best suited to play well in crunch time. Therefore, although we have taken the lead for the time being, we must not take it lightly.
Noise-cancelling headphones silenced the cheers of the spectators, and at the same time, the team competition officially began.
According to the tactics, I still hold a group with my senior sister, firstly, I can enjoy the bonus of 5% increase and decrease in damage brought by internal strength, and secondly, it is also convenient to exchange weapons and cooperate.
Our dual-core style of play worked very well during the regular season, but as the schedule progressed, in the second half of the regular season and in the playoffs, many teams slowly found some countermeasures, and one of the most common ways to deal with it was to abandon the regular routine of rushing at the archers. Because in this style of play, if the opponent directly rushes into battle, he will naturally face the risk of being dealt with by the two of us.
But as long as the distance is pulled, my sister and I are forced to bind together, she is ranged, no matter what position she is, the output is not affected, but I am a close combat. If no one rushes up to fight, and I can't rush too far away from the archers, I will naturally become a stake with no output, and the flexibility of being a swordsman will naturally be greatly reduced.
Although the archer's continuous output ability is strong, and the senior sister has divine martial arts and a five-percent increase in damage, after all, she only has nine internal skills. Slowly, everyone found that if I could greatly reduce my role, then it was not unacceptable to attack others first despite my sister's damage.
However, Xie Liuying is not very human, and quickly found a way to crack it. She told me that we didn't have to stand together at the beginning, that I would fight mine, that she would hit hers, and that she wouldn't have to covet that five percent extra damage, that she had her own countermeasures.
Since then, I've seen in many games that she uses all sorts of bizarre tricks to deceive. Generally speaking, for professional players who know the usual combos, it is difficult for the "low-level tricks" of deception to work. However, in the team competition, the senior sister stuck the vision of the skill release very well, whether it was using her teammates as a cover or using the terrain as a cover, the opponent often couldn't see her skill release action, so she often hit the trick inexplicably. Therefore, in order to seek stability, many people will wait for an opportunity to dodge or reduce damage when she starts a combo.
However, after such a hard operation, what is often waiting for is only a small skill with low damage. One of the more terrible parts is that the senior sister made full use of her weapon effect called "Worry", which doesn't seem to be easy to use, that is, when the skill damage is less than five percent of the opponent's HP. Stacks a stack of "Armor Piercing" effects (does not work against bosses).
Originally, the bow and arrow did not have a few skills whose damage was less than five percent of the opponent's maximum HP, but she tricked the opponent into opening a damage reduction through such a deception, and with the blessing of the damage reduction, the damage of many skills would naturally be less than five percent. It not only deceived the opponent's valuable damage reduction skills, but also triggered the armor-piercing effect of the weapon, which made the opponent very uncomfortable. And the cooperation between our teammates is also very tacit, whoever is hung with broken armor, we will set fire. In this way, even if she doesn't have the tenth level of internal strength, everyone realizes how stupid it would be to let the happy output of the contestant "maybe it's Senior Sister".
So at the beginning of the team competition, the Syracuse team did not choose to leave the senior sister alone, but the white frost rushed to the face alone. Seeing this, I had no choice but to go to protect him and fight him. Many clans even charge the archers, because considering the existence of a "flower protector" like me, they will usually send two or three people to step forward together to ensure absolute suppression. However, the Syracuse team seems to have studied our tactics and internal skills very thoroughly, and it is indeed a very clever strategy to charge alone with White Frost.
First of all, after we change our combos, we forcibly deduct 30% of the opponent's HP after the skill internal power effect can only take effect on the target who caused damage to us. And a single person rushing into battle can naturally only be regarded as a person's hatred target at the same time, so at the same time as changing weapons, only he will be hit by this effect, which can be said to be the only way to halve the effect.
Secondly, White Frost is a sword and shield player, which is already relatively meaty, and his sixth internal power effect is "whenever there are more enemy players than your own players within ten meters around, your HP limit will increase by 5% of the original maximum HP limit multiplied by the difference between the two sides." ”
This is a great effect for charging into battle. In other words, if he fights the two of us alone, he'll get a 100% HP bonus. If he rushes to the middle of the five of us alone, he'll get a twenty-five percent HP bonus. And if his teammates rushed over with him, naturally there would be no such benefit. So once he comes in and attacks people, if everyone chooses to encircle and suppress together, they will have to bear the pressure caused by his extra HP. If in order to minimize his passive triggers, everyone can only fight on their own, and it is easy to be defeated by him individually.
Third, although the Syracuse team does not have a healing weapon, it has the skill of "Blood Curse", which can be called a bug, under the premise that he is so fleshy, even if he combines the strength of me and Xie Liuying, there is no way to use the outbreak to kill him in seconds before he reacts, then he can completely exchange a wave of blood with us, and then go back to hibernate to suck blood, so that a full blood hoarfrost will appear in front of us again, which is very difficult to deal with.
Fourth, at this moment, Hibernation also used his attacks in the corner to cover him, so that he didn't suffer much at the output end when he was one-on-two.
But Xie Liuying and I were not afraid, we had already drawn up a strategy at the pre-match meeting, that is, to suppress the blood volume of White Frost first, force him to find hibernation to exchange blood as before, and then take the opportunity to interrupt the blood curse while they were exchanging blood.