Chapter 172: The "Goldfish Cup" Huaxia Outstanding Game Producer Selection Contest Begins
The registration of players is exaggerated, but before the official start of the Grand Prix, there is still an audition, and in the end, less than 100 teams can only be selected for the knockout round to determine the top 32 or top 16 who can finally enter the finals.
From now on, registration is only accepted. The official launch of the competition will not officially start until the end of the year.
Even so, it can't resist the enthusiasm of the players. Since Liu Neng announced the news, according to the statistics of the background, within a week, there have been hundreds of thousands of people asking customer service about the registration of the professional league.
To sign up, you need to pull up a five-person team, or have a dedicated professional team to be eligible to sign up. This has invisibly wiped out a lot of players.
Up to now, there are no systematic professional teams in the country, at most five or six, and they have all participated in the foreign professional leagues of Warcraft before. It has not become a climate at all, and in recent years, there have been no Chinese teams in foreign leagues that have become climate.
Liu Neng and Zhang Yueyang combined to invest in a team for themselves, but for the time being, this matter was put aside, and they needed to extensively investigate the current teams and then select some seeded players. Moreover, these things are not easy to announce for the time being, after all, during the civil war, if there is an "official team", don't be sprayed to death?
At the beginning of December, Liu Neng was invited to attend the "Goldfish Cup" Chinese Outstanding Game Producer Selection Contest and went to Shanghai to participate in the game selection. The English abbreviation of this award is called "GFPG", gold fish perfect game, which is almost the same meaning. Liu Neng is still very uninterested in this "Goldfish Cup", but he is helpless, and he can only be quite helpless when the official name is called.
This is the third edition of the selection, and Liu Neng did not pay attention to this matter before, and his focus has always been only on the aspects that he thinks are important. As for the game selection, he didn't care. The best game reputation is given by players, and for good games, players will vote with their feet and wallets, rather than relying on these vain awards.
Recently, because there have been a lot of people on the Internet, I naturally want to find a golden signboard.
The largest Himalayan pavilion in Shanghai was contracted for three days. In addition to the game awards, this is also a game show in itself, and many game companies will rent such a showroom to promote their games.
In addition to experts, there will be a series of players to vote for the selection of the game, but of course, the voting power is much smaller.
The weight of the votes between the "Expert" and the player is roughly 5:1. However, the advantage is the large number of players, and overall, the voting weight of players is slightly smaller than that of the expert judges, but it is also small.
But considering the actual situation, every time the exhibition is held, different manufacturers will have their own fans to come, and naturally these player votes are actually diverted, and everyone will get some. If you really want to pop up with the kind of game that makes all players say yes? I'm afraid it's too rare.
Mr. Liu also asked the company to apply for a booth to promote its game.
This is one of the ways to make a profit from the exhibition, after all, an exhibition costs a lot of money, and if they don't make some money, I'm afraid that this kind of "event" will no longer exist in the future.
This GFPG exhibition, domestic game manufacturers have come to participate, not like the annual Feiliu Creative Entertainment's creative competition, in fact, it is just a self-congratulatory company. Big and small indie game studios will participate, and if they get an investment, they can continue to last for a few months.
For this exhibition, Liu Neng unprecedentedly asked the staff of Dongfang Xianxia Studio to work a lot of shifts, so that they could make the first demo of the game as soon as possible, at least a version that lasted about ten minutes. This demo let them add more than half a month of classes before and after, and Liu Neng promised that after the demo was made, let them give them annual leave according to the ratio of 1:2.
It's already a slap in the face, and they must not be treated badly in the matter of natural compensation.
They handed in satisfactory answers, and the completion of the stand-alone demo version of "Swordsman Love" is quite high, and the game experience time is about twenty minutes. The hardest part is the art, they work overtime to make the scenes and characters in the game as eye-catching as possible. Some time ago, Zheng Laiji came to him and said that there was a problem with the time planning of the milestone, and the art was delaying a lot of progress.
It's not to blame the artists for paddling, they didn't actually paddle after they got the assignment. It's because of the games that Liu Neng made before, the Happy Series requires very few art resources; The Three Kingdoms Killing OL recruited a lot of outsourcing, and it was only when the expansion package came out later that he came back to use his art, which was no longer urgent at that time; The three page games are quite simple in style and require not a lot of art resources; As for "Spore", after the initial art of this game is done, most of the remaining content is automatically generated according to certain rules, otherwise the four billion planets will not be able to finish the art of death!
The art of these games did not lag behind, and he once thought that his art was very good, and he could do anything quickly and well.
But when it came to a game like "Swordsman Love", which had relatively high requirements for graphics, there was a problem all of a sudden.
However, I still have to catch up with the progress, but the stand-alone version of "Swordsman Love", which was originally scheduled to be released at the beginning of next year, may be postponed for at least two months.
In addition to the stand-alone version of "Swordsman Love", there are also "DOTA" game maps, including Dota and Dota IMBA. Many people think that this game map is not a complete game, but just a map based on Warcraft 2. But he himself has always emphasized that he is working on this map according to the idea of a whole game. In his opinion, the map of the Dota series is a complete game in itself. It's just a call for some other game resources. If you can, change the skin, it's still a perfect and excellent game.
Other games are either "old" or haven't even made a demo, so they naturally can't get their hands on it. And the "Clash of Kings" that I was just preparing to do has just been established, and I'm afraid that I haven't even done a good job of the battle model.
On his platform, Dota videos are displayed, and the previously recorded official music has been played on a loop. In addition to the Dota promotional video, there is also a promotional video called "Love is True" for "Swordsman Love", which shows the best pictures in the game to players. In addition, there is also a place where there is a self-built video game area, where players can try out the demo of "Swordsman Love: Stand-alone Version" and try out the Dota game on the spot.
When Liu Neng arrived at the scene, he couldn't help but nod, feeling that he had done a good job. Suddenly, a microphone stretched out in front of him and almost didn't poke his nose, "Hello, you are Mr. Liu Neng, right?" ”