Chapter 724: Peek-a-Boo and High-Speed Water Wheel
While the Stinger Jellyfish and Ironclad are training in real people, the Night Watcher and the Dream Demon are playing peek-a-boo on a rocky beach.
In this game of peek-a-boo, the Night Watch naturally plays the role of a seeker, while the Dream Demon hides in the air or the shadows of stones through invisibility.
However, unlike normal hide-and-seek, in some cases, once the Night Watchman discovers the Dream Demon, he will immediately attack the Dream Demon through a shadow sneak attack, and the Dream Demon will also use a shadow sneak attack to attack the Night Watch once he finds an opportunity to sneak up on the Night Watch.
I saw that in the pile of rubble, the dream demon was carefully hiding in the shadow of a large stone on the side of the Night Watch.
After the Night Watch's cautious gaze shifted to other places, her smiling face suddenly showed a happy smile that her treacherous plan had succeeded, and then she began to use the shadow sneak attack move to manipulate the shadow of the big stone into a shadow and shoot it with a small hand aimed at the Night Watcher's head.
As a golden qualification elf who is only two points short of the full value of the individual value, the Night Watch's talent potential is self-evident, his perception of ghost energy is definitely at the top level, and when the dream demon controls the ghost energy in the shadows, he immediately reacts.
As a result, the Night Watcher's eyes flashed red, and the shadow under him immediately turned into a shadow hand, and then shook hands with the shadow hand controlled by the dream demon halfway.
At the same time, the Night Watchman also shifted his gaze to the shadow of the large stone where the Dream Demon was hiding at this time, and the red one-eyed under the skull mask lit up red again, and he saw through the move.
For a moment, the dream demon's figure hidden in the shadow of the big stone suddenly had nothing to hide in his eyes.
When the Dream Demon saw that the Night Watch kept blocking her shadow attacks, and had discovered her, she immediately puffed out her mouth in displeasure, and then mischievously stuck out her little tongue at the Night Watch.
However, the dream demon's little tongue was only halfway out before she found that her body could not move at all, and her body fell into a state of shock because of the intense fear of anger in her heart.
At this time, he saw the night watchman's one-eyed red mang, he used his innate immobilization ability to fix the dream demon in place, and then, he began to maneuver the shadow under his body with great difficulty, and his small hand aimed at the dream demon's head and slapped it.
But at the last moment, the big red bead under the dream demon's neck suddenly emitted a strange red light, and a special energy fluctuation was quickly released from the red bead, and then quickly touched the night watchman.
Suddenly, the night watchman's red one-eyed suddenly became a little confused, and the shadow hand he controlled suddenly stopped in midair.
The Dream Demon was relieved to see that she had successfully used the nightmare energy in the red beads to temporarily drag the Night Watcher into the dream illusion, and she quickly passed through the large rocks, and then hid in the shadows of the other large stones.
The Night Watchman's one-eyed spirit originally possessed the ability to see through the environment, so the dream demon used the nightmare energy to create a dream illusion that only dragged the Night Watcher for a second or so.
However, at this time, the Dream Demon had already managed to escape the sight of the Night Watchman, and a new round of peek-a-boo had begun.
Obviously, the two young ghostly elves enjoyed the game of peek-a-boo, and they had a lot of fun in the rubble.
In fact, this game of hide and seek is specially designed by Sato Kaede to train two ghost-based elves to sneak attack this move, of course, mainly for the dream demon with a big heart.
Judging from the current situation, Sato Kaede believes that the game training he designed is effective.
Through the way of the game, whether it is a dream demon or a night watchman, in order to win, both are frequently using shadow sneak attacks to win.
Moreover, in the process of this game, the two ghostly elves also use their own skills to win, unconsciously tempering their natural abilities, such as invisibility, the talent fixation method of the night watch, the dream fantasy of the dream demon, and so on.
Meanwhile, in the sand in front of the Dream Demon and Nightwatch's peek-a-boo, Jenny Turtle and Starfish are in a boring spinning motion together.
During this period of time, both elves were a little dizzy because of the high-speed spinning training assigned by Sato Kaede.
However, the two elves did not dare to be lazy, and every time they got a little dizzy, the two of them took a break, and when the dizziness disappeared, they continued to train for high-speed spinning.
Sato Kaede asked the two elves to perform high-speed spinning training that was not as simple as spinning in place, only to see Jenny Turtle and Starfish jump up from the ground and then spin at high speed in the air.
With the force of the wind from the high number of spins, both elves briefly levitated in midair, and then two water guns suddenly shot out from Jenny Turtle and Starfish in unison.
In the next second, because of the thrust of the water gun, coupled with the strong inertial rotation force generated by the high-speed rotation of the two elves at this time, the speed of the two elves rotating in the air was suddenly doubled because of the thrust of the water gun.
For a moment, two high-speed rotating water wheels suddenly appeared in mid-air, and they also flew in a certain direction at high speed.
During the flight, the two elves meet a rock, and a poor rock is instantly smashed by the high-speed water wheel they have turned into.
High-speed spinning and water gun, this is what Sato Kaede is currently training Jenny Turtle and Starfish, and he calls this skill combination that integrates attack and defense and can move at high speed as a high-speed water wheel.
Just like the Ironclad Shell, once both Jenny Turtle and Starfish reach land, their movement speed will suddenly drop dramatically, far from being comparable to their movement speed in the water.
Therefore, in order to let Jenny Turtle and Starfish overcome this fatal weakness on land, Sato Kaede designed a simple and practical skill combination technique of high-speed water wheel according to the moves and physical characteristics mastered by the two elves.
From the current point of view, the power of the skill combination of the high-speed water wheel is not bad, Sato Kaede estimates that it has a power of at least 90, and the movement speed is also ideal, which greatly increases the ability of the two elves to move on land.
On top of that, this move also inherits the characteristics of high-speed spinning attack and defense, and now coupled with the high-speed spinning water flow outside, it can almost resist or even bounce most long-range moves except for electric moves.
However, the disadvantage is also obvious, once Jenny Turtle and Starfish use their water gun moves in a high-speed spinning state, then their attack direction is almost predestined, and it is difficult to adjust in the air.
To this end, Kaede Sato envisioned having Jenny Turtle and Starfish adjust the direction of movement by briefly releasing water guns from other parts of their bodies while using high-speed water wheels, but this may be due to the short training time, and the progress is not much.
(Note: Once Jenny Turtle is retracted into its shell, it has six spouts, and all parts of his body can release water guns, and the five horns of starfish can also release water guns, and even the gem in the center can release water guns.) )
Besides. There is also a slight flaw, because the speed of rotation is too fast, some of them are beyond the tolerance range of Jenny Turtle and Starfish, whether it is Jenny Turtle or Starfish, they will temporarily enter a state of vertigo after using this move.
Of course, Sato Kaede thinks that this state of vertigo can be overcome, just like airsickness and seasickness, and you get used to it by spitting and spitting.