Chapter 6: The Battle of Revenge (1)

The reason why the open-book cup has always been called the most valuable tournament is that it is easy to see the prize money of the event and the long preparation gap between the games. The most talked about by players and players alike is the change in the format of the tournament during the knockout stage.

In other "Book Titles" competitions, the best-of-three system is adopted: battlefield match, team match, and ring match. These three forms of competition test the team's tactical reserves, coaching staff strength, coaches' on-the-spot adaptability and command ability, players' ability to control and command private soldiers and adjutants, teamwork ability between players, players' skill connection and team trade-off ability, and most importantly, the player's personal strength.

The competition under this format is more like testing the comprehensive combat power of a team, the barrel effect plays a very big role, and the teams participating in the competition must not have shortcomings, otherwise they will definitely be caught on the weak point and pressed to the ground to explode the hammer.

The format of the Opening Cup has been adjusted since the knockout stage, and all three matches have introduced a repechage mechanic. Two minutes after the central stronghold is occupied by one side in the battlefield match, a respawn area will appear near the second stronghold of the inferior side (i.e., the side that failed to occupy the central stronghold), and one side can arrange a player plus 100 grain and grass troops to wait in the resurrection area for 30 seconds, then after 30 seconds, you can resurrect a player who has already died and 200 grain and grass troops of your own team.

If both sides have troops in the respawn zone, the side with more food and grass in the zone has the "right to belong" to the zone.

The respawn mechanism of the team match is that when one of the players dies two players, the respawn zone is refreshed in the geometric center of the field, and the players of one side can choose to resurrect one of their own dead players after waiting for ten seconds. If within 10 seconds, there is a player from the other side in the respawn zone, the waiting time will need to be recounted. In other words, only one of the players on one side can completely occupy this resurrection point for 10 seconds before they can resurrect a player on their own side, and although the player is full of blood, the CD status of the skill is the state before death.

In the case of Ring Matches, the mechanics are much simpler, as if one player can kill two opponents with full health in a row, one of their own players will be resurrected. The conditions for killing two full-blood opponents in a row are still relatively harsh, firstly, if you want to resurrect a teammate, it means that you can't be the first to appear, and secondly, if you can't be the first to appear, there is a high probability that you won't encounter a full-blood opponent, so you must solve the enemy with residual blood in front of you, and then kill two people in a row to resurrect your teammates.

There is no doubt that the addition of the resurrection mechanism can allow the dominant side to expand the advantage in an instant, but it also gives the underdog hope of a comeback, and also tests the resilience of both teams even more. Of course, there's more to the format than meets the eye.

Today's athletic disciplines, from traditional sports to esports, have two trade-offs that need to be weighed.

The first is how to balance the uncertainty and certainty of the game.

There is no doubt that the uncertainty of the game is one of the most important charms of any sport, and the tension of not knowing what will happen in the next second is something that other forms of entertainment such as reality shows, variety shows, and TV series cannot bring to you. That's why many fans of sporting events would rather stay up late to watch a live stream than watch a video the next day. "Don't know who's going to win" – that's the fun of sports lovers alone.

But when the uncertainty increases to a certain extent, it will inevitably lead to a decline in competitiveness, too many underdogs, and many viewers will question the lack of gold content in your game:

"If it weren't for XXX, Team XX would have said goodbye a long time ago."

"The reason why XX was able to win the championship was entirely due to good luck, if it weren't for the opponent's "Circle of Damnation", they would have been eliminated at that time. ”

"This competition is not interesting, and eight championships can be won out of ten replays. Training and strength don't mean anything at all, it still depends on performance and luck. ”

……

If uncertainty controls the overall situation, the sports competition will become a "dice roll", and the so-called "champion" will not be convincing, and even the sports project with you will have no value.

The second is the balance of individual ability and team strength. With the continuous development of society and the advent of the information age, intelligence has become more and more open and transparent. For example, if a player has a unique stunt or training method, more than one institution and individual will break down and analyze the principle of his stunt frame by frame, so that everyone can learn the stunt and the stunt will no longer be a stunt.

Therefore, with the improvement of training conditions and the disclosure of information, one of the inevitable consequences is the improvement of the overall strength of the industry. However, this is not the case, and the inability to open the gap between the players will inevitably lead to a decrease in the dominance of the star players in the game, and the outcome of the game will be more skewed towards the victory or defeat of the team.

Many people's favorite thing to watch when watching sports games is the drama of "heroes saving the world", but with the improvement of everyone's competitive level, the so-called "heroes" are not much more powerful than "ordinary people", and naturally they have lost the ability to save the world. In the past, similar to Jordan to the NBA, Schumacher to F1, and Maradona to football will have less and less publicity effect. This is very detrimental to sports that need to expand their influence through "star-making" or even "god-making".

The title of the book adds a resurrection mechanic under the banner of "the one who wins is stronger", and it chooses the opposite path of most competitive events, adding the "certainty" of the game and the "impact of individual ability on the outcome". Obviously, after the introduction of this resurrection mechanic, strong teams will have a higher margin for error, and at the same time, it will be more difficult to "roll over". And the "star player" can also have more authority to take over the game.

This kind of anti-mainstream routine has attracted a large number of "hardcore" players in today's increasingly fast-food e-sports circle.

In the past few days after the end of the group stage, there are two things that everyone has discussed the most, the first is the explosive identity of the person behind the scenes, and the second is the more rebellious performance after taking out another weapon before the lights are on.

Both things are related to us, but now we can't take care of them. As we only finished second in the group stage, we were forced to face the Phoenix Stone team, who finished first in the group against the Tianyuan Relic team.