Chapter 158: What can be done to solve the dilemma of the current SLG game?

"If you have anything else you want to ask, feel free to ask me. I'll be in Gwanghwa City in the near future. Originally, Black Duck Studios was supposed to make the browser game, but because I think that the game is ultimately a more important part of the implementation on mobile phones, this glorious and difficult task is handed over to Daystar. I hope you don't let me down. ”

Zhang Yueyang said, "In terms of the core gameplay of this game, you didn't do the design, which means that all the gameplay design is left to us?" Or do you want to talk to you during the production process? ”

In fact, this incident represents how much will Liu Neng himself will have in the process of making this game.

Judging from the production process of those previous games, in fact, the real leader is Liu Neng.

In the early stage of game development, he had already built the core architecture, and the rest was nothing more than tinkering and supplementing on this basis, and its foundation was still the set he designed.

But this time, Liu Neng didn't even form a system that was too complete for the game, but just gave a direction to make this SLG game in the direction of social. But this direction, as far as Zhang Yueyang himself is concerned, is actually not so reliable. Even a social game like "Happy Farm" is essentially a simulation management game, and it has adapted to social gameplay. But essentially, it's still a game.

According to Liu Neng's statement earlier, at least to the extent that social interaction and games are equally emphasized.

And SLG games are actually close to maturity on the web, so let them think of new ways to play? They are people of this era, unlike Liu Neng who can often think beyond this era, if they do, they may still follow the rules and have no special highlights.

Liu Neng touched his chin, he couldn't figure out what this new game would look like if he didn't participate in it at all this time.

"Let's discuss it internally first, and improve the structure of this game, let me take a look at it, and if I think it's OK, I'll move on. If I feel that something is not OK, I will discuss it with you personally. What I hope is that all the projects of our company can be gradually de-naturalized, my personal ability and time and energy are limited, and the games made by one person, no matter how rich the brain, will eventually run out one day. Until then, I want everyone to be on their own. ”

Zhang Yueyang actually agrees with this point, if a company is in some aspects, because the founder's imprint is too deep, sometimes the role is two-sided.

Personal imprint is a double-edged sword. If used well, it will bring a lot of ease and fans to the company, which is like running a company as a person, setting up a persona, and then letting everyone go to fans.

But it's also very dangerous to do this.,Once there's something wrong with this character.,Not to mention the problem of the collapse of the character.,Just say that because the person with the personal brand died.,Disappeared.,Several works in a row are not satisfactory,It will lead to a large-scale decline in word of mouth.。

This is detrimental to the company's operations.

Liu Nengneng can take the initiative to retreat, which is not necessarily a good thing for the entire company and game studios.

In fact, some of his own ideas are to make some games that he wants to make. It's been more than a year since I came to this world, and the games I made are actually all copyist, and the previous games have been moved over. Of course, this is not unavoidable, and as a game fan, it is probably a very unpleasant thing if you can't play those classic games in this world.

Now, as the head of a barely large game company, what he actually wants to do is to realize his ambitions and make the games he wants to make. Based on this idea, his current plan is to make a game in the future, make a game of his own, or occasionally make a game of the nature of a copyist.

After all, just the rice still has to be just right, and who knows if the game you make will really sell well. He himself has some confidence, after all, in his previous life, he also made many very awesome games.

Zhang Yueyang nodded, "The boss is right, personal branding, is this kind of thing good or bad." But what I believe is that now in our studio, there are already a lot of people who can take charge of themselves, and they have experienced this kind of thing in person, and someone has done it once in history, and then they didn't succeed in lighting the lamp in Wuzhang Yuan to continue their lives......"

When his voice fell, everyone immediately understood it and immediately laughed.

Liu Neng clapped his hands, "Okay, then it's decided for the time being." Yue Yang, Liu Fei, the two of them stayed for a while, some things were explained, and the others broke up. ”

After the others left the conference room one after another, Liu Neng slapped the table for the two of them to sit up and chatted, "Stay, I'm still a little worried, I want to ask the two of you what you think, the meeting just now was a bit hasty, but I still want to know what kind of game you plan to make?" ”

Zhang Yueyang looked at Liu Fei, this game must be the main planner and producer of Liu Fei, Zhang Yueyang will have limited questions, but not too deep.

"I probably have some concepts in my mind, but it's still relatively vague, I'll just say it, and if you think it's wrong, interrupt me......" He was still a little shy, but he was already a lot more mature than when he first came here.

The other two nodded, motioning for him to continue.

Liu Fei said, "In fact, in the current SLG game, I think one of the more important dilemmas is how to deal with the player's account after the server ends. ”

"Together?" Liu Neng asked.

Liu Fei nodded, "Yes, the mainstream practice of SLG web games now is to merge servers, which is of course a solution, but I don't think this solution is good." After merging servers, either the player's account will be reset, so that their previous recharge and time consumption will be completely wasted; Another way is to keep the player's strength, but doing so will inevitably lead to a world of difference between the average player and the advanced player in the first place. It's very uncomfortable for both of these approaches. ”

After a pause, he continued, "I played our "Three Kingdoms of Blood" seriously some time ago, and the boss's idea is actually based on this old idea, but it is a limited amount of retaining the power of players before the merger. Personally, I wonder if we can not take the path of server merging, but try to solve the current dilemma of SLG games with cross-server battles. ”

Liu Neng's eyes lit up, this is a point he missed, cross-server battle is a very important feature of COK.

"Cross-server battles can greatly consume the combat power of high-level play, and it can give them a higher pursuit, and it is also very important to stimulate consumption. However, this solution also has some drawbacks, because the server cannot be merged, which will cause the server expenditure to grow all the time; And players who have completed the server progress can't be in the cross-server battle all the time, so during the non-cross-server battle, their game experience will become very poor, and there will be nothing to play~"