Chapter 4: 30 Skills

Character, Su Hongrui. Warrior Skill "Beginner Warcry" Level 1 Effect: After use, Strength is increased by 1. (Upgrade plus 1) Absorb damage 15 (Upgrade plus 5) Lasts 10S (Upgrade plus 1S), cooldown 40S, MP-5. "Junior Warrior Charge" Charge 2S (upgrade charge minus 0.1) Speed plus 10 (upgrade plus 1) damage 10 plus attack (upgrade plus 1.5 damage) Speed bonus lasts for 15S or stops when attacking, cooldown 45S, MP-10. "Elementary Swordsmanship" uses sword weapons to attack plus 4 (upgrade plus 1), MP-1.

Mage skills. "Primary Fireball" charge 1.5S (upgrade charge minus 0.1) damage 15 plus spell (upgrade plus damage 1.5) attack range 8, cooldown 2S, MP-10, has a chance of burning the enemy with 10, causing 5 damage per S (upgrade plus 2 damage) for 5S. "Elementary Lightning" charges 0.5S, damage 5 plus spells, (upgrade plus 1 damage) attack range 6, cooldown 1.5S, MP-5, has a 50 chance to interrupt the enemy, causing a stun of 0.5S. "Elementary Cryomy" charges 1S, attack range 6, damage 10 damage plus spells (upgrade plus 1 damage), cooldown 5S, MP-10, reduces enemy speed by 1 point (upgrade plus 1 point) for 5S.

Assassin skills. "Bloodthirsty" HP is lower than 50%, physical lifesteal plus 10 (upgrade plus 1), physical lifesteal plus 20 (upgrade plus 1) and agility plus 2 (upgrade plus 1) when the HP is 30%, and physical lifesteal is 30 (upgrade plus 1) and agility plus 5 (upgrade plus 1) at 15% for 120s, cooldown is 720s, MP-10. "Primary Stealth" Charge 5S (Upgrade Charge -0.1) The character enters the primary stealth for 360S and has a cooldown of 360S (Upgrade Cooldown -1S) MP-10. "Primary Assassination" charges 1S, deals 12 (upgrade damage plus 1) + physical attack, 25% deals critical hits, cooldown 25S, MP-12.

Knight Skill, "Junior Knight Charge" charges 3S, damage 8 (upgrade plus 1) plus physical attack and 50% of the mount's speed as additional damage, MP-8, cooldown 60S. "Sacrifice" I swear in the name of my heart, I will remember 'sacrifice'. No regrets in your life! If I disobey, may the 'Knight's Spear' abandon my soul!" "Junior Knight Throwing Spear" charges 0.6, causing 25 points of physical damage (upgrade plus 1.5) plus physical attack, attack range 10, and cannot attack in the next 1.5S, cooldown 30S, MP-10.

Archer skill, "Primary Strong Bow" charges 1S to cause physical damage 10 plus attack (upgrade damage plus 1.5), attack range 10, cooldown 30S, MP-8, and has a 10% chance to set the enemy back by 1. "Beginner Bow and Arrow" has added bow and arrow speed by 0.1 (upgrade plus 0.1) and character agility plus 1 (upgrade plus 1). "Primary Armor Piercing Arrow" charges 1.5S to cause physical damage of 10 points plus physical damage, making the enemy's defense -1 (upgrade to reduce defense plus 1) and cooldown 60S, MP-10 in the next 5S.

Demon Warrior Skill, "Primary Flame Blade" charges for 5S, and the next 120S attack comes with 5 points of fire damage (upgrade plus 1 point) 5% of the attack makes the enemy burn the enemy, causing 5 points of damage per second, lasting 10S, cooldown 180S, MP-15. "Primary Wooden Armor" charges 3S Wood attribute plus 1 (upgrade plus 1), defense plus 2 (upgrade plus 0.5), HP +1 (upgrade plus 0.5) per second, lasts 60S, cooldown 180S MP-15. "Primary Earth Shield" earth attribute plus 1 (upgrade plus 1), charge 2S absorption, 30 (upgrade 5), last 25s, cooldown 180s, MP-15.

Sacrificial skill, "Primary Healing Prayer" charges 0.6S to restore the target HP15 points (upgrade plus 1.5) plus spells, while the medicine resistance is increased by 15, the distance is 9, the cooldown is 1.8S, and the MP-8 is added. "Primary Blessing" charges 1.5S, distance 5, increases target magic resistance by 5 (upgrade plus 1), restores HP+1 per second, lasts 120S, cooldown 145S, MP-20. "Elementary Prophecy" checks the target ability, the distance is 8, the cooldown is 10S, and the effect is determined according to the actual situation.

Summoner skills, "Primary War Dog" charges 5S, summons a 1 first-order war dog, the war dog has 10 attributes (upgrade plus 5 points) plus 50% of the spell, (the attribute is the total attribute, attribute points are randomly distributed) The war dog has the "Primary War Cry" war cry level is determined by the level of the war dog, lasting 360S, cooldown 360S, MP-25. "Primary Inspiration" charges 1S, gives summoned beasts an extra 4 points of strength (upgrade plus 1 point), 4 points of agility, release distance 5, lasts 120S, and cooldown 120S. "Primary Purification" can eliminate the enemy's positive primary effects, and you can also eliminate the negative effects of yourself and your teammates, and the effect of purification is determined by the level of purification according to the need, release distance 5, cooldown 60S, MP-10.

Monk skills, "Primary Empty Silence Spell Seal" distance 4, within 5S the target can not use the primary skill, the unusable skill is determined according to the skill level, cooldown 240S, MP-25. "Elementary Buddha Light" charges 1.5S, dealing 12 damage (upgrade +1) plus spells to the enemy, or using it on friends will restore the friend's HP8 (upgrade +1) plus spell, distance 5, cooldown 8S, MP-12. "Elementary Buddha Lin" charges 2S, adds 10 to the spirit in the next 10S (upgrade plus 1), cools down 120S, HP-10.

Taoist skill, "Primary Thunder Punishment" charges 0.8S, distance 5, damage 15 (upgrade plus 1) plus spell, target magic resistance drop 1 (upgrade plus 1) lasts 5S, MP-10, cooldown 6S. After the "Primary Remnant Method" is activated, the attack drops by 5 (upgrade plus 1), the spell increases 5 (upgrade adds 1), the MP is restored per second +1 (the upgrade is increased by 0.5), and the cooldown is activated again by 10S. "Elementary Seclusion Exercises" increases the character's experience by 100 (plus 10 for upgrades) every hour during cultivation.

PS: The same effect can only be stacked 3 times, and the effect of each layer is halved.

The upper limit of the beginner skill level is 10, 15 for intermediate, 20 for advanced, 15 for special, and 10 for ultimate.

These skills are the protagonist's skills, not all of them.

The duration of the drug resistance is the number of recoveries, and the drug resistance can be stacked, and the general duration is the number of days of the pill level, and the effect is for reference only.