Chapter 122: It's too much for the boss to be unable to step down on the spot
"I really envy you, and I can see my handsome face again!" Liu Neng took the microphone and said very narcissistically, "It's like when I look in the mirror every morning, I'm very surprised, why are there such handsome people in the world, it's really annoying!" ”
The audience suddenly booed, almost drowning him.
"Back to the point, now the new game press conference has reached the third item, and the new products to be released next are not games, but they are closely related to the game industry! I don't know if there are any people in the game industry sitting below? For example, an indie game producer, or a solo game producer? Are you comfortable sitting? Anyway, I'm tired from standing on it, I really want you to come up and talk about it when you have the opportunity, and I promise that I don't want to step down! ”
"We're releasing a new product this time, a game engine called Unity!"
"Anyone who has ever made a game knows what a game engine stands for, and it means that you don't have to reinvent the wheel!"
"As soon as I said this, you saw that many people below laughed, obviously knowing what it meant."
"When making games, the biggest problem most people encounter is not that the game design is too cumbersome, but that a lot of time is wasted on the basic code that seems simple but has to be done. For example, the lighting system, which game do you say doesn't have a lighting system? But to make a game, you have to make a lighting system yourself, and the lighting effects in other games can't be directly used in the game we made; For example, physics collision, which is used in most RPG games, right? However, in the previous game production industry, the physical collision of the two games was written separately. ”
"The wheels are round, which is generally accepted as the most suitable shape. And if you have to invent another shape of the wheel, this act is called "reinventing the wheel", that is, "making a wheel". Programmers must know too well about this statement, and it's also a common phenomenon in the gaming industry. Now there are some commercial game engines, not only the price is high, but the so-called core code in it is not core at all! ”
"When I was working on Spore, I was thinking about making a game engine. Although "Spore" has not yet been officially released, as we all know, this game contains a lot of elements, classic RPG, simulation management, RTS, flight, trading, and big fish eat small fish, all kinds of different types of gameplay are mixed together. ”
"It just so happened that I took advantage of this good opportunity to put the development of the game engine on the agenda. Of course, this will slow down the development cycle of Spore to a certain extent. But I personally think that everything we have done has been worth it. ”
"In English, Unity stands for aggregation, and it also means engine. It's just right to use that word as the name of our game engine. ”
"In the Unity engine, we have now built a lighting system, a commonly used physics system, a material editor, a skeletal animation system, a particle and environment effect editor, a sound, a terrain system, a property viewer and other wheels, and we also support third-party plugins, support game makers to develop some enhancement systems themselves, and can also import third-party plugins in unity."
"These basic codes can greatly save developers' time and improve efficiency, after all, there is no need to waste time on these basic things."
"And we're also trying to lower the barrier to entry for making games, and if one day individual users can make games with our Unity engine, then I think the game will be considered a success."
"You can take a look at some of the demo effects of this game engine, and this is the development video of "Spore", you can take a look at it, is it very convenient to make this game in Unity!"
In the video on the big screen, Liu Neng instructed the programmer to work with the engine, but at the end, the programmer Ye Qun looked at the user manual and glanced at it with disdain, "It's not difficult, don't talk here and delay my work!" ”
The venue was suddenly filled with a joyful atmosphere, and in the video, Liu Neng pointed his finger at the camera and threatened, "This section is not allowed to be broadcast, otherwise I will deduct your salary of 200 yuan!" ”
A girl's voice came out, "Just you, what about your face?" When will the money be deducted, you will inform me. Also, this is the thirteenth time you've threatened me this year! ”
Helplessly, the scheduling of the big screen was carried out in the background, and Liu Neng could only watch the screen play completed, and sighed, "It's really hard to bring the current employees, they all like to joke about the boss!" When I go back, I'm going to seriously consider whether I'm going to fire her! ”
However, it is impossible to dismiss, you can only continue to be a boss who is oppressed and a boss who is despised by employees.
"Of course, I know that people are still quite concerned about how much this game engine charges! That's all I have to say! ”
"The game we have worked so hard to make, of course, we hope to make a profit, otherwise it will become the Bethune of the new era? But as I said before, Unity was made to help make games. So we use it according to different people, and the charging rules are different. For individual game makers and small teams of less than 20 people, our game engine is completely free and never charged; For teams of more than 20 to less than 50 people, the price of the engine is 100,000 yuan a year; For a team or company of more than 50 people, the price of our engine is 300,000 a year! ”
"In terms of the content of the engine, it's all exactly the same."
The words fell, and applause rang out. Maybe for gamers, they don't have much of an idea of game engines. But for game makers, this is definitely a major plus. They've seen the promotional video for Spore, and while most of the games are hyped up and actually very different, looking at the game so far, you can see that the game engine is definitely good enough.
Especially when Liu Neng said that the team of less than 20 people is all free, most people thought they had heard it wrong. Although he said that he was not Bethune, but in terms of the price just now and the free for less than 20 people, it is definitely a contemporary Bethune! Asked: "Brother Liu, please allow me to call you Brother Liu!" You're too kind, aren't you? What prompted you to do this? ”
"I have always believed that there are actually many geniuses in Huaxia, and there are even more talents. However, in recent years, domestic games have often been beaten by foreign games. I think that if it is possible, I can make a small contribution to the spark of domestic games, and I will be satisfied! Many indie game makers in China are actually struggling, they don't have so many manpower, but those basic functions still need to be done; Coming up with this game engine, in fact, it is they who are most in mind! Even if they make a game that can be sold overseas, I'll get what I want! ”