Chapter Twenty-Four: What's the Most Interesting?
Liu Neng's emotional bonus did not bring him much luck. I started work the next day, and I originally wanted to spend the last few days in the company quietly, but I didn't expect to be slapped hard.
Wang Juncai transferred Liu Neng to the test group, and called it "learning".
If it is for a newcomer who does not know anything, this kind of learning is indeed inevitable. Most game planners, when they first enter the industry, do not have a clear understanding of the industry as a whole, and do not know what steps a game has to go through from the beginning of the project to the launch of the project for players.
To put it simply, from the beginning of the project, it is necessary to select the type and theme of the game, and then design the core gameplay. A game can only have one core gameplay, which is the most basic concept, the so-called game with multiple ways to play and each of them is important, and it is not surprising that it will hit the streets. Then there is the DOME development of the game, and then the peripheral system is gradually designed. The completion of each system must be completed along with the test to complete the gameplay test; Of course, during this period, you can also do some small-scale player research and testing to collect player opinions to verify whether the game is worth continuing to develop.
From the time the first beta is launched to the time it goes live, it usually takes a long time to develop and test. By the time it comes to a few deletion tests and the uncensored tests before the official launch, large games can go through months or even years of development work. Before the game is launched, it is necessary to connect the operation and the market for advertising and channel docking. This is a huge systematic project, not something that can be done by a few simple people.
In fact, Liu Neng himself knows that jumping out to set up his own studio at this time is a somewhat risky choice. But sometimes he really can't help himself, and another is that the first game he chose to develop after he came out was also a very small "Happy Farm", which strongly avoided the continuous marginal spread in the game development process and devoured the development cost.
When the personnel informed him to go to the testing department to report, Liu Neng shook his head helplessly, but still chose to go. Everything has to wait until your work wins an award, and the dust settles before moving on to the next step. Anyway, I have nothing to do in the company now, which is equivalent to getting some wages every day, which is also a very beautiful thing.
However, in terms of organizational structure, he is still a member of the project team of "Seven Heroes of the Warring States", and he only came to the testing department to learn "advanced experience", but the game he tested was not "The Seven Heroes of the Warring States", after all, the new version has just been updated, and the plan for the next version has not yet been put on the agenda.
Wang Juncai looked at the game data on the panel in the office, and his heart was already happy. So far, the number of players of "Warring States Seven Heroes" has exceeded 300,000, except for the 200,000 users who bought the volume, and the remaining 100,000 users are all natural users. In other words, the game has relied on its own word-of-mouth and the spontaneous promotion of players to get in 100,000 users.
This is definitely good news for a game that focuses on war strategy. Most games can't rely on organic traffic to bring a large number of users, and can only rely on continuous buying users to achieve a constant influx of new users. However, being able to welcome 100,000 natural users means that the quality of the game has reached a certain level, and a steady stream of new users can come in by themselves, and the game environment will be further optimized.
On top of that, the revenue from game operations has already tripled last month, and it's only the tenth day of the month. If this trend continues, it will not be a problem for the operating income to reach five times that of the previous month.
However, there is another document in front of him, which is the player's feedback collected by the operator, which contains a large number of players spraying changes in the game mechanics, resulting in the living environment of civilian players now becoming particularly poor, almost to the point where they can't continue to play. Wang Juncai's mind flashed what Liu Neng said before, without the support of follow-up related gameplay, the game would die violently and ugly.
But he didn't pay much attention to this so-called "kind reminder", in his opinion, this was just a means for Liu Neng to raise his own value and want to let himself keep him.
In his opinion, civilian players are originally part of the game content of local tyrant players, and as long as the player base is large enough, ordinary players will continue to pour in. Some players can even make the act of defecting to the local tyrant to get more resources, which is a win-win behavior.
For Liu Neng's "alarmism", it is natural to turn a deaf ear. The only thing that makes him unhappy is that Liu Neng's organizational structure is still in the project, which means that the project award will be given to him part, although it can be given according to the minimum standard when signing the contract, that is, one month's salary, but thinking of the things that embarrassed him before, he was even more unhappy.
Transferring him from the project to the testing side is also to see out of sight, otherwise he will have to face the back of his head every day, and he has endured it for a week.
Liu Neng's "Joy Points" in the exchange system have slowly increased from more than 600 to more than 800, which means that you can now purchase another first-level ability. It's just that after thinking about it seriously, it seems that there is nothing missing for the time being, so I still save it, save up to a thousand, and I can also buy other second-level abilities.
I was assigned to the test group, and I was pulled by the leader of the test group to meet a circle of people everywhere, and then returned to my workstation to continue to bury myself in my own games. said that he came back from vacation and started to develop "Happy Farm", originally thought that the company's computer would not be replaced by himself, and he also brought his notebook.
Unexpectedly, he was "exiled" to the testing department, and he regained a computer, so he used it easily. But after a while, Zhang Yueyang, the leader of the test team, came over, "Liu Neng, you were a system planner before, right?" ”
Liu Neng nodded at him.
"It just so happens that you're familiar with system planning, so let's write some test cases." Then he said to the other test next to him, "Kobayashi, you can take him and familiarize him with the writing specifications of the test cases." ”
The test case, as the name suggests, is to disassemble it against the game system case, extract the rules in the system case, and what steps do the test specialists need to follow to test the new function system; At the same time, it is also necessary to be familiar with the system case, know that there are "pits" in those places, which are prone to bugs, and mark the key points one by one, so that the test specialist has a basis to follow when testing.
Generally, each system case needs to have a special person to write test cases, and it is also a relatively senior tester to be qualified to write test cases.
Xiao Lin's name was Lin Zheng, a young man who looked like he had been sleep-deprived all year round, and nodded at Liu Neng, "I'll give you a plan and a test case, you check it first, and call me when you're done, I'll take a look." ”
Liu Neng nodded and said that there is no problem, in fact, most of the time you should do this, don't teach people how to write plans and use cases, everyone is an adult and has the ability to think independently, and it is easy to have a rebellious psychology when teaching by hand.
Before that, he had actually learned the basics of testing, and given the relatively low level of development of game theory in the current world, the level of testing would not be much higher. After going through the test cases a little bit, it wasn't that difficult.
Then I opened the plan, found a few problems, and found that the corresponding system planner of this plan was called Xu Peng, and opened Jingjing is a pop-up window past, "Brother, I'm writing test cases, and a few points in the plan need to be checked with you." ”
The other party replied with a "Huh? "I don't understand.
Liu Neng sent the message he had just sent again, and the other party paused for about half a minute before replying to the message, "You ask." ”
Liu Neng pointed out the basic logical errors in the plan, "If you write like this, this system has logical bugs, and the server side will directly end in a loop!" ”
"How is it possible, you are the planner and I am the planner?" Xu Peng was angry, he was stuck in a traffic jam on the road this morning and was hit by the boss two minutes late, and he was directly trained, coupled with the resignation of the program he had before, which caused him to have a bunch of things on hand and no one to take over to do it, and his head was extremely big.
Now I have to be scolded by a test who came out of nowhere and said that there is a logic bug in my plan, can I bear it?