Chapter 242: Don't blush when you lie
"Before Don't Starve was revised, it wasn't even called that. I didn't have any hope for this design at the time, and I felt that this kind of change was unacceptable to any player, and it was a game with the purpose of abusing players. But when the demo of the game came out, our colleagues in the studio realized how great this game was after trying to play it for a while! ”
In the PPT on the big screen, he wrote "Special Acknowledgement: Neo Lau" to thank Liu Neng.
Liu Neng shrugged his shoulders offstage, he really didn't know about it. Next to him, Li Lizhen poked him with her elbow, "What's the situation?" I thought this game was all Abel's idea and design, why did it have anything to do with you? ”
"I just think that if he does what he thinks, this game will definitely die more than anyone else."
"In other words, you went to the United States to make a game?"
"In fact, most of it was done by Abel, I just gave a design draft, and I didn't go into much detail. Abel is more than our group of planners, I said it briefly, he knows how to do it, this understanding, tsk, but now he is on our side, amazing, amazing! Liu Neng said with a smile, obviously very happy that he had hooked up with the big guy.
"Do you mean yourself by great?"
"Of course!"
"What kind of game is Don't Starve? I'm not going to sell it any longer, this game we'll define as a survival sandbox game. We've designed a completely different art style for this game, so you can enjoy it! ”
A series of in-game characters, NPCs, monsters, and scene maps appear on the big screen, which is indeed very different from previous games.
Europe and the United States have always preferred realistic games, which is reflected in many aspects, such as "Warcraft" is infinitely going in the direction of high quality, it is said that recently Storm Company is planning to make the IP of the "Warcraft" series into a movie, using powerful CG special effects, to restore a real and magnificent world of tribal alliances.
But "Don't Starve" can be said to be the opposite, "We have been trying to make the game style more realistic, which we can see in the development of a series of games in the past." But I found that in Japan, in China, there are a lot of games, but they are not realistic. When we first started Don't Starve, we didn't think about any realistic artwork, and I think this style of thick lines and outlines will influence the game industry for a long time to come. ”
You can take a look at the initial style of this game, as well as Mr. Liu Neng's hand-drawn first mission image in just a few minutes, and then take a look at the current character image in the game. Did you find anything? ”
"In the beginning, we were going to make a Q version of the character, just like the Japanese one. However, in just half an hour, Mr. Liu Neng drew the imagination of these characters for me, and successfully persuaded me to build an interesting, not very large, but very deep world view for the game. The use of the Cthulhu Mythos is one of the most commendable aspects of this game. ”
Li Lizhen pinched him, "Why do you still know how to draw?" I haven't heard of it before, huh? Do you know this kind of original painting? ”
Liu Neng thought about it for a while, and it was probably at that time that he spent tens of thousands of joy points to give a wave of game art skills. Now that joy value doesn't mean much to him anymore. However, if you can integrate some aspects, you can still deal with a lot of sudden troubles. For example, if there is no cowhide artist around, he can act as his own.
But let him go full-time to engage in original painting, and he would not be happy to kill him. Mainly, these executive aspects of work are not in line with his character. "I feel like I'm much more far-sighted now, and this kind of trivial matter is actually not very meaningful."
"The gameplay of the game is relaxed and hardcore. These two should be very opposite words, yes, but they can be combined to some extent. All the player needs to do is try to survive when they have nothing. And we've set a series of conditions that aren't too strict, so that everyone can enjoy the game content without hindrance. ”
"Here, you can easily make all kinds of props, houses, and your own equipment and weapons; You can plant, pick, light a campfire, or even set a fire to burn a forest; Of course, you can also trade with some NPCs, complete their quests, and get rewards; You can also hunt, set traps, or raise pets to hunt prey together; You can also pack your bags and explore - exploration is a big theme of this game, and like I just said, the world of this game is mixed with a lot of Cthulhu elements. ”
"You can explore the North Sea Monsters or Tentacles in the deep sea, and you can find some unknown fears. Maybe you see a huge youkai, in front of an even bigger youkai, it's just the size of one of his teeth. ”
"This gives our game almost endless ways to play, but it's more than that. We designed a total of nine characters for the game, and there are eight more characters in addition to the original scientist Wilson! It's these characters on the big screen! ”
"Each character will have some special abilities and shortcomings of their own; For example, in the second character, we call her Willow the Arsonist, and if you use her, she will start the game with an infinitely durable lighter - of course, the fire source needs to be created in-game. If you have a lighter, you don't have to worry about the fire source in the early stage; She has a spirit bonus when she is near flames and is immune to fire damage. Sounds good, right, but the downside is that she has a very low energy level, and it's easy to set fire to the whole forest at night. The flames wouldn't hurt her, but it wouldn't be good if she ran out of wood, because she needed fire to cook food, and she couldn't live without food. ”
"The release time of the game will be early next month, on our official Steam platform, for $15, a very good price!"
"At the same time, the game will be sold on the steam platform of Huaxia at the same time, with a price of 24 yuan."
Li Lizhen poked Liu Neng with her elbow again, "Why doesn't Abel blush when he lies?" ”
"What did he lie?"
"He said that the game is very relaxed, and that the conditions are not so harsh, allowing players to swim unhindered, I think he has a problem understanding the definition of the word unhindered?"