Chapter 2 Risks of Upper Score (6)

After the alarm went off, I thought it would be impossible to retract back into the room I had before. The way back had long been blocked by the Red Names, so I had to jump over the fence of the corridor, and then jump directly beyond the wall of the guardhouse. When they surrounded this place before, I naturally couldn't jump out of the wall, and as soon as I came out, I would become a target. But at this moment, all of them have already entered the guard, and I have such a wave of reverse thinking, which is naturally beyond their expectations.

Although feathering has the effect of high jumping, the wall of the guard is not short, if the timing is not right or the agility is not enough (the height of the feather jump is related to its own agility attributes, the higher the agility, the higher the jump), even if you use the feather, it is easy to be stuck by the wall.

Sure enough, these people don't think about their own strength, and instinctively think that if I can jump out, then they can too. There were about ten people chasing me, and only two of them jumped out of the wall.

And one of them even handed over the cloud body to improve agility, so he jumped over the wall. But I waited on the ground for a long time. At this time, I have already handed over the moon, and it is not easy to slip away. What's more, the people in the wall can easily get out of the battle and then chase me on horseback. Therefore, it is unrealistic to run, and only delaying time and waiting for support is the best policy.

I aimed my sword directly at one of the people who was still in the air, and the skill effect of accurately hitting the "sword" chased directly into the air and started a combo. The target I chose was the one who still had the cloud effect on him. He needs to jump over the wall with the cloud body feather, at least two points, one, he is not confident enough in his operation. Second, the attributes of his number itself are not good enough, and he needs to increase the agility of the cloud body to make up for the height. So, of the two people who climbed over the wall, he must be the weaker one. I decided to go after him first.

Because I just blocked the gun for the guard, I was forced to take a lot of damage from long-range weapons, and now I still have about three-fifths of my HP left. Because I don't have the ability to regain blood, I have to save this amount of blood.

I first played half a set of Ling Feng in mid-air, and the red name was obviously frightened by my mid-air interception operation, and there was no reaction for a while. In fact, when the character is in mid-air, he has nowhere to be forced, and he is the easiest to be beaten passively and can't do it, in other words, I can't dodge him if I can make a combo, and if he can do it, I can't dodge either.

It's a pity that the opponent's reaction and hand speed are not fast enough, and when I finish playing half a set and landing, he still hasn't made a move. After he landed, he tried to fight back, but it wasn't easy to hit me.

I found that the operation of this red name is very stiff, and it doesn't seem to have played PVP much, and I don't know why I followed a large number of people to kill here. His companion wanted to join forces with him, but his own poor movement was like a stake to me as a tool to sneak away from his companion.

Many poorly modeled games ignore the player's model in order to simplify processing. This means that the player's character is an "air man", and both NPCs and other players can "walk through your body". However, this is not the case with the title of the book, where the player's collision volume and the range of textures on the screen are exactly the same.

This makes it possible for me to slip around one person and the other. Because the red name with slightly better operations and attributes couldn't directly pass through his companion and cause damage to me, in this Qin King's operation around the pillar, his companion's position was too bad, not only could it not hurt me a little if it was not adjusted well, but it also became a moving pillar. Stuck between me and his companions, I was hammered and protected at the same time.

Soon, his blood level had bottomed out, but I was in no hurry to take him away. Because I clearly saw that the red name who had not jumped over the wall of the guard house at this time had already bypassed the gate. I calculated the time they were imminent, waited for the feathered CD to turn, knocked out the remnant red name, and then feathered back into the wall, and so on, and the time was delayed.

But I noticed a detail in the air, and there seemed to be far fewer people chasing me outside the wall than there were people inside the wall. That means that although the other party is not enough to see, the person who took the lead in command is still very calm, knowing that I may have to jump left and right and use the high wall to slip them back and forth, so there are people left in the wall to block me. In an organized killing operation like this, eighty percent of these people are being directed on the same voice channel.

With this in mind, I used the moon treading that had been turned by the CD in the air, stuck in the middle of the wall, and panned diagonally forward in the air, falling into a haystack. The position where I use the moon is just above the wall, unless I jump to the highest angle to "look up at the sky", the red name inside and outside the wall will not have my view of the moon displacement. And now the moment is noon, the sun is shining in Moyang City, if you really want to "look up at the sky", you must be prepared to look directly at the sun and be "blinded".

Sure enough, after I landed, the red names were still waiting in place while squatting inside the wall, apparently receiving information from my teammates on the other side of the wall, saying that the starting point of my jump over the wall was in the same place, so they were also squatting in the same place.

In fact, it is really not easy to get over the wall when the feather is connected to the moon, first, it is easy to be stuck by the wall, and secondly, the direction of the moon is not easy to determine. It's easy to just climb over the wall and not go in the direction you want, but I was able to overcome both.

While the other party was stunned, I found that the commander of the guard only had one-third of his blood left, and among the several people besieging him, there was a back row archer with an extremely high output. He is wearing PVE equipment on his body, and the armor-piercing effect is very good, and this kind of stake-type output is the most suitable for him.

The other party's goal now is to kill me and all the NPCs in the guard before Xu Qingru arrives, so as to ensure that they can escape after completing their goal. And the most difficult bone to gnaw on is the chief of this guard, although his output is not very high, but his skin is rough and thick, and there are always more than five red names around him.

I did the math, and the guard was so big that the people inside the wall reacted and realized that my position was nothing more than a matter of ten seconds. If I want to buy more time, I have to let this chief live a little longer. With that in mind, I targeted the next kill on the PVE-equipped archer. First, he does the most damage to NPCs, and secondly, because his equipment is mainly used to play Ben, and the resistance to PVP is almost non-existent, so I should be very quick to cut him.

But the difficulty now is that the distance between the bush where I live is very far from him, and there is no light effort to close the distance. It's going to be difficult, as I'm going to get close to him and I'm going to be attacked by him and give his teammates time to react. By the time they reacted, I would have to die in the bag.