Chapter 276: The charging model slaps in the face
The response to this small test within the company was extremely intense.
Many people ask the boss, when will the game be officially launched, is it officially launched with such content? In addition, can you continue to experience this game before it is launched?
Liu Neng gave a general reply, "The game will be officially launched in two months, and there are still a lot of bugs that need to be optimized; In addition, there will be some built-in mods developed according to the main body of the game, which will be launched simultaneously when it is launched. ”
He's not in a hurry alone, just take the game slowly. Interestingly, these people who participated in the test were in a hurry, such a good game, just tested and ended, after playing for more than a week, I feel that there is still a lot to play. But they can feel the possibility of the game becoming a "masterpiece" - maybe not a possibility, but a masterpiece.
They couldn't believe it a week ago, a voxelized game, full of blocks one after another, how to look at how a low-grade game, how could it be called a masterpiece?
Even though there were a lot of stuttering, frame drops, dropouts, and client crashes during testing, that didn't dampen their enthusiasm for the game.
In fact, when Liu Neng wrote this game, he did develop it alone, and at least more than 80% of the game code was completed by him alone. However, it also has a lot of help from Master Lu, the initial idea, even if Liu Neng spent joy to buy advanced programming ability, but the thinking and understanding of programming ideas are still far inferior to those advanced programs that have been engaged in programming work all year round.
After the original game was designed, he developed it himself, showed it to Master Lu, was scolded for a bloody sprinkler, and then personally made a lot of optimizations for him.
In Master Lu's words, it is, "This game code of yours is simply going to step on all the pits that programs should step on, and it is simply a negative teaching material in the programming world!" ”
So, theoretically, this game is actually jointly developed by two people. As for others, such as UI or art, I draw some of them myself, and I spend some of them on a random art.
After all, this game doesn't rely on game graphics.
Of course, after the test, he was complained about countless picture quality problems, and Liu Neng found a few artists from the company and began to make some material packs to optimize the game screen - players' opinions still have to be heard.
On top of that, the rest is to develop more game content. Liu Neng plans to package some important game mods in the game, and when it is officially launched, you can play it directly.
For example, "Wake Up War", "Sky Island" and "Industrial Mod" must be integrated into the game. If he has time, he also plans to integrate a large mod like "Twilight Forest" into the game. Of course, even if it's the main body of the current game, there is still a part of the game content that is. In this test, they only played to hell and did not go to the End, in fact, if they did go to the End, I am afraid they would find that the completion was very low.
In addition, there are also some villages in it that have been refreshed, and the forest temple and the underwater temple have not been built. These are all things that need to be scared a little bit, and they are not automatically generated.
In two months, it's almost November.
This test at least made him more confident, at least this game, in this world, will also have a lot of people to love.
…………
"Tang Heroes" was officially launched.
This large-scale domestic martial arts war MMO game has always been promoted against "Warcraft", and everyone's attention has always been very high. Especially the publicity that almost cost in the first two months of the launch is to the point where people feel aesthetic fatigue.
The people who hate it have long been starting to hate it, but the people who like it have naturally begun to go crazy "really fragrant".
Now the only company that dares to carry the banner of domestic "Warcraft" in China is probably Colorful Technology - although in a sense, this is a bit funny, a third-tier manufacturer dares to make such a big statement.
Although the publicity has deepened step by step, a lot of game pictures and operation experience have exploded on the Internet, but countless players have begun to be attracted to it.
Of course, the real reason is that after they dug up the "Sword Net" team, they couldn't use the character design directly, otherwise there are many inheritance relationships between the protagonist's character image and "Sword List", and a discerning person can see it at a glance. From this point of view, Qicai still cherishes "fame".
After more graphics came out, the players began to boil.
This game with exquisite painting style and cowhide characters, although I doubt how colorful technology can make it, but the sound of the real fragrance has never been broken.
There are less than three days left before the official launch, and Colorful has also burst out of the game charging model, which is a dual track of "time charge" and "prop charge".
This is somewhat unexpected, and online players have mixed reviews of this - in other words, there are both neutral and scolding, but there are basically no praises.
Players are not stupid, and if a game company does this kind of frustration, no matter how crooked the player's ass is, there is no way to praise it, right?
"The quality of this game is so high, it's understandable that the company wants to make a lot of money from the game, right? Some people defend Colorful Technology like this at night.
But more people are angry and disdainful, "A game is charged twice, and you smash it and no longer the client buys it and charges again?" Strive to get it all together, buy out + time fee + props charge, you will be complete with colorful technology! ”
But after all, it's a domestic game with such a high quality, and most players still have a little bit of expectation in their hearts, at least after the official launch, look at the quality of the game, right? The worst is that it can be played as a time-paid game, and you don't spend money indiscriminately in it.
It was at this point in time that some game media arranged an interview, which was to interview Zheng Laiji, that is, the boss of Dongfang Xianxia Studio, and the core of the interview draft was one point, "The charging model of the future "Sword Network" is one, that is, the time fee, and there will be no charging strategy on the props. This is a nod to Warcraft, which I think is a respectable game that ushered in a new era of MMO gaming. And "Sword Network" just adds some new gameplay on the basis of "Warcraft", which is more in line with the world view of martial arts, I believe everyone will be pleasantly surprised when they see this game next year! ”
As soon as this report came out, Colorful Technology and Wang Juncai were very uncomfortable.
Isn't this an obvious slap in the face? As soon as I announced the dual track of time fee and prop fee, I announced that there would be no prop charge. A game that will only be launched next year, and being interviewed at this time, it's clear that it's going to be done!