Chapter 2: Flying Knives and Flying Knives (6)

At the beginning of the game, Liu Chuanhao did not keep his hand, but his flying knife was really average, and under my low agility, it took almost two hits to hit me.

As I approached, he seemed to notice that my agility seemed to be lower than that of the average swordsman, and he hurriedly stopped and focused on dodging my attacks. As long as I don't hook up this agility-increasing skill, he'll be very good at playing later.

When I connected to Ling Feng's first six moves, he subconsciously avoided my next move, "Thorn", and took half a step back, but at the same time, I didn't release the Thorn, but used Light Gong to "shadow pierce" behind him like a ghost.

Shadow piercing is one of the five light skills in the "Book Title", and it can only be learned when you reach the full level. Its skill range is within 10 feet, and its skill effect is centered on the opponent's position, rotating its own position 180 degrees. Or, to put it more simply, move to a symmetrical position behind the other person.

This is a very unexpected killer move, because after releasing the skill, it is not only the position that is symmetrical, but also the aspect. Imagine that two people are fighting face to face, and one of them uses shadow piercing to suddenly appear behind the opponent and face the opponent's back at the same time, which can have an effect similar to "backstabbing".

What's more, inserting the skill between combos doesn't interrupt the original combo.

In addition to such obvious effects, this skill can also perform all kinds of incredible operations in the hands of real masters.

Taking the moon god as an example, shadow piercing is one of the important parts of "Divine Sword Without Shadow", and this light skill perfectly connects the first nineteen swords and the last nineteen swords. Not only that, but it was also mentioned at the retirement ceremony that day that the moon god once used this skill to break through the tight defense of the opponent's front row and directly attack the opponent's back row violinist, thus turning the tide in one fell swoop.

At that time, when Luna used this skill, he turned his back to a player who was using a melee weapon. In this way, after Shadow Piercing is activated, he travels to the moment behind the opponent, and also turns his back to the opponent's melee player. However, it happened to be his target - the luthier who was extremely controlling.

It's a combination of imagination, prediction, and detail, which is why the operation was amazed by the commentary at the time, and has also been talked about by countless players to this day.

Back to the present, while Liu Chuanhao retreated, I released the shadow piercing. His retreat happened to hit me in the position behind the light effort. I was successfully beaten out of Ling Feng, and I was disgraced.

"Title" is a very hardcore game, and if any master doesn't play it for a while, his level will drop very quickly. This is obviously the case with Liu Chuanhao, whose current level of operation, competitive state and mentality are far less than they were two months ago.

And in the past two months, I have been playing games almost every day, and I have inadvertently got the opportunity to play against various masters, and the level has improved rapidly, and Lao Xu, who played the game last week, has also admitted that if my equipment is similar to his, then he will not be my opponent.

This is the difference between the strengths and weaknesses, plus I used my left hand this time, and the dominant hand used when the character of the Guo Family Nursing Home was created was also set to the left hand, so although Liu Chuanhao's "Li Tanhua" equipment attributes are much better than me, they are still firmly suppressed by me.

What's more, the burning effect attached to my internal strength can be said to be the natural nemesis of the "Flying Knife", a weapon that relies on movement and flexibility to win. Because as long as I am connected to a skill, the subsequent continuous damage cannot be dodged.

As I said before, Liu Chuanhao didn't release the water, but correspondingly, his mental state at the moment couldn't show 100% strength to play against me. In his vision, I should be strong with my left hand, but not strong enough to beat him across the gap in equipment.

At the moment, I still have half of my health, and he only has a quarter left, and he still has my burn hanging on his body. This result is a great insult to anyone who claims to be a master. At the same time, I gradually felt that his movement was becoming more and more subtle, and as his concentration improved, the lost consciousness and operating feeling were gradually regained.

At this rate, as long as I don't make major mistakes, even if his equipment is better than mine, there is no chance of a turnaround.

"Well......" I heard him sigh, wondering if it was because he was feeling bad about his regression.

I can understand his distress somewhat, although I am a sword player, but I have heard some rumors about the weapon of throwing knives. Most gamers and pros alike basically admit that of the many weapons in Title Book, throwing knives are the most difficult to get started.

Unlike swordsmanship, which is easy to learn and difficult to master, the skill mechanics of throwing knives are enough to dissuade most players who are not confident in themselves. First of all, the stat panel for knife players is similar to ranged weapons such as pianos and bows, and is very crispy. However, the control and auxiliary functions of the piano are not possessed by the throwing knives, not to mention the extremely rare mid-battle health regeneration skills in the entire "Book Title" game.

And compared to bows and arrows, throwing knives are at a disadvantage in range. Moreover, if it is also a newcomer, it will be easier to shoot accurately by playing with a bow and arrow than by playing with throwing knives.

The reason is actually very simple, for long-range weapons, it is not that the closer the distance, the more accurate the shot. An experienced archer player like Senior Sister, if conditions allow, will get stuck in a position that is not far away for output.

Imagine, in the game, the player's visual angle of view is about 150 degrees, if the opponent is far away from you, although the target will become smaller, but his sideways dodge may only correspond to about 10 degrees on your screen, you will easily adjust the crosshairs to keep up with the opponent's movement. And if the other person is very close to you, as soon as he moves, you need to re-move and calibrate the angle of view of about 30 degrees to keep up.

This is a fatal blow to many players who can't keep up with their hand speed and reflexes. And the range of the flying knife happens to be in such a pit daddy's position. In other words, this weapon is very distressed when it is close to melee, but at the same time, it will not be able to reach it if it is far away, and if it happens to be stuck in its "medium range" position, the opponent will move to dodge, and it is not easy to shoot.

In a game like Title of the Book, where you can't hit a combo, you can't make a combo. This makes the "flying knife" the weapon with the lowest error tolerance, and the flying knife players in the professional arena also have a supergod and a superghost operation every time.

And for players like Liu Chuanhao who haven't played for a while, these characteristics of the flying knife will also make him "fish faster".