Chapter 835: Stage Change
"Well, let's have some breakfast now." Xiao smiled sweetly, her smile was very beautiful, her eyes narrowed slightly, her cute nose wrinkled, and she smiled slightly and captivated the country, I am afraid that this is how she is describing.
Night Feather especially likes Xiao who is smiling like this, seeing such a smile, Night Feather feels like she has been cured.
"I'm going to call Sister Ling Xue and Yawen to get up for breakfast."
Xiao said with a smile, turned around and walked upstairs.
"Divine Death", official service
After a full day's rest, in the evening, the whole team was back to the best full state of mind, gathered to clean up the wild monsters in front of them first, and then everyone came directly to the boss.
Apostle.
This boss is completely different from the [Seven Sinners], it has a very specific form, although the body is surrounded by demonic energy, and this demonic energy is only the form of mist, but its face is particularly clear, and there is a green tendon that obviously emits black light at the top of the head of the [Apostle], and the facial features are not only hideous and even a little terrifying, but also the expression of the [Apostle] will change every once in a while, and it will not maintain a look from beginning to end like the previous boss.
But there are also three kinds of expressions of the apostles, and there are three kinds of fierce expressions that interpret anger, struggle, and grief.
After trying the [Apostle] battle a few times, 'Cool Night' basically understands how the boss of the level should fight this time. Overall, there are two words to describe the difficulty.
The boss of [Apostle] is simply more difficult than imagined, according to the information given by Chinese mythology, the difficulty of this boss is already two [Seven Sinners].
If this boss is inferred according to the current situation, it is divided into three phases in total, and 'Cool Night' they have only hit the lv2 stage so far, and they are still very reluctant to hit the lv2 stage, and the lv1 stage has completely stumped them.
Lv1 stage, the realm of pain. The first boss skill of [Apostle] at this stage is a Seal of Pain, which can directly nullify all healing recovery effects, and at the same time reduce the defense value of all players to zero, which means that everyone, whether it is the royal or legal system, is the same crispy, the only difference is only in the blood value.
The second boss skill, Focus, changes its attack target every five seconds, attacking the player closest to you.
The third boss skill, Fury, will enter a berserk state every minute, increasing attack damage by 50% and maintaining it for 15 seconds.
The fourth boss skill, absorption, is randomly cast on a player, absorbing 10% of the player's HP every 3 seconds, maintaining it for 30 seconds, and returning the absorbed HP to the boss with a tenfold increase in value to restore the HP, but this effect can be dispelled and purified.
This lv1 stage is already very terrifying.,Ineffective healing recovery means that the recovery treatment of the burden member is meaningless.,And the defense value will be zero.,Everyone is just crispy.。
But fortunately, the attack damage of the boss in the lv1 stage is very low, and when it doesn't enter the "rage", it only reduces the blood value by 10% when playing the magic system, and it's even more difficult to beat when you hit the royal system.
Also, although the healing effect will not work, it is still useful to reduce the attack damage effect and the perfect defense effect. The key is that the boss skill "Focus" switches the target of the attack every five seconds, and the range of the attack is the player closest to you.
The tactical strategy of 'Cool Night' is Lv1, where all players, including ranged classes, stand in a circle around the boss before the boss enters "rage". This boss is about six meters tall, and the volume diameter is twenty meters, and the player's attack distance is determined by distance, that is to say, with eight meters as the limit range of standing, with a diameter range of thirty-six meters.
The whole group below is still a little reluctant, but there is still no problem with the next part of the players.
The tactical strategy of 'Cool Night' is to destroy people and stand at a distance of five meters around the boss, neither too close nor too far, and it is not difficult to grasp this distance, because many of the natural skills in melee are five meters away, and long-range can only be used with melee.
As a result, the boss will randomly attack nearby players. Since it is a five-second attack, it can only attack the same player three times in these five seconds, and even if it is a legal system, after taking three attacks, it can leave 50% of the HP.
Players who have suffered attack damage immediately retreat and leave the surrounding area, and then the player who stood on the periphery before will be replaced, so that taking attack damage in turn can solve the ineffective effect of recovery healing.
Since the maximum distance of melee attack is 8 meters, you can continue to attack in a range between 5 meters and 8 meters, and you will not be selected as a target by the boss.
This method is a good way to ensure that the members of the team take turns to take the boss's attack damage.
However, it is important to emphasize that the meat shield does not stand within the range of eight meters at this stage to take attack damage, because the blood value of the meat shield must be in the best state to withstand the attack damage of "rage" in the painful realm.
The attack damage of the [Apostle] under the "rage" will be increased by 50%, even if you attack the meat shield class in this state, it only takes eight hits to defeat it, and in the fifteen seconds of "rage" maintenance time, the boss can probably hit at least ten attacks, because even if it is a meat shield, when the defense attribute value is zero, the attack damage it bears is the same as that of other classes.
At this stage, it is necessary to rely on the talent skills of the auxiliary members to reduce the attack damage taken and the talent skills of attack damage absorption to tide over the crisis, but even with the protection and blessing of these attack damage reduction and attack damage absorption talent skills, the [Apostle] of the Meat Shield class will have at least 30% to 40% of the HP reduced by at least 30% to 40% of the [Apostle] in the "Fury" state, and it will not be able to withstand the second time.
However, no matter which Meat Shield class you are, you can face this state of [Apostle].
Whoever alone is able to hold up the "rage" for fifteen seconds. In other words, they can only make this boss "rage" twice at most, and when they enter the third "rage", they will be wiped out.
However, this is not crucial, the meat shield is not a condition that limits the number of times this boss can "rage", but other players. Because the [Apostle] can perform "rage" every minute, and the target will be changed every five seconds, which means that twelve players can be attacked in one minute, and these twelve players will no longer be able to take attack damage.
Excluding the meat shield, they are actually not able to withstand much attack damage, in other words, the second "rage" state is actually the limit of what they can bear. There are only two people who can serve as meat shields, and there are no more, and if you can't directly enter the lv2 stage when the [Apostle] "rages" for the second time, it is equivalent to the end.
Only by beating the entire HP of [Apostle] will [Apostle] enter the lv2 stage.
This stage is different from the previous stage, this stage is a type of transformation. Every time the [Apostle] is defeated, he will absorb the surrounding demonic energy to replenish himself, so as to push himself to the next stage. After the end of this stage, a lot of demonic energy will be generated on the battlefield, and each defeat can restore 10% of the player's HP and mana, which can help the overall player's HP return to the full state, and deal with the next boss stage of the [Apostle].
And the lv2 stage of [Apostle], compared to the lv1 stage, the difficulty is indeed increased, which is also a stage that gets stuck in the 'cool night' for them.
The lv2 stage is the realm of greed. The expression of the [Apostle] will be in an angry mood at this moment, and the same [Apostle] has four boss skills.
The first is the "Mark of Greed", which doubles the healing regeneration effect on all players, but attacks the "Greed Realm" will reflect 50% of the attack damage, and every 3 seconds, the player's maximum mana will be reduced by 2%.
The second is the "Magic Shield", the "Greedy Realm" generates a shield for itself that can absorb a lot of attack damage, which can be directly interrupted by the player's innate skills, and can also be dispelled and purified by support members.
The third bit, "Weak", can increase the attack damage received by the current target by 100% at an interval of 30 seconds, for 10 seconds, there is time to cast the boss skill, it can also be interrupted, and it can also be bounced back to the [Apostle] with the judgment of perfect defense.
The fourth bit, "Concussion", is cast every five seconds, dealing attack damage of about 20% of the current target's HP and can enter the "Lost" negative status effect for five seconds, and it takes two seconds to cast the boss skill. However, every time the "Greedy Realm" successfully casts this boss skill, the time to cast it will be cut in half.
In this lv2 stage, the boss skills seem to be easy to deal with separately, but if you really fight each other, you will find that the difficulty level is beyond imagination.
The lv2 stage is actually the same as the lv1 phase, time is of the essence, and the [Apostle] must be solved as quickly as possible.
Due to the influence of the "Realm of Greed", the player's maximum mana will be reduced by 2% every three seconds, which means that the player's maximum mana will be cleared after nearly three minutes, and the [Apostle] must be defeated directly before then. The trouble is not just this link, but the effect of the attack shock effect of the "Greedy Realm", which allows players not to be too casual when launching attacks, and need to take into account their own HP.
If you are still using high-level talent skills to bombard the [Apostle] when your HP is too low, it is very likely that you will be defeated by a direct counterattack.
Of course, there is an advantage, that is, the healing recovery effect is increased by 100%, and the player can quickly recover from the healing of the auxiliary members, and only need to pay a little attention, and the attack damage backlash is not an obvious threat.
At lv2, the real difficulty is still the problem of dispelling purification and interrupting the boss's skill. Dispel and purify is actually better, [Apostle] absorbs attack damage by himself, even if it is not interrupted, it doesn't matter, just dispel and purify it as soon as possible, don't hinder the team's continuous attack and cause the battle time to be extended.
The key difficulty is still interrupting the boss skills, and there are too many boss skills that the player needs to interrupt at this stage.
The so-called interrupt boss skill,That is, when the legal system is casting,,Can directly interrupt the talent skill or professional skill through some talent skills,If the interruption is successful,Then this talent skill or professional skill will fail,And in the next few seconds, you will not be able to cast this move,But it usually does not cause attack damage,Or the attack damage that can be caused will be very low。 Basically, every class has a natural skill that can interrupt the cast.
This is also the reason why 'Cool Night' chose to cast a talent skill instantly, which can be effectively interrupted.
This interrupting technique is actually meaningless in PvP, because it is completely different from other types of traditional games, after all, this is a game in which you are in it, and if you interrupt, you can see the interrupted action, and the law system can clearly see the cast, and then end the cast by itself, which can avoid being interrupted by the other party and causing it to be unable to be performed in a few seconds, so this is basically a skill that will only be used in the PVE direction.
The boss skill that needs to be interrupted is mainly "concussion", and the boss skill of "Magic Shield" does not matter even if it is not interrupted.
As for the "Weak" boss skill, it is better to deliberately not let the [Apostle] be interrupted, because the giant shield of the royal system can be perfectly defended to counter the attack damage. This boss skill doesn't have any attack damage, so you can use the method of forcing perfect defense to blow it back to the boss, so that the boss will receive 100% more attack damage in ten seconds, but this boss skill also needs to be paid attention to.
Because the attack damage received by the [Apostle] has increased by 100%, which means that the player's attack damage will also be increased by 100% when the shock is returned, so it is not possible to continue to output during the period when the [Apostle] is "weakened", otherwise it will soon be shocked by the attack damage it inflicts on itself and will not be able to continue to output.
As for the "Weak" boss skill, it is better to deliberately not let the [Apostle] be interrupted, because the giant shield of the royal system can be perfectly defended to counter the attack damage. This boss skill doesn't have any attack damage, so you can use the method of forcing perfect defense to blow it back to the boss, so that the boss will receive 100% more attack damage in ten seconds, but this boss skill also needs to be paid attention to.
Because the attack damage received by the [Apostle] has increased by 100%, which means that the player's attack damage will also be increased by 100% when the shock is returned, so it is not possible to continue to output during the period when the [Apostle] is "weakened", otherwise it will soon be shocked by the attack damage it inflicts on itself and will not be able to continue to output.
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