Chapter 25: Horse Snatching and Murder (Part II)
When the man spotted Lyons, he drew a short sword from his calf, greeted his teammates, and ran towards Lyons on a brown horse under his crotch, followed by the person who was being hailed.
Horses are certainly faster than humans, but compared to the speed of about 80 meters per second of the Wind Arrow, it is not half a star and a half.
As soon as the two of them rode up on their horses, the wind arrow shot by Lyons reached the end of the line, hitting the target that Ding Youming wanted to attack with precision.
-761.30, -38.06 red damage is displayed in the screen.
When the last arrow ran out, Ding Youming immediately pressed the CapsLokc button to put away the weapon 'Standard Ironwood Bow', then pressed the button again, and kept it in a holding state, and then pressed the number 2 button.
The number 1 button is the weapon 'Standard Ironwood Bow', the number 2 button is the weapon 'Lang Ao's Sword', and the number 3 button is the weapon 'Randy's Wand'. When not selecting, pressing the CapsLock key will default to the 'Standard Ironwood Bow' in slot 1, and only holding down the weapon key will reveal other selectable weapons.
Lang Ao's Sword (White): Quality: Normal; Abrasion: 76.8%
Equipment Level: Lv9; Use level: Lv9 and above
Mass: 3; Sharpness: 68%
Weapon Attack: 204; Attack +34.27 and Attack Range +70
After using the weapon, Lyons' attack damage changed from 1336.61 to 1370.88, and the weapon added 34.27 attack damage to him, as well as an attack range of 70 cm.
After pressing the number 2 button to take out the sword, Ding Youming pressed the W key and the Shift key at the same time, and controlled the game character Lyons to rush towards the two.
The two parties are less than 300 meters apart, and it only takes a few seconds for them to meet. The rider tightened the reins around the horse's neck, raised his front legs in the neighing of the large brown horse under his crotch, and a pair of black hooves were raised high above Lyons' head.
The man on horseback loosened the reins, and the horse, presumably trained, immediately dropped the hoofs that had been raised high, and at this time Lyons was under the hooves.
Ding Youming looked at the horse's hooves that were about to fall in the picture, and said a word, while holding the mouse in his right hand and quickly sliding to the right, holding down the A button with the ring finger of his left hand, and quickly tapping the space bar with his thumb.
The screen moves quickly to the left and jumps as the spacebar falls.
A dull sound sounded in the headphones, the sound of a horse's hooves slamming on the ground, and Lyons managed to dodge them.
After Ding Youming successfully controlled the character to dodge, he immediately launched an attack on the person on horseback. Press the E button to switch mouse control, then press and hold the left mouse button with the index finger of your right hand, and drag the mouse to the left with your palm. In the frame, the character swings his right hand holding the sword to the left, as does Leons in the game world, his hand holding the hilt of the sword dangling over his left shoulder.
Press the W + Shift keys while moving the mouse in a figure of 7 from top left to bottom, and the character swings his sword and slashes at the man on horseback.
In the game world, Lyons took three steps and two steps with his sword, rushed forward and slashed his hand, and the bright red liquid flowed from the man's calf.
-472.87,-23.64。
"I'll go, this hurt okay! No worse than a bow and arrow, and the operation is simple. ”
The man on horseback jumped from his horse as soon as he was slashed with a sword. The weapon in his hand was a short sword, and with the length of the short sword of 40 centimeters, he could not reach Lyons on horseback.
"How? You okay! ”
"The calf was cut with a sword, this person is not simple!"
"Well, I think so."
"What should I do?"
"Let's go together!"
"Good!"
After saying that, the two rushed towards Lyons together, and Lyons stepped back unhurriedly and easily dodged the attacks of the two.
After dodging the NPC's attack, Ding Youming held down the W key with the middle finger of his left hand, the Shift key with his little finger, and the spacebar with his thumb. Press and hold the left mouse button with the index finger of your right hand and move the mouse to the upper right in a J-shape.
He kept his eyes on the screen while operating with both hands, and immediately moved the mouse sideways to the left after seeing that the perspective of the character in the screen was about the same distance as the hostile NPC.
Lyons swept his sword into the chest of the two, and the two stepped back to dodge. Ding Youming saw that the attack failed, and immediately controlled the character to chase after him, constantly moving the mouse with his right hand, waving the sword in his hand in the picture, and attacking the two hostile NPCs.
It's a pity that I didn't hit each other once.
", is melee so disgusting?"
His attack was either resisted by the NPC with a sword, or was dodged by the NPC, a fierce operation, not only did not hurt the NPC, but he himself was cut by the NPC a few swords, fortunately, the damage is not high, only about 100 points. His HP is 2855 points, and if you add 1438 points of health, it is a total of 4293 points, and 100 points of damage is really not a threat.
Although the damage of these two NPCs is not high, and they can't kill Ding Youming for a while, Ding Youming can't beat them either, and Ding Youming suffers more in comparison.
"Fuck it, I don't believe I can't fight it!" After saying that, push the mouse straight up with your right hand.
In the picture, the NPC in front of the perspective turns around and easily dodges, and after dodging the sword, the NPC continues to turn around and move forward, just like a Peking Opera actor turning over on the stage.
After the attack missed, Ding Youming reacted immediately, holding down the S button and tapping the spacebar at the same time.
The NPCs in the game are all controlled by intelligent AI, and after receiving an attack from Ding Youming, the AI immediately calculates the attack power of Ding Youming's game character, that is, Lyons. And Lyons is a long sword, and his own side is a short sword, as the so-called one inch is long and one inch is strong, and one inch is short and one inch is dangerous. Intelligent AI understands this.
After analyzing the data of both the enemy and the enemy, the intelligent AI chooses a behavior mode such as "skill warfare".
In the "Skill Battle" behavior mode, NPC battles will focus on skill, avoiding head-to-head battles with enemies. When there is a large difference in strength between the enemy and the enemy, the intelligent AI will choose this behavior pattern.
After a few rounds of brief contact, Ding Youming had discovered this behavior pattern of NPCs. Dodging must be followed by an attack, which is why he immediately retreats.
-146.27 The red damage value appeared, and the damage of this value was definitely not played by Ding Youming, and there was a small avatar in front of the damage indicating that it was him.
The red light in the shape of blood mist flashes around the screen along with the damage value, and a blue system prompt appears directly above the screen: The fatal position is attacked, please be cautious against the enemy! Hint: The lethal slot will take 100% damage when attacked, so please avoid attacking your own lethal slot and try to attack the enemy's lethal slot. There are two fatal positions, the head and the heart.
Against the backdrop of the flickering red light on the frame of the picture, the blue system prompt is particularly conspicuous, and the font size is moderate, so you can know the content at a glance.
Ding Youming understood at a glance that the setting was similar to that of an FPS game. Attacking the head in a PFS game is a headshot, and a headshot means a must-kill and is the position that deals the most damage. Attacking other areas, such as the thighs and arms, will do much less damage. This is true of all the shooters he has played.
World of Unknown Names is a game that, like PFS games, has this premise. The difference is that the headshot attack in this game is not a must-kill, but deals 100% damage, and the damage of non-headshot attacks will be attenuated, and there are two that can cause "headshot attacks", in addition to the head, there is also a heart.
"No wonder the damage was up and down before, it turns out that the damage mechanism of this game is the same as that of a gunfight game." Ding Youming recalled the damage caused by playing the game yesterday and understood why the damage was high for a while and low for a while.