Chapter Eighty-Six: Start Writing! Draft Spore Design
The world view of Spore is actually a relatively simple story, and the game mechanics are the biggest design difficulties.
There are multiple types of gameplay in a game:
1. Spore stage
2. The beast stage
3. Tribal stage
4. Civilization stage
5. Interstellar phase
These five stages also need to be related and progressive to each other, some attributes or abilities of the previous stage should be integrated into the beginning of the next stage, and there need to be multiple evolutions in the process of each stage, but each evolution here is not like a general game where there is a level of growth and then the allocation of attribute points, mainly relying on the special settings of each stage.
During the spore phase, which is the very beginning of the game, all players take on the role of a single-celled animal that is born in the ocean and grows through devouring. In the process of growth, different components can be obtained, such as the mouth organ - a type of feeding organ, there are three types, which are vegetarian mouth organs, meat mouth organs, and omnivorous mouth organs. The omnivorous mouthpiece is the most difficult to obtain, after all, it is difficult to obtain.
The speed of the character consists of flagella, ridges, etc., and most importantly, the offensive organs, such as electric shock sacs, stinging needles, mouth forceps, poison sacs, etc. Players need to operate the character to devour other animals or plants, and then grow, and finally make themselves more and more components, and the character will become stronger and stronger, and at the end of the stage, you can control the character to come out of the ocean, walk on the land, and enter the beast stage.
The second stage is the beast stage, and the gameplay is no longer so single. The nature of the beast at this time is determined by the player's organs when they are sea creatures, for example, carnivorous animals must be very aggressive, while vegetarian animals have social attributes. Different attributes are different to play, and you can attack or attack other different types of creatures. The strategy here is to achieve a certain level of friendliness through some social behaviors, so as to turn it into your own "little brother".
The beasts controlled by the player need to constantly attack or kill other races to obtain their special organs and constantly strengthen themselves. There are various attack methods, such as jet attack, bite attack, collision attack, etc., among which the jet attack is inherited from the venom sac organ of the marine life era. Pleasing other creatures can also obtain special organs of their race, and there are naturally many ways to please, such as singing, dancing, and spreading seduction. There are multiple populations of each creature, and more than five or more must be raided to obtain their special organs.
Of course, there are all kinds of unknown organs scattered all over the continent, some of which are even of some large creatures, which are very powerful. There are also many extremely powerful creatures on the continent, and when the player character only has a few tens of health, those large creatures often have thousands of health, and a slight accidental touch will make the character burp. But you can follow from afar, if two prehistoric creatures meet, they have a fight, and the two tigers will fight and one will die, and then you can sneak up and pick up the leak, and some special and powerful biological components will develop if they are picked up.
Of course, the player's role is not alone, and the player can get a mate through courtship and then give birth to his own offspring, become himself and other followers, fight together, and conquer other biomes together. If your character dies and your original biome doesn't know where to go, you'll have to make a long way to find your population. There are two things to remember, don't go near the giant creatures, don't go near the sea, when you leave the ocean, there have been earth-shattering changes, some giant creatures appear, even prehistoric creatures can be swallowed up.
After countless years, when you have become the strongest creature on the continent, you can evolve to the tribal stage.
This is the third stage, but you are not the only one who has evolved to the Tribal stage as you, there are other creatures that don't know why they crawl on the ground can also evolve to the Tribal Stage. And what you need to do is to take their tribal totems for yourself, whether by means of war or by means of Huairou.
It's like playing a simple RTS game, you need to survive, you need to store food; There are many ways to gather food, such as gathering fruit from trees, fishing at the beach, and of course, hunting other creatures that have not yet evolved to the tribal stage for meat. If you're patient, you can even domesticate some creatures and keep them in enclosures to get a certain amount of food every once in a while.
At this stage, your strength is no longer limited to your body, and you can use some tools, such as the fishing rod mentioned above; There are offensive attacks, such as throwing spears and sticks, and axes and torches are also necessary tools; Of course, there can also be some other tools, music is the main social tool, there are flutes, drums, pottery and so on. You can kill all the creatures in a tribe to get their totems, or you can please them by means of musical instruments, so that they can willingly offer their own tribal totems with their hands.
In the process, you have to store food and give birth to babies to expand your tribe. Some newly-born tribes will be full of hostility to the player character's tribe as soon as they appear, and if they are militarists, they can directly send an army of a dozen or so people to do it without saying a word; However, if you want to get totems through social means, you need to buy them with food to gain basic opinion.
At this time, there will already be some simple division of labor in the tribe, some members are mainly engaged in production, and some members go to raid other tribes, holding different weapons or different musical instruments, which is a different profession for them. And the strength is so strong that they can fight against the prehistoric giant creatures.
In the fourth stage, when all the tribal totems on the road have been looted, the characters at this time should be said to have civilization and entered the national stage.
The view of the character has become much wider, with an entire planet in sight, including the player's country and other countries. Different countries have different main forms, some are commercial countries, some are religious countries, and some are military powers. Players can also modify their own country's attributes, so that the way they want to attack other countries is slightly different.
At this time, spices were beginning to show their most important commodity attributes, which were the only way to accumulate wealth.
The simplest and crudest way to unify the planet is naturally military, trying every means to occupy the spice production area, to accumulate wealth, to build tanks, warships and warplanes, and then a burst of indiscriminate bombardment can achieve the final victory. But the more fun way is to use a civilized way to make other countries submit.