Chapter 258: Sales that shocked the industry

At home and abroad, in just three or five days, famine has become a standard game for major game streamers.

Death is certainly the biggest feature of this excellent, but it also proves that this is an extremely open-ended game, a game with extremely rich gameplay.

The result of a night of playing with Brother Silly was recorded as a video, edited as "The One Hundred and One Ways to Die of Famine", which circulated wildly on major video and game websites.

What's more, the live video of more people's games was recorded and edited into "A Thousand Ways to Die of Famine", which is even more popular.

Of course, not to mention the handicap party like Brother Silly, there are still a lot of people who can play, especially science students or players who have more cow thinking in games, and soon found the way to evolve the game: in the continuous trial and error, summarize the rules of experience, unlock the gameplay of the game step by step, and then start to write down the initial strategy on some strategy websites.

Presumably, it teaches the player how to set up a personal "farm" as quickly as possible at the beginning of the game.

Make all kinds of tools, then reclaim the farm, find a way to keep pigs and cattle in captivity, and make a small grove and make a small thatched house.

Although it is easy to say, it takes at least half an hour to an hour to do.

As for the advanced tutorials in the back, they haven't finished it themselves, and of course they can't output the strategy.

But in the game forums, on Don't Starve Page, the discussion is intense and frequent.

Everyone is constantly outputting their own opinions, gameplay, and strategies. Slowly, more and more people began to try to sort out these strategies and form a set of effective gameplay strategies.

Finally, in more than a week, everyone's initial exploration was finally completed. Follow the strategy, at least you won't die so often.

The Chinese people even gave full play to their own farming and flow gameplay, and did not care how to explore the world at all, but began to continuously expand their homes, raising all kinds of creatures in captivity, building large farms, and creating all kinds of equipment and props.

There are also some players who don't care about their base at all, but instead go around and wander around. The original infrastructure was just to get a set of cowhide equipment to facilitate exploration, they went to explore caves, find small islands, go deep into swamps, and fight bosses and monsters.

At first, you can only grab a handful of berries and stuff them tightly in your mouth, but then slowly, more and more ingredients are unlocked, including vegetables, barbecue, pancakes, dumplings, meatballs, and ......

Someone is engaged in construction, but it starts to develop a mess of things, lightning rods, refrigerators, fire extinguishers, portals, ......

Some people are just happy to be in it, to provoke other animals to fight each other, he doesn't take the initiative to engage in boss fights against monsters, but just provokes conflicts between various species such as the second senior brother, Brother Niu, fish people, spiders, etc., and then reaps the benefits of the fisherman.

Others, who like sailing, drive a boat, explore a dark map, and enjoy the fun of adventure. Discover small islands, meadows, mining areas, swamps of various terrains. There are also mangrove forests, buffalo herds, coral herds. Dodo, Tiger Shark Island, King Octopus, Volcano. This exploration of the unknown is exciting. There are also drifting bottles waiting to be discovered, with treasure maps inside.

The longer you play, the more you find that the depth of this game is simply a bottomless pit.

Probably the only thing that doesn't feel so cool is that the game is a little bit lonely.

But the content of the game has not been explored yet, even if it is lonely, it is not a big deal.

On Steam, there are a series of achievements that keep track of how many days a player has survived. Then a special page will be made where you can view the names of players who have survived the most days so far, hanging high at the top of the leaderboard, which has been a full 136 days.

On Big Fish Live and Peacock Live, in the two weeks after the game was released, a large number of streamers played the game, accounting for more than 70% of the streamers.

The ability of game anchors to bring goods really can't be underestimated now.

It's like a stupid brother in the past few months, who single-handedly drove the sales of "Sword List" to increase steadily, and it can be said that the overall monthly sales volume increased by more than 30%.

And now when more than 70% of the streamers are constantly broadcasting this game, the key is that each streamer has a different way of playing, which makes people itch.

People don't really have much interest in the kind of games that you can know how to play at a glance. Players' pursuit of games is mainly reflected in two aspects, one is the game picture quality, such as the 3A masterpieces in Europe and the United States, many of them are constantly working on the game picture quality, trying to make the game picture closer and closer to reality.

Another pursuit, I'm afraid, is gameplay.

What is Gameplay?

It's the playability of the game.

"Don't Starve" is playability, there are too many tricks that can be played in a game, farming flow, wandering flow, pig raising flow, sea flow, maybe death flow, collecting death method flow. After going through the initial "it's nice to be filled" phase, the game really begins.

When the industry saw the length of the game on the live stream, it knew that the sales of this game would definitely be shocking.

On the third day, Liu Neng and Abel announced through their official websites that Famine sold more than 3 million fans worldwide;

On the fifth day, new sales were tally released, and the total sales exceeded four million copies;

on the sixth day, five million servings;

On the ninth day, six million copies.

Although the growth of sales is declining, such a strong sales data still shocked the industry.

You must know that the global sales of "Warcraft 2" have only been more than three million copies until now.

Of course, this is due to the relatively cheap price of "Don't Starve", the price in China is only 24 yuan, and the price in Europe and the United States is 15 dollars, which is far lower than "Fight for the Heroes 2". But even so, this sales volume is enough to shock the industry. If there is another famous scene similar to the nosebleed of the previous dumb brother, it may greatly stimulate the sales of the game again.

Although Liu Neng has always said that this game has little to do with him, what Abel said at the press conference at that time was not groundless, and someone with a heart can find out that the investor of Riot has Liu Neng's name, and the relationship between the two is self-evident.

So the famine such an astonishing sales volume will naturally be counted on Liu Neng's head.

The most important thing is that the sales of "Don't Starve" abroad are higher than those in China. Liu Neng has a game that has been a huge success in going to sea, and after the previous crazy attack on Liu Neng, the domestic media seems to have changed its style at the same time, and it is still crazy to praise Liu Neng.

After all, people who can stir up national policies and set up a pilot area in Shanghai to engage in a game rating system, if you go to the black again, I'm afraid you feel that you have lived too long?