Chapter 170: Arguing with fans on Weibo and public pages
Liu Neng didn't let them wait too long.
Ten days later, before the end of December, DotA Imba was officially launched.
It was also on this day that fans were disappointed and complained, "Is this a new game? It's a game of fried cold rice! ”
Although even Dota has not been officially launched for half a year.
But for Liu Neng's high-yield sow-like rhythm of making games in the early stage, now he said more than a month in advance that there will be new games released, but he waited for a month or two to wait for a revision of the previous game map? Who can accept this?
Suddenly, hundreds of core fans lost their fans.
Liu Neng looks at the messages and private messages that others have given him under his Weibo and on his public page.
In addition to scolding, there are many people who chat with him "seriously", saying that he can't consume his fans like this.
Liu Neng also interacted with most of the fans' messages on Weibo:
Liu Neng: Isn't this a consumer fan? My map is also free, and I don't charge anyone!
Fan A: But we've been waiting for more than a month before you released this map? Or is it a revision of the previous map, which is too perfunctory, right?
Liu: So how often do you think it's appropriate for me to make a game? If it's really that easy to make a game, I won't have any value!
Fan B: I really haven't seen any producer who fights with fans on Weibo, and he has lost his fans!
Liu: Slow down and don't send it!
Fan C: Is there any difference between this map and the previous Dota map?
Liu: It's a big difference, try to play it, and you'll find it very interesting. It is highly recommended to play with your own buddies, as it may result in someone getting punched.
Fan D: Are there any other new games that have been released recently?
Liu: Not for the time being, the following games will be scheduled until next year. But don't worry, we're always working on new games, after all, you can't give money for nothing to raise so many people, you have to let them work.
Fan E: A word of advice, you have to make games seriously, don't be a fool, everyone likes your game to fan you, if you do this, you will lose your fan popularity.
Liu: First of all, thank you very much for liking me, but I still want to say that the games that I and our studio have made so far have been rated well, right? Why don't you guys just leave a review after trying to play it?
Fan F: I tried the game for a while, and it is very similar to Dota, but the difficulty of getting started has been reduced a lot, and the summoner's numerical balance is too poor and loveless. It has to be said that the level has dropped!
Liu: The game can't meet everyone's needs, just like you think that Dota summoners can make a parity, which leads to a very important result, the difficulty of playing is greatly increased, and many players are invisibly rejected. Dota IMBA is designed to be easy to learn and entertaining, but the inevitable result is that the balance of values is basically not equal. How can there be a double law in the world, and live up to it?
Fan G: The new game map is fun, thank you!
Liu: Thank you.
…………
It can be regarded as a debate of more than a day, during which people from countless companies, especially Lin Haixia, persuaded Liu Neng not to spray fans on the Internet, which will lose the popularity of passers-by and drive some fans away. But Liu Neng still went his own way, and he also breathed a sigh of relief in his heart.
I worked hard to make games, and my business plan was not on the agenda, and now everyone is playing for free; And it's important to note that it's impossible to host competitive tournaments on an entertaining map like Dota IMBA, because it's poorly balanced. Maps are also free, and it is completely impossible to make a profit in the future, which is a completely free product. But when he sprayed him earlier, the players didn't buy it! This made him quite unhappy.
If it weren't for the fact that some fans really went to play in the end, they left a message on Weibo saying that it was fun, which made him feel a little comforted in his heart, and then launched the polemic.
However, at the end of the day, he also roughly sorted out some of his own ideas, and also told the players his original intention of designing this map, as well as some ideas and designs in the process. After the debate, someone has summarized the difference between this map and the previous DOTA, and listed each point clearly, up to hundreds of differences, which can be used by players for reference, and the difficulty will be lower when getting started.
In the first three days, most of the Internet sprayed this map, saying that he fried cold rice, said that he did not want to make progress, made an almost identical map and released it on the Internet, and said that it was a brand new game.
Brand new or not, anyone will have their own judgment in their heart. After the debate, Liu Neng was too lazy to continue the word-of-mouth fermentation of IMBA on the network, until the third day, the word-of-mouth began to gradually reverse, and when everyone played this game, they found that there was a big difference in their experience.
There is no special improvement in the gameplay, but the change in values definitely brings more than just a change in difficulty, and certainly not only a problem with the difficulty of getting started. What really changed was that the game would bring a whole new experience. The difficulty of getting started is of course a part, but it is only a small part.
The Dota map is entirely a map for competition, while Dota IMBA is an entertaining map. The difference in positioning between the two will bring about an absolute difference in experience.
In Dota, the real gods and professional players will carefully calculate their every move, the effect of each attack, the economic advantage brought by each monster in the wild area, and the mending and denying, after all, that knife is the income of dozens of gold coins; There will be a strict tactical plan, and it will be strictly executed with his teammates. Players who play DOTA, especially after forming a professional team, have a long run-in period between players.
As a result, the vast majority of professional teams, once they are missing a person, will have a long run-in training for the next few months after a new person is replaced - no one will play the same way. The slightest mistake can lead to a total loss, and for a professional team, it is the disappearance of tens of thousands of dollars or even hundreds of thousands or even millions of prizes.
Dota IMBA is different, this is an entertainment map, you don't actually need to care about every detail in the process of the battle, don't care so much about winning or losing, because the win or loss in this map is really constantly switching between the two sides. Similarly, a small mistake can turn the tide around. However, because this kind of "small mistake" is too easy to appear in a battle game, and the battle situation is too easy to reverse, it makes the mentality of players on both sides very difficult to collapse, and they are playing the game with an entertaining mentality.
This leads to a very opposite result, the Dota map, after a game, very tired; And Dota IMBA is very relaxing and fun to play in one game!