Chapter 678: Solo with a team

Lin Chaofeng is also a very strong player in PVE dungeons, but because he is interested in something different from the direction he insists on in this game, he needs to adjust his state many times, or to put it more bluntly, he needs some familiar friends to brush the dungeon together.

How to say this, after all, PVP players have more alternative paranoia about their own operations than many PVE players.

For PVE players, how to efficiently and stably clear the dungeon is their pursuit, and they basically will not make some meaningless actions and operations, such as Lin Chaofeng when he swiped some hanging cards, and inexplicably said to let him swipe it alone.

Single brushing is a waste of time, but because some bosses' skills are actually based on the player's character's various classes, there are also some variants in the setting.

For example, some professions have some connections that operate small combos, even if it is a PVP expert, it is very likely that it will not be able to make a mistake at a critical time, but the boss is different, some things are programmed, and he will definitely be able to play it when it is about the same.

Some of the boss's combos are instructive for PVP players, what skills are connected to what skills, what skills are connected to what skills, what gaps can be done in what skills, compared to those bosses designed by the program, many of these operations can actually be done by PVP players.

At the beginning, Lin Chaofeng was obsessed with brushing a certain boss for a while, because he found that compared to human operation, these bosses can be fast or slow in some combos.

The slow-paced combos will not break the originally set fast-paced combos in the slightest, and the fast-paced combos will not affect the rhythm of the slow-paced combos, everything is so fixed, and this fixation can be said to be stable in terms of the player's state.

For competitive operations, this kind of game involving movement and skill connection, in the operation of players, fast is indeed a kind of ability, but not all times fast decides everything.

At least Lin Chaofeng realized that in the arena, the combination of combo rhythm and real-time brisk battle situation is the best state, and Kombat has the benefits of Kombat, but it is not necessary to play Kombat all times, on the contrary, Kombat will expose more flaws in many times.

There are advances and retreats, fast and slow orderly, and there is the most reasonable connection in the middle, which should be the most reasonable and stable state.

In PVP, Lin Chaofeng now has a certain amount of self-confidence, but in the earliest days, the source of many of his inspirations seems to be in PVE.

Of course, because of this, he doesn't like to farm PVE dungeons with some strange teammates.

PVE dungeons are the possibility of gaining experience and equipment, which is actually one of the charms of the game, Lin Chaofeng can't say that he doesn't like this kind of gameplay at all, but in the ZZZ game, he is more inclined to PVP gameplay.

In his opinion, he had the opportunity to exercise himself at the right time, but because of his teammates, he didn't have the opportunity to exercise at all, which made him feel that it was a loss, after all, time is limited.

But this has nothing to do with some passers-by and teammates.,The main purpose of people is to clear the dungeon as soon as possible.,And you're not familiar with it.,It's impossible to waste time watching you operate alone in that show.,And it doesn't play a key role.,At the same time, it's very likely that someone wants to show off a mistake in front of the boss and suddenly dies.,Resulting in team attrition.。

It's okay in the early dungeons, but in the later advanced dungeons, it's a very hurtful thing to lose the number of people in a dungeon team.

As far as the development of the game ZZZ is concerned, there is hardly a single video of the dungeon below level 35.

After all, the dungeon supports up to fifteen people to enter, compared to the difficulty of the dungeon, the collaboration of all the team members and the output of the foundation are the most critical factors in clearing the dungeon, no matter what equipment you have, and no matter your level, the dungeon above level 35 seems to have been excluded when this game was designed.

Of course, even in the team of acquaintances, Lin Chaofeng's risky moves did not cause losses to the team.

One of them was with Lao Ji and them, Lin Chaofeng was stunned and wanted to study it, but he didn't pay attention to it in the process of heads-up boss, and his teammates didn't react, resulting in untimely rescue, Lin Chaofeng directly let the boss brush out of the dungeon.

At that time, their team Lin Chaofeng was still in the main output position, because there were several members of the team who were biased, such as the so-called sister players.

Among them, the two players who are the strongest in terms of operation and awareness are just a support class.

After Lin Chaofeng was brushed out of the dungeon by the boss, under the hard work of the two strongest players, he forcibly held up the team, and finally spent four hours and was collectively brushed out of the dungeon.

Because of this, Lin Chaofeng apologized to his friends, and at that time, it could be regarded as vacating more than N surplus equipment from the warehouse and keeping equipment to exchange equipment with others to compensate his teammates.

This is the feature of this game designed on PVE, some players are really strong in operation, but in front of some dungeons, operation does not mean everything, the comprehensive strength of the team represents everything, giving full play to the concept of the power of many people.

The so-called single-brush BOSS does not mean that one person can completely kill the BOSS, but it is a kind of attempt to fight the BOSS alone, because some BOSSs are really more powerful than the top PVP players in terms of design, and a mistake is likely to be beaten out of the copy.

Compared with top PVP players, BOSS combines the techniques of top players in some sudden operations at some times, such as the seamless connection of some skills, etc.; At the same time, the damage of the boss is not the same magnitude as the player at all, so it will hurt the muscles and bones to touch it.

Then there is the problem of the BOSS's frankness, if there is any PVP player who has that kind of frankness, it is definitely the strongest player in the history of the ZZZ game, but that is impossible, at least Lin Chaofeng can't imagine what kind of equipment can support a player to be able to compete with the boss in tandu.

In this game, this may be the embodiment of one of the designers' ideas on PVE.

ZZZ is still a bit competitive, and the design of some BOSSs seems to tell everyone to pay attention to teamwork, after all, no matter how strong a person is, it can't be stronger than a team's collaboration.

No one is invulnerable, and two fists are invincible to four hands after all.