Chapter 175: Battle of the Worm God Plot Reward

A generation of versions and a generation of gods! The game is constantly updated, and the players who can best adapt to the changes in the game environment can stay at the forefront of the game.

——Excerpt from "Essays of Ling Zikai"

The second chapter of the Star Attack series of plots, the Battle of the Worm Gods, ends with Tassadar and the Zerg Domination coming together.

The King of Lionheart finally got his wish and won the first place on the merit list.

And for this first place, he not only hired several members of the Knights of the Round Table, but also specially hired some expert players who were specially engaged in causing trouble for his rivals. took such a lot of effort just to compete for the first place in the plot, and only he could do it!

Lenzi did an excellent job, and under Lenzi's interference, Freedom failed to pose much of a substantial threat to the Lionheart King in the end, and ended up in ninth place. And Leshiko's own merit value in the plot ranks twelfth, although it is not in the top ten, but it is already good. The key is that this time it paved the way for Ah Ken, and the long-term consideration is definitely earned, and the reward received from the King of Lionheart is not bad, and Lenzi's own merit value is enough to exchange for what he needs in the plot settlement!

In addition to the standard merit points to exchange NPCs, Jim Renault, Aldaris, Zeratul, Phoenix, and the four surviving story heroes each have different special rewards, which can be exchanged for one of three by the player's merit points.

Here, Jim Reynolds offers a choice of three energy spells for the Interstellar Terrans: Restoration, Radiation, and Ghost Devices.

Restores and consumes 50 energy to clear the target's ailments.

It is equivalent to healing and exorcism in elemental magic, and learning this can make the hero's elemental magic cast opportunity to be used earlier in each turn, so you don't have to keep it for the ailment!

Radiation, which consumes 75 energy points, reduces the blood of the hit lifeform unit until the entire team dies, and the death of the unit is transmitted to the nearest unit.

The state magic of the interstellar human race, which is only useful for lifeforms, and the continuous loss of blood is similar to poisoning, but it can kill units, and it is contagious, which is much stronger than the poison in the elemental magic state!

Ghost device, map skill, consumes 25 energy points, and enters the invisible state, which will continue to consume energy points in the invisible state.

Although the magic effect of clearing the ailment and the radiation that continues to lose blood are good, the map is invisible, whether it is for sneak attack or escape, it belongs to the category of god skills! In the magic of the interstellar people, Lezi chose to exchange for the ghost device.

Here in Aldaris, there are three energy spells of the Templar of Light of the Protoss, which can be exchanged for one of the three: Psychic Storm, Illusion, and Ice.

Psychic Storm, which consumes 75 energy and unleashes a Psychic Storm Lightning attack on an area, dealing 125 damage.

The strongest range output magic in StarCraft, and it's not just a fight, it's a continuous range output magic, and it will continue to take damage if it doesn't leave the lightning range of Psychic Storm!

Illusion, which consumes 100 energy points, can replicate a corresponding illusion after using it on any target, the illusion can withstand twice the attack, but the illusion itself cannot attack, and it will disappear when the opponent uses magic.

More resistant to damage than mirroring in elemental magic, but has no output ability.

Ice, consumes 100 energy points, freezes all troops in a small area, the maximum cast range is 9 agility movement distance, the cast range is covered by fireballs, and ignores friend and foe, the frozen target cannot be attacked, and cannot be attacked, for three turns.

Prism's special ammunition car already has an ice stunt, and Prism has also learned the mirror technique in elemental magic, so this three-choice exchange reward is exchanged for Psychic Storm.

Here, Zeratul has three energy spells from the Dark Templar system of the Protoss, which can be exchanged for one of the three: feedback, energy vortex, and split network.

Feedback, which consumes 50 energy points and uses it on enemy heroes with energy concepts, can instantly empty the energy value owned by enemy heroes, and completely convert the energy value of the cleared energy value into damage value to all enemy troops.

It has a miraculous effect on heroes who have the concept of technological energy magic, and after this plot, most player heroes will get the concept of technological energy magic, which is a mandatory exchange reward, however, this magic has been learned early on, and it can be redeemed from the other two Dark Templar magics of the Protoss.

A large vortex that consumes 100 energy points, and enemy biological units hit in a small area will be immobilized for a short period of time, and can be attacked during immobilization.

It is a small-area immobilization magic, which does not wake up when attacking, and does not increase the target's stat status, which is a better immobilization method than blindness and petrification!

Split the network, which consumes 125 energy points, creates an energy network within the range, and the ground troops within the range of the energy network cannot carry out attack commands, and the defense towers under the range of the energy network also lose their ability to attack.

It is considered a sharp weapon in siege warfare, and can hinder the role of the defender's arrow tower and ranged troops for a certain period of time. But choosing one of the two with the maelstrom, Leshiko still chose the maelstrom.

The Phoenix Division is a three-choice exchange for three technological devices for the Protoss: the Golden Beetle, the Shuttle, and the Scout. When one is selected, the other two are not redeemable, but can be exchanged for the selected Protoss technology device repeatedly.

The Gold Beetle, defined as a special ballista with a fixed range, the Scarab Bomb deals small explosion damage. The lack of exchange for the ballista is also good.

The Shuttle, the Protoss' transport, can carry your own troops, and can be used to quickly transport inflexible ground troops to the front line during battle. When there are a lot of ground melee troops, this is not a bad choice.

Scout, that is, the anti-concealment of the Protoss, its own anti-concealment, has no attack power, and it seems to be the worst of the three Protoss technology devices, but Leng Zi directly chose the Scout, and exchanged several. Now that it has been discovered that the ghost device that can be exchanged for the interstellar Terran can be invisible, there must be a means to find invisible units!

The remaining unredeemed merit points will automatically become the hero's experience points, and the hero of the edge will be upgraded to level 23, and the prime level will not improve the hero's attributes and hero skills.

Other player heroes also exchanged merit points for various rewards, and they also received an energy cap of 200. The vast majority of player heroes have the concept of technological energy, and they can also use the "double C" of different system magic twice in one round! The battle environment is definitely going to change in the future!

Subsequently, the leading generals of the nine factions each teleported back to the Entagri continent with the player heroes, ending the journey of the plot of the Battle of the Worm Gods in the second chapter of the Interstellar Attack......