Chapter 830: Elven Clan Boss

Immediately, after everyone had blessed the various buff type status effects, the team stood in their respective positions on the battlefield, and according to what 'Cool Night' said, they stood behind the [Dragon King (Ancestor of the Mixed Dragon Abyss)], and after the two of 'Wen Jiushi' and 'Xinai' glanced at each other, they stepped out.

The two players who served as the meat shield stood in front of the behemoth of [Dragon King (Ancestor of Mixed Dragon Abyss)] at a 120-degree angle, while 'Cool Night' stood behind 'From Wen Jiushi' and 'Joyful Love', and 'Cool Night' was the only member on the battlefield who did not stand behind [Dragon King (Ancestor of Mixed Dragon Abyss)] to deal attack damage.

The Golden Dragon Scales [Dragon King (Ancestor of the Mixed Dragon Abyss)] stands in the center of the battlefield, and the current [Dragon King (Ancestor of the Mixed Dragon Abyss)] belongs to the strongest period according to the background story. 'From Wen Jiushi' and 'Xinai' went up to open the boss at the same time, and the dragon eyes of the [Dragon King (Ancestor of the Mixed Dragon Abyss)] scanned everyone, and said in human words: "You don't want to get close to the Sage. ”

At the beginning of the boss battle, the [Dragon King (Ancestor of the Mixed Dragon Abyss)] launched a fierce attack towards 'Cong Wen Jiushi' and 'Xinai', the output members began a fierce attack, and the auxiliary members continued to restore the blood value of the two meat shields of 'Cong Wen Jiushi' and 'Xinai', and after a while, [Dragon King (Ancestor of the Mixed Dragon Abyss)] raised his right hand, and the dragon words sounded.

The voice of the dragon clan's words and spirits exuded an astonishing majesty, as if only the dragon clan stood proudly in this world.

"The power of action is turbulent!" 'Cool Night' opened his mouth to remind, observed the whole scene, and then found traces of the condensation of the power of the line in the lower right corner of the battlefield, so he immediately waved his hand at the position of the power of the line to summon a thick magic vine as an eye-catching mark, and all the members immediately moved closer to the position where the magic vine was, and after standing in the position, everyone still continued to use the talent skills of long-range attacks to output.

Because during the casting of this boss skill, [Dragon King (Ancestor of the Mixed Dragon Abyss)] will not have other attacks.

Next, a shockwave centered around the area where the force of action had condensed, and suddenly spread out in all directions. But standing in the position where the power of action is condensed will not be affected by this shock. When the boss skill ends, everyone returns to their original position and starts the next attack.

At this time, the dragon pupils of the [Dragon King (Ancestor of the Mixed Dragon Abyss)] flashed with brilliance, "You will be over!" ”

"Death by the power of action!"

The pitch-black inky fire began to bloom in the player's group, but the first time this boss skill was cast, the player basically belonged to the full blood value state, so it only needed to bear this boss skill completely, and continued to attack the [Dragon King (Ancestor of the Mixed Dragon Abyss)] with all his strength is the most important, although the pressure test of the meat shield is very large, but the boss of the [Dragon King (Ancestor of the Mixed Dragon Abyss)] is still a test of the player's output after all.

After the boss skill of "Guardian of the Power of Action" is cast, the "Dragon Fury" of [Dragon King (Ancestor of the Mixed Dragon Abyss)] has already accumulated full points and entered the dragon form, according to the method mentioned in "Cool Night", "From Wen Jiushi" to bear the dragon's tail strafing, and then "Love" to bear the attack damage of the dragon king's fang.

This method immediately produced an unimaginable effect, but the boss skill was spread evenly, and the pressure caused by the attack damage of the meat shield was significantly reduced.

After the two forms of the first round have passed, the blood value of the two meat shields is still very sufficient, and there is almost no need for auxiliary members to use the natural skill of healing recovery, and although the 'Cool Night' has endured two Dragon King breaths, it has a barrier formed by the condensation of the power of action, and the blood value of 'Cool Night' is still 67% and nearly 70% remaining, and it can be recovered by simple slow healing.

Easily supported the first round of dragon man form and dragon king form, they had already cut off 30% of the [Dragon King (Ancestor of Mixed Dragon Abyss)], and at this time, the power of the Dragon King on [Dragon King (Ancestor of Mixed Dragon Abyss)] only reached two layers.

This tactical strategy greatly reduced the attack damage taken by the meat shield, especially the attack damage of the boss skill of the Dragon King's Breath was borne by 'Cool Night', and the pressure on the support members was suddenly reduced by more than half, and even 'Midnight' had a little time to free up his hand to attack. And the higher the attack damage, the easier the boss of [Dragon King (Ancestor of the Mixed Dragon Abyss)] will naturally be. Although the difficulty of fighting after the power of the dragon king was stacked in the later stage was obviously improved, it was actually not much different from the difficulty they fought before, so the progress of the boss of [Dragon King (Ancestor of the Mixed Dragon Abyss)] could be said to have suddenly accelerated.

In the middle of the night that night, [Purple Illusory Realm] and [Seven Ruins Xuan] finally won the honor of "World's First Kill" as the boss of the [Dragon King (Ancestor of the Mixed Dragon Abyss)], and it only took them three days to break through this boss level!

Such a proud result also completely confirmed that "Cool Night" wants to hit the honor of "the world's first customs clearance".

[Dragon King (Ancestor of the Mixed Dragon Abyss)] was successfully defeated, and the progress of the team of 'Cool Night' was improved again. They defeated the Dragon King (Ancestor of the Mixed Dragon Abyss), and the other team forces were still on the level that 'Cool Night' had seen, and it would take at least a few days to break through that level.

This has already given 'Cool Night' the confidence to continue to attack the final dungeon!

The key is also that the difficulty of this boss of [Dragon King (Ancestor of the Mixed Dragon Abyss)] is currently higher than the difficulty of the [Seven Sinners] they have beaten in the previous 'Cool Night', which is why 'Cool Night' has confidence!

Because in the eyes of 'Cool Night', the difficulty of the boss of [Dragon King (Ancestor of Mixed Dragon Abyss)] is actually far inferior to that of [Seven Sinners], so in the final analysis, the difficulty of the OSS of [Dragon King (Ancestor of Mixed Dragon Abyss)] is still the hypothetical point of view given by the official, and the real difficulty is actually only confirmed by the player himself.

Therefore, 'Cool Night' took advantage of this opportunity to prepare to continue to the next level boss [King of Elves (Demonization)].

This boss is a very interesting boss.,It's completely similar to the design of the beast "soul" and "spirit".,[King of the Elves (Demonization)] There are three in total.,But the mechanism design between the bosses is completely different.。

In fact, the boss of [King of Elves (Demonization)], the three bosses themselves actually have no combat ability, and this battle does not mean that they have to fight with these three bosses, but a boss battle in which the entire battle is fought by the elven legion summoned by the [King of Elves (Demonized)].

The three bosses of [King of Elves (Demonized)] are: [King of Elves Kyle (Demonized)], [King of Elves Purth (Demonized)], and [King of Elves Hanlin (Demonized)].

[Elven King Kyle (Demonized)] is the supreme elven god sacrifice of the Elven race, [Elven King Puth (Demonized)] is the strongest archer of the Elven race, and [Elven King Hanlin (Demonized)] is the elven godmage.

After the start of this boss battle, these three bosses are in an "invincible" state effect, hiding in the elven enchantment "Elven God Realm" arranged by [Elf King Hanlin (Demonization)], and they cannot be affected by attack damage after being located in this enchantment. Each of these three bosses will summon a group of elven legions to fight the player, and they will also be behind the elven enchantment to perform some boss skills to attack.

The summoned elven legions are all the same, the legions are eight elven warriors, two of which are elven warriors, two are elven swordsmen, two are elven hidden soldiers, two are elven mages, and the two elven mages are the power of water and the power of wind.

The "legion" formed in this way is actually nothing, and it is naturally nothing in terms of difficulty, and there are no special exclusive skills.

The corresponding ones are nothing more than two orthodox imperial systems, two orthodox sword systems, two orthodox hidden systems and two orthodox legal systems.

Elven swordsmen can only perform whirlwind slashes and jump slashes, dealing high area attack damage.

Elven Guardians use Perfect Defense and Thorn Blast, which is a skill that uses a reduction in one's HP to force perfect defense, while Thorn Blast causes a temporary stun debuff effect to the player hit.

One of the two skills of the Elven Hidden Soldier is Shadow Flash and Shadow Thorn, which is set to instantly dodge behind the player's back and cast directly the skill. Both skills deal the same attack damage, but Shadow Thorn deals a high amount of attack damage instantly, while Shadow Flash's attack damage is also high but continues to accumulate.

The remaining two elven mages are actually one good at attacking and one is good at supporting, the power of the wind is undoubtedly used as an auxiliary to heal and recover, and the power of water is used as an attack.

Of course, Wind Power is also a single-type skill with attack damage, Wind Strike. The other is a skill that heals the group to heal, Wind Return.

Water Power is a group attack damage skill, Water Tsunami. The other is group healing recovery, water curtain.

On the way to defeat the small monsters, each of the three bosses behind the "Elven God Realm" will use two boss skills to harass the player in the battle.

[Elven King Kyle (Demonized)] will cast amplification type boss skills on the player, first of all, increase the attack and defense attributes of the elven monster for 20 seconds, as the "blessing of the elven sacrifice"; In addition, it allows players to deal extra spell damage when attacked by elven monsters, which is the "Elven Sacrifice Spell".

[King of Elves Purth (Demonized)] will lock on the player and aim to cast arrow feathers, causing a high amount of single attack damage, and the attack can be blocked by other players, but it can cause 20% attack damage to the meat shield class, and if it is a vulnerable class, it will directly reduce 30% of the HP, and [King of the Elves Purth (Demonized)] can also cast a rain of arrows attack, causing a range of attack damage and a slow slowdown of the area.

[Elven King Hanlin (Demonization)] casts a silent type boss skill on the player, so that multiple players cannot cast any natural skills for five seconds, and can only use the most basic character actions such as normal attacks or defenses, in addition to casting mana steal on unit players every 20 seconds, extracting 20% of the mana of any player, and also causing the same amount of attack damage.

However, after defeating the elven monsters, the elven monsters will cast an "explosion" on their bodies, and the explosion of the elven warriors will directly impact the "elven god realm", so that the player can deal attack damage to the boss, and the explosion of the elven swordsman will deal ten percent attack damage to any boss, and in any case, it will be reduced by ten percent. The explosion of the Elven Hidden Soldier increases the player's HP by 20%, the explosion of the Water Power Elven Mage restores 50% of the player's mana within 10 seconds, and the explosion of the Wind Power Elven Mage causes the player to have a 20% lifesteal effect.

Therefore, how to drive the position of the wild monsters in this boss level is actually the most critical. The order in which the creeps are defeated is also very important, starting with the Elven Guard, as the Elven Creep's explosion can break the barrier.

There is no set order in which the other elves will be defeated, and the decision is mainly based on the current situation of the team.

You can choose to defeat an Elven Hidden Soldier when the team is low on HP to restore your health, and then resolve the Water Power Elven Mage when the team is low on mana to restore your mana.

But the boss is still not a simple matter at this stage.

First of all, the time for creeps to spawn is fixed, which means that if you don't defeat the elven creeps within a certain amount of time, the next wave of elven creep legions will appear. And no matter what kind of elven monsters they are, when they accumulate a large number, they can cause a lot of trouble for the whole team.

And the most troublesome thing is actually the sneak attack of the [Elf King Kyle (Demonization)], [Elf King Puth (Demonization)] and [Elf King Hanlin (Demonization)] who are behind the "Elven God Realm", the boss skills of these three bosses can make the entire battlefield full of positions, and you must choose whether to forcibly solve the elves and monsters through high attack damage according to the situation encountered at the time.

In addition, the explosion of the elven royal soldier can only make the "elven enchantment" disappear for twenty seconds, and the 'cool night' still needs to perfectly implement what kind of plan can play the most effective through these twenty seconds, and the childlike face is the key issue.

…