Chapter 29
Chapter 35 has a competitive and excellent team
The difference between core support and traditional support is that traditional support only needs to insert an eye in a dark place, and it is basically okay to add a state to a friend. The core support is not only what the traditional support needs to do, but also needs to play a leading role in the team's attack or defense, which can not only attack, but also become the top in the front row like a single tank. This allows you to stay in control of the whole game.
The basic idea of the core support flow: first, offense is greater than defense, the best defense is offense, protect your output teammates, such as ADC and AP, the best way is to cripple the opponent's ADC and AP. Second, in the middle stage, the personal outfit will enhance the output, and the later stage will be out to help the team.
Third, monitor the largest and most dangerous areas with the least number of eyes and lead the movement of the whole team. Fourth, the team should closely protect the core support to ensure that the core support is the last to die. Fifth, as the second core, the jungler should closely cooperate with the core support.
It's a pity that Galen can't do the above points, and it is really difficult to control the whole situation and control the whole game. He still uses the top lane as a standard, after all, he is mainly a tank to contribute to the whole team. At least before you fall, you can create as many team benefits as you can for the team. This relieves the pressure on the rear row.
Galen is a hero that gives many output heroes a headache, Galen can resist and fight, and the running speed of the fatal blow instantly increases like a feather arrow straight into the pile of people on the opposite side, staring at the crispy output on the opposite side and beating randomly. After all, you are a half-flesh tank, and the opposite side wants to fight, use skills to fight, but skills need to be cooled, and Galen is not alone, he also has a group of brothers and sisters behind him.
As for Galen's best positioning, it is the top order, but there are many high-damage heroes on the top order, such as Raven, Olaf, Udil, Bear, Sword Master, Zhao Xin, Prince, Stone Man, Jax, Rambo, Knife Girl, Kenan, Sword Ji, Crocodile, Big Tree, etc., and even some terrifying Fatans, such as Ryz, yes, it's that bald man, don't underestimate Ryze, his output makes no hero dare to take it lightly.
In order to be good Galen, it is necessary to understand these heroes, and at least their various skills and passive skills. If you have the ability, you can go through the battle to understand the strengths and weaknesses of these heroes. So as to find out their shortcomings on the battlefield and target them as much as possible. But before that, first understand your strengths and weaknesses. After all, most of you are heroes with a lot of HP and high defense, and it is not so easy to kill.
Someone summed up the advantages of the various heroes on the list, well, it's a kind of slip of the tongue. The first-level captain, the second-level letter, the third-level crocodile wants your life, the fourth-level Rambo and the fifth-level Lun, and the sixth-level Nohist makes you hurt. Although this slip of the tongue is just a joke, in fact, hitting the road is to master the opposing heroes and their own strong and weak periods, and deceive their key skills, compared to the three points of vision. Only by mastering the opponent's damage can you exchange blood without losing money, so remember the common hero strong period. The following is a summary of the various heroes on the list in different levels, they have a strong period. :
In the case of level 1, Captain, Olaf, Udir, Bear, Nohand, and Jax, they are passive heroes or have high damage skills, and they are the strongest heroes in the level 1 state.
And in the second level, Zhao Xin, the prince, the blind man, the crocodile, and the sword master. They belong to the skill combination type explosive top single heroes, like the prince's Debang military flag and dragon impact, this set of two companies will make the selected hero fly instantly, thus losing the advantage of evacuation,
At the third level, Crocodile, Ruiwen, Zhao Xin, Jian Ji, and Ruiz, when they have three basic skills, they start to be strong heroes, it can be said that their three most basic skills are a set, which can completely cripple the opposite hero instantly. A few more sets, who do you think can withstand it?
Level 4, Rambo, Knife Girl, Kenan. Level 5, Galen, Angel, Knife Girl, Jace. These heroes belong to the heroes with high skill growth in the main plus, just like Galen's Trial, the higher the bonus, the more damage the burst will increase. Especially for those poor crispy outputs, it is even more crying dad and mother. Thus away from the battlefield, without these high-damage heroes, how can team battles be won?
And at the sixth level, heroes like Noshou, Stone Man, Ruiwen, Galen, Sword Queen, and Prince have a stable burst of heroes in their respective ultimate skills. Like Galen's Demacia Justice, it is a nightmare for heroes with residual blood, and the high magic damage makes any hero fearful. As for the prince and the stone man, these breakthrough heroes have their ultimate, and explosive damage heroes like Noshou, Rui Wen and Jian Ji are any hero's nightmare, but Jian Ji and Rui Wen are okay, as long as they give her a weak set, their damage can still be reduced.
For these heroes with high explosive damage, the heroes on the team who have controls will keep one or two controls dedicated to them. This is also the reason why Katarina, who is like the mid laner, does not play often in high-level matches, because these heroes with high explosive damage have to let the opposite side be tightly controlled. It's also good that heroes like Katerina, Ruiwen and Jian Ji are all crispy heroes, and they are easy to face.
A team with excellent competition, even if it is a passerby bureau where you don't know each other, but there should be a whole team. A complete team setup requires Tanks, Ranged Physics, Melee Physics, Support, Mages, and Assassins. And the team also needs a variety of control heroes, facing the opposite high-output mages and assassins, these control heroes are needed. After all, this League of Legends is a team game, and it is completely impossible to win the final victory by relying on alone, even if there is one less.
MT requirements: MT, that is, the main tank, must have thick skin and high blood, so that you can also stand up when three to five heroes on the opposite side throw skills at the same time, so that you can make your team's DPS (second damage, melee physical output, well, also refers to units that can have high output and high attack) feel at ease in the back output, and there must be control skills, so that you can make a difference in team battles and various gank, not only can you protect the DPS in your team, At the same time, you can also destroy the opposing DPS as soon as possible to achieve the final victory.
ST requirements: As a secondary tank and support hero, you must have one of the conditions of thick skin or high blood, you must have control skills, and secondly, you must have a certain output ability or healing ability, if the output ability is insufficient, you must rely on the healing ability to make up for it, except if it is a group control.
Carry (the output core of the team) requirements: must have a strong DPS ability, physical attack or spell attack, DPS is fine, must have a strong ability to play money, preferably a ranged hero, it is best to have life-saving skills (if you are unfortunate not to have life-saving skills, then please equip summoner skills such as flash, purification, and sprinting, and face various heroes with control on the opposite side, these skills can allow you to save a life.)
In addition to the above three slots, there are two slots, one is a support or healer, and the other is a DPS hero, or two DPS can also be, but it must not be two support that is not strong in output.
Support heroes must have buff skills or control skills, not much to say about healing, many support heroes have good healing effects, DPS heroes must have a certain amount of DPS ability and control ability, and even be prepared to replace the number one carry when the development is not going well.
In addition, there must be a jungler hero on a team, and this hero should not be your carry and master T. The output mode of the team must not be single, and it must ensure that both ADDPS and APDPS exist. Only a variety of different abilities can allow the entire team to cope with a variety of changes in future battles, so that they can go further and stronger in future matches.
The core idea of team battle: The so-called team battle is a group fight between two parties. And the guarantee of victory in the group fight is to beat all the DPS on the opposite side, so the first goal of the team battle is always the hero with the strongest DPS on the opposite side, if this hero is a stealth hero such as a mouse or a card that pays great attention to the time to cut into the battle, as long as this hero does not show up, you must leave at least one control skill to him, it is best to leave a few Nuke, that is, nuclear bombs, it can also be said to be a huge skill, whether it is a single or AOE (range attack spell) can be left to him, Try to make sure that you get rid of him in the first half of the game or get him out of the fight.
Every time you fight in a five-person teamfight, putting down the opposite carry (at this time, this carry is not necessarily the original carry they selected, but it can also be the hero with the strongest DPS ability on the opposite side) is half of the victory, and keeping your carry is the other half of the team battle victory, if all the DPS on the opposite side are put down, and your MT, or ST is put down by the opponent, even if you die a little more, it is considered a victory.
In small-scale team battles, try to bring down the heroes who are well developed on the opposite side, heroes with high bounties, and heroes with buffs, if you can't complete this goal, try to put down any hero on the opposite side and suppress their development, so that you can get a certain advantage in large-scale team battles in the future. After all, if you let the heroes who have developed well and those who have high bounties continue to develop, then you will have to wait for very terrible damage, and it will become impossible to delay or cripple at that time. At that time, it was a question of how you were going to defend, and it was too difficult to turn the tables under the attack of a team with this hero as the core.