Chapter 166

——Make up the number of words, make up later——

Basic Settings:

Basic attributes: Strength, Constitution, Agility, Spirit, Intelligence.

Notes: Strength affects physical attack, constitution affects HP and stamina, agility affects attack speed and movement speed, spirit affects mana, and intelligence affects spell attack.

Stamina: Each player has stamina, and the stamina is linked to the physique, and the higher the physique, the more stamina.

Skills: When you reach level 10, three new effects will appear.

Occupations:

Class Transfers: Players can change classes up to three times, and each class change retains the five skills of the previous class.

Occupations: Each occupation has different requirements for transferring.

Class attributes: After changing classes, you will get class-specific attributes, such as mana after changing mages, fighting intent after changing warriors, and assassins will get killing intent.

Ordinary Professions: Ordinary ordinary professions, you can change classes at level 10, there are eight professions of warriors, knights, assassins, archers, warlocks, mages, priests, and summoners, each profession can be advanced to a more advanced profession, each advancement has two choices, and you can advance up to three times, a total of 56 professions.

Rare Professions: Refers to occupations that have a cap.

Hide Professions

Sole Occupation: Refers to a profession limited to one person.

Level setting:

After the level reaches level 50, the rank is opened, heroic, epic, legendary, mythical, a total of four levels, each level is like a world of difference, if you want to be promoted, not only by perseverance or money, but also by personal talent.

Quality Setting:

Common (White), Delicate (Blue), Rare (Purple), Epic (Orange), Legendary (Red), Mythic (Gold)

The dungeon is rewarded with experience three times a day, and the higher the difficulty, the more experience is rewarded, and skill books and equipment can be generated.

Battlefield rewards can be claimed three times a day, up to five times a week, and experience and competition coins can be generated.

The Arena can be rewarded three times a week, producing XP, Gold, and Arena Coins.

Chapter II

[Shen Chai: No title, Level: Level 5]

[HP: 500, Stamina: 500]

[Physical Attack: 40, Magical Attack: 10]

[Strength: 10, Agility: 10, Constitution: 50, Intelligence: 10, Spirit: 10]

Chapter III

[Shen Chai: No title, Level: Level 7]

[HP: 600, Stamina: 600]

[Physical Attack: 60, Spell Attack: 10] Base Attack 40

[Strength: 20, Dexterity: 10, Constitution: 60, Intelligence: 10, Spirit: 10]

Chapter IV

[Pride Fang: Strength +10, Agility +15, Get Arrogant Status when HP drops to 30%, Arrogance: Increases attack speed by 30% by 30% within 5 seconds, Attack Power by 10%, Cooldown 10 minutes, Durability: 150, Wear Level 10. The unyielding will of the wolf king is infused into this fang. 】

Chapter VI

[Shen Chai: No title, Level: Level 8]

[HP: 700, Stamina: 700]

[Physical Attack: 60, Spell Attack: 10] Base Attack 40

[Strength: 20, Agility: 10, Constitution: 70, Intelligence: 10, Spirit: 10]

Chapter VII

[Shen Chai: No title, Level: Level 9]

[HP: 700, Stamina: 700]

[Physical Attack: 80, Spell Attack: 10] Base Attack 60

[Strength: 30, Agility: 10, Constitution: 70, Intelligence: 10, Spirit: 10]

Chapter VIII

[White Eagle: Attack +50, Strength +10, Agility +20, Eagle Strike: Attack has a chance to trigger, and the next attack speed will be increased by 50%.] Durability: 300. Rose's first sword, crafted by the elven craftsman Lilia Solo]

Chapter XII

Original Attributes:

[Shen Chai: No title, Level: Level 10]

[HP: 800, Stamina: 800]

[Physical Attack: 60, Spell Attack: 10] Base Attack 60

[Strength: 30, Agility: 10, Constitution: 80, Intelligence: 10, Spirit: 10]

Equipping Attributes:

White Eagle (Chapter 8), The Pride Fang (Chapter 4),

[Shen Chai: No title, Level: Level 10]

[HP: 800, Stamina: 800]

[Physical Attack: 150, Spell Attack: 10] Base Attack

[Strength: 50, Agility: 45, Constitution: 80, Intelligence: 10, Spirit: 10]

Chapter 32:

Original Attributes:

[Shen Chase: Win 100 battles, Level: 17]

[HP: 1070, Constitution, 1070]

[Physical Attack: 174, Magic Attack: 17]

[Strength: 87, Dexterity: 17, Constitution: 107, Intelligence: 17, Spirit: 17]

Equipping Attributes:

[Shen Chase: Win 100 battles, Level: 17]

[HP: 1070, Constitution, 1070]

[Physical Attack: 304]

[Strength: 264, Dexterity: 52, Constitution: 107, Spirit: 37]

Basic Skills:

[Instant Flash (Level 6): Bursts of tremendous strength from the legs, resulting in a rapid dash that consumes 50 HP]

[Sprint (Level 6): Increases movement speed by 110% and consumes 16 stamina per second]

[Dodge (Level 7): Quickly dodge in any direction, consuming 23 HP]

[Slam (Level 7): Deals damage to the target with a 100% increase in attack power, and consumes 25 HP]

Free Skills:

[Side Kick (Level 5): Kick the target to the side with a huge burst of power, dealing 250% damage to the target, and when the strength value is greater than the target, it will cause a knockback effect, consuming 55 HP points, and a cooldown of 4 seconds]

"Instant and Slam both reduce the physical cost by 5 per level, dodge reduces the physical cost by 1, sprinting increases movement speed by 10 per level, increases physical consumption by 1 point, and side kicks increase damage by 10 percent per level, reduces physical consumption by 5 points, and decreases cooldown by 1 point per 5 levels"

Talent:

[Shenwu: Melee Skill Level +5, Cap +10]

Free Skills:

[2nd Kick LV5 (+5): Kick the target twice in a row, dealing 300% damage per phase, consuming 75 HP and a cooldown of 5 seconds.

[Block LV5 (+5): Block damage from the front, reduce damage by 35%, last up to 3 seconds, consume 30 points of stamina for each block, and have a cooldown of 10 seconds]

[Counterattack LV5 (+5): Can be used after taking damage, dealing 250% damage to the target's attack power, dominating the body during the counterattack, consuming 25 points of stamina, cooldown time 3 seconds]

[Grab Throw LV5 (+5): Perform a strength judgment on the target, grab the target after the judgment is successful, and the skill becomes throwing, causing damage of 250% of the strength, consuming 75 points of physical strength, cooldown time 9 seconds, and proficiency required for upgrading: 100]

Basic Skills:.

[Leap LV5 (+5): Leap forward, this skill can be charged, the longer the charge time, the farther the distance will be farthered, and 35 points of stamina will be consumed]

[Sideshift LV5 (+5): Perform a quick move to the side, consuming 35 HP]