Chapter 1769: Kel'thugad

In this way, Lu Li changed a lot of equipment, and these eliminated equipment had to be used by other people in the club, but Lu Li still picked a few pieces of special effects to use different equipment to deal with different people.

His current level of equipment is among the best in the entire Dawn.

T3 is not the best equipment, and in the future, many elite groups of big guilds may have one set per person, but for now, only the Super Club Wasteland Group can have a T3 on their bodies, and those who can enter the final dungeon are not poor, so even if you have money, you may not be able to buy it.

There is a small chance that the field boss will drop some T3 parts, and this kind of field boss is all strong, and it can be refreshed at most once a week.

It is very rare for Lu Li to wear four T3 pieces like this, and it is not very useful to have more than four pieces, he needs to match some more excellent parts, and then even if he graduated from the sixties.

When the equipment is almost graduated, the competition on the field depends on technology and cooperation.

"Who dares to invade my sacred realm? I warn you: there have been many fools who have invaded this place - they are all dead! ”

When Lu Li joined the war, Weiyun Danyue had already groped for the boss almost.

The entire battle of Kel'thugad was divided into three phases.

In the first stage, Kel'thugad himself does not participate in the battle, but there will be seven points in the room to refresh a large number of elite monsters, and the elite monsters are divided into three types.

[Frozen Wasteland Soldier] is a skeleton of about 2000HP, which will self-destruct and cast Shadow Blast, dealing about 2000 Shadow Damage; [Unstoppable Abomination] attacks high HP, which reduces the healing effect by 10% and can be stacked, and will randomly hit a melee hate target; [Soul Weaver] Banshee-shaped monster, close to the first aggro will cause about 5000 shadow damage, with a knockback effect.

The first phase lasts about 5 minutes, around 4 minutes and 30 seconds, the monster spawn rate increases, and after 5 minutes, Kel'thugad will activate to participate in the battle and enter the second phase.

The light moon and the light moon led people to enter the second stage without much effort.

The first stage is a test, if you can't beat it, go home and wash and sleep, because as long as you have enough equipment foundation and cooperation awareness, you can clear the level, after all, all of them are mobs.

The strategy of the light moon is to arrange a remote skeleton to guard each door refreshing, if the banshee appears, then all the remote concentration points to kill the banshee, while taking into account the skeleton, if unfortunately become the target of the banshee or skeleton, then everyone must keep a distance from him, otherwise the blow to the team will be devastating.

Melee combat to fight Unstoppable Abomination requires 3-4 Warriors to create a taunt chain, and once the target is turned, basically no one but the Defensive Warrior can take two hits of it.

In general, the skeletons and banshees are in charge of the range, the melee kills the abomination in the center circle, and the whole team is concentrated in the center circle area.

The whole process will get faster and faster as the monsters spawn over time, requiring strong DPS.

P1Actually, there are fewer things to test.,As long as the DPS is strong.,This process is basically no tactics at all.,It's especially important to note that,This process is easy for ranged professions to pull to the monsters in the center circle.,Skills like hunters' multiple shots must be used with caution.,Of course, melee professions are not allowed to go out of the circle to provoke monsters who shouldn't fight themselves.。

In the P2 phase, Kel'thugad officially entered the war.

Of course, they have also entered this stage, and they are mainly stuck at this stage.

Just entered P2,The degree of cleanliness of the scene depends on the DPS of P1,If there is a banshee on the scene,Abomination,Don't panic,It's easy to deal with,Melee DPS use control skills to kill the abomination as quickly as possible,Ranged and healing quickly stand in a good position,Everyone is at least 10 yards apart,Continue to kill the banshee,The person who becomes the target of the banshee comes to kite the banshee,Generally after 30 seconds,There should be no mob interference on the scene。

Weiyun Danyue probably fell into a misunderstanding, he always wanted to kill all the mobs in the P1 stage, so he reduced the number of MT and healing.

Lu Li immediately made adjustments after entering the book.,The healing profession must ensure that at least the team survives.,Otherwise, everyone will be wiped out at any time.,There's no way to play too long in the P2 stage without leaving some margin for error during this period.。

The most important thing is that Lu Li directly got four MTs.

Reasonable standing should be arranged in this way, the 4 MT in the central area are 90 degrees to each other, the maximum distance is from the tank BOSS, from the inside to the outside, in turn melee DPS, MT healing, remote DPS, remote healing, the standing position should be staggered, to ensure the distance between each other, after standing in a good position, except for avoiding the shadow crack, there is basically no need to do any movement.

In P2, Kel'thugad will frequently use his 6 skills.

Among them, the biggest threat should be the frost impact, which was difficult to get through before, but after using Lu Li's standing method, it is rare for two people to be hit at the same time in the remote side, and even if it appears, as long as the treatment is given in time, the person in it will not be in any danger, but there must be treatment, if there is no treatment, then basically the frost impact is certain to die.

The light moon has scaled back the treatment and MT, and the most people die at this stage.

In terms of melee combat, Lu Li will remind him when it is time to remind him, and the melee class will retreat and disperse in time after hearing the order, so that the frost impact will be completely solved.

The Chain of Kel'thugad, its trouble is that it may control 3 MT at the same time, and the controlled person will be cleared of part of the hatred, if after 2 rounds, 4 MT have been controlled, then it is easy to cause OT, once the first hatred exceeds Kel'thugad's hand-to-hand combat target, then a single frost arrow of 3S is enough to kill everything in an instant.

So the controlled T must do his best to create hatred. If OT occurs, the target should move quickly to the middle, and the other classes should interrupt Kel'thugad's magic as soon as possible, and then wait for MT to pull it, which can greatly reduce the casualties caused by OT.

It is important to note that the Warrior should use up skills such as Dash Roar from the beginning, otherwise it will not be a joke to scare 4 MT with a Broken Egg Roar after they have defected.

The requirement for other professions is to control the controlled person in the first time.

Single Frost Arrow, 6 seconds CD skill, deals 8000-9000 frost damage to the first aggro, if the first aggro target is not within the melee range, it becomes a 3 second shot, the threat is very great. 4 T's allow it to remain unfired for the entire fight.

Considering that there is a certain probability of shield strikes, every 2 T's are divided into groups and interrupted in turn.

MT If you want to adjust the boss position, you must remember to wait for a single Frost Arrow to be interrupted before you can move.

MANA BLAST, A DEBUFF THAT LASTS FOR 5 SECONDS, DEALS NATURAL DAMAGE TO PEOPLE WITHIN 10 YARDS OF THE SURROUNDING AREA, THE DAMAGE IS RELATED TO THE TARGET MANA, IF THE NUMBER OF T'S IS ENOUGH AND THE POSITION IS GOOD, THEN THIS SKILL CAN BASICALLY BE IGNORED.

The group of frost arrows, which is not very threatening, gives a constant pressure to the heal, and deals 3000 damage to the team every 15 seconds, and can also be resisted frequently.

The Shadow Rift is obvious when it appears, and there is enough time to dodge, and there is no danger of annihilation.

Overall, the process is a smooth transition, with DPS paying attention to smooth output.

However, it is easier said than done, and most commanders are most worried about whether the output is enough, and the shorter the time to fight the boss, the more likely it is to succeed, and if it drags on too long, the variables will be great.

In the second stage, Lu Li took everyone to do it for two weeks, and finally cooperated in place to enter the third stage.

When Kel'thugad's HP reaches 40%, he will ask the Lich King for help, and in the third phase, 5 Ice Crown Guardians will appear in the surrounding portals.

Ice Crown Guard, can be locked by the priest, can be slowed down, can be immobilized, but the amount of blood is very large, it is almost impossible to kill, and every time you change the target, you will get a buff of blood diversion, which increases your own attack by 15%, which can be stacked.

Kel'thugad's own skills remain the same, and after withstanding 5 Ice Crown Guards and killing Kelthugad, it is considered a victory.

It's not too tactical here.,Arrange the control of each point.,Of course, if the number of fighters allows,It's best for the warrior to create hatred first.,So that even if you break away.,It won't cause casualties.,This stage is mainly to control 5 Ice Crown Guards.,DPS is more powerful.,But melee classes still need to pay attention to the skill of Frost Impact.。

The P3 stage boss skill release CD will be significantly longer, so there is no need to worry too much about MT being controlled frequently, and this stage can even let a newly controlled MT pull the Ice Crown Guard.

Overall, the P3 stage is simpler than the P2 stage.

An important factor in determining whether or not Kel'thugad can be killed is that the number of players remaining in P3 must be reduced to a certain level of casualties.