Chapter 811: Eight Demon Kings Heat

"Then I'll understand."

The corners of Ye Yu's mouth rose slightly, and those dark eyes appeared back to the past.

Nightfeather understands that the reason why they can't fight is because there are too many players in the middle of the game, because the boss needs a specific method to be able to deal attack damage to it, so they stop attacking, and keep their natural skills and mana to launch a fierce attack when they deliberately deal attack damage to it.

The speed of defeating the boss is greatly reduced, and this boss skill is actually very troublesome to match, and the longer it is delayed, the easier it is to make mistakes, so they make mistakes in the lv3 stage every time, causing the entire team to be uprooted by the boss. Now that they understand the key issues, Nightfeather believes that it will not be difficult for them to make it through the lv3 stage.

Now, what Night Feather needs to do is to be clear about the judgment mechanism of their natural skills on the boss, for this boss, which are ranged attacks, which are melee attacks, and which are physical attacks and spell attacks.

"Great, we still need to study together to better identify the key issues." Xiao said with a smile.

"Yes." Ye Yu also smiled, "When you study together, you can find a lot of details that you don't notice, which is also the importance of the team." ”

"That's right, third. It seems that an attack with attributes is a spell determination mechanism for this boss. When I added the Strength of Movement attribute to my equipment before, it had a special effect. ”

Listening to what the old man said, Ye Yu's eyebrows raised slightly, and he said in a deep voice: "In this way, it seems that the special effect of 'Liya''s divine suit can transform the player's physical attack into a spell attack?" So according to the judgment mechanism of this boss, this should be directly converted from physics to magic. ”

When he said this, Ye Yu obviously had a plan, and everyone's eyes were projected onto him.

"Let's try it tonight, we're going to beat this boss level before next week's game starts!"

"Good!"

"Divine Death", official service

The next day, 'Cool Night' gathered everyone again to prepare to try again to fight the boss of the [Seven Sinners]. But 'Cool Night' himself didn't have the idea of being able to break through the boss. I just want to figure out how this boss determines the player's attack method, and then decide on a new tactical strategy to deal with it. By the way, I also want to determine what the specific reason for them to be stopped in this boss level is at the moment!

In addition, in fact, the battle of the two-on-two competition project has already begun yesterday, and the first group of matches has already been decided.

The first group of teams to advance are [] and [], and the second group of games that will be launched today has [] games, but if nothing else, the team of [] will definitely be able to advance, after all, the gold medal core lineup is enough to step into the finals with two people casually.

However, the members of their family's two-on-two competition are not vegetarians, not to mention the two girls, if they are just "' and 'eg.black', they may be able to win the final championship of the two-on-two competition. After all, they have always been the ace core of the [] team's two-on-two competitions, and they have won the championship of many two-on-two competitions for the team, so it is naturally useless to say anything about their strength.

"Third child, have you figured it out?"

When it was time to assemble, 'Leah' asked curiously.

When 'Cool Night' was about to speak, he asked 'Riya' first, "Let me tell me your opinion first, what do you think is the reason why you can't fight?" ”

'Leah' fell into deep thought, and there seemed to be uneasiness in her tone, and said, "This is the reason..."

Immediately afterward, 'Riya' seemed to pluck up the courage to say, "I think it's probably because we played too slowly. The boss skills of this [Seven Sins] are actually very troublesome to match, but the speed at which we fight the boss is really too slow, so it is inevitable that mistakes will be made when dealing with the boss skills, and the longer the time, the higher the chance of us making mistakes. In addition, it is also possible that some boss skills are not perfect enough to deal with the tactics..."

"That's a good point, but it's actually a generic answer analysis."

'Cool Night' said with a smile, "Any boss can be explained by the slowness of the fight, so do you want to understand what caused us to be too slow in fighting the [Seven Sinners]?" Everyone has done their best. ”

'Leah' pursed her lips and shook her head with a look of annoyance on her cheeks.

'Cool Night' was also a little relieved in his heart, and said with a smile: "I didn't understand it very well, but later I found out the problem through communication..."

"Huh?"

"To put it simply, what we think of as the attack detection mechanism is not the same thing as the attack detection mechanism of this [Seven Sins] boss."

'Cool Night' explained with a smile, "You think that when you match it under the effect of certain special effects, you will not be able to deal attack damage to the boss, but this is not the case, even if the boss of the [Seven Sins] has a way to deal attack damage to him, some of the innate skills that you think are physical attacks actually belong to the judgment mechanism as spell attacks." ”

"What do you mean..."'Leah' Dai's eyebrows furrowed slightly, and then the look on her cheeks suddenly came to her senses, "I see, that is, in fact, every player has a way to deal attack damage to the special effect effect of the [Seven Sins] boss, but the player himself doesn't know it?" So many of us think that it is not suitable for output under the prompting of special effects, so we choose to stop attacking and concentrate on dodging boss skills, which is actually a waste of time that we can output? ”

"Yes."

'Cool Night' nodded, "So, today we're just going to try it out and figure out what kind of attack damage this boss will take from each special effect." ”

In fact, the type of attack damage that the boss will receive under the effect of these special effects is not an accurate answer, but they deduce it by being able to deal attack damage to it, so this inference is not necessarily accurate, so this is the real problem.

They think it's just a physical attack or a spell attack, but it's actually a lot more complicated. The purpose of today's 'Cool Night' is to find out what are the ways in which the boss can damage this attack.

So, with this as the goal, 'Cool Night' started today's boss battle.

After a night of trying, 'Cool Night' finally basically understood the effects of the seven special effects, what attack methods the boss would be damaged, and this time through repeated attempts, so the temptation was more specific.

After trying, 'Cool Night' found that the boss would originally only be damaged by long-range attacks, but in fact, after many attempts, 'Cool Night' found that as long as the attack is launched within fifteen meters of the boss, any attack can actually cause attack damage to the boss, even if it is the royal stabbing impact or the condensed sword qi slash of 'Qu Xiaozheng Dang', this mobile type and has the talent skill of attack damage, it will also cause full attack damage.

Also, before facing the "Berserk", they thought that the boss would only take attack damage from melee attacks, but again, as long as the player is within eight meters of the boss, any innate skill can be constructed into attack damage, whether physical or magical.

The "Weak" special effect only takes damage from the player's attack under the effect of the slow slow debuff, and the rest of the special effects are not mistaken.

"Attract" monsters do not take any physical attack damage, but are only defeated by spell attack damage. But in reality, "attracted" monsters will not be damaged by special effect attacks, as long as they are special effect attacks, they can deal full attack damage to them.

In other words, it is the divine equipment of 'Riah', and after adding the special effect attack of Ice Walk to the whole team, it can deal full attack damage to the boss under the special effect. And "devouring" is not only taking damage from physical attacks, but it will not eat any special effect attack damage, but some specific power can still deal physical damage to the spell talent skills can also cause some attack damage to it.

"Okay, now that we understand that, it's all worth it tonight."

The corners of 'Cool Night' mouth outlined a shallow arc, and said with a smile, "Next, tomorrow we will start playing this multiplayer team dungeon again!" ”

In this way, the boss's difficulties have been solved, and the boss skills are still dealt with according to the previous method, but the method of their output has changed, and they tried it according to the new method before the end of the night, although the new tactical strategy has almost produced results, they actually directly passed the lv3 stage, and then entered the lv4 stage!

After the chaos at the beginning of the lv4 stage, everyone calmed down and wanted to defeat this boss in one go, but of course the result was not as good as imagined, and they still had no choice but to suffer a group annihilation, but they still got a pretty obvious improvement.

Because there is no problem with the lv4 phase output method, it basically maintains the output of lv3, and the slow deceleration negative status effect can be maintained throughout the whole process with an ice trip, so there is no need to worry about the output considerations.

It's just that after the [Seven Sinners] suddenly has an extra boss skill, the player is slightly lacking some proficiency in the [Seven Sinners] boss skill, because the slow deceleration negative status effect of "Weakness" will continue throughout the whole process, resulting in the player's attack speed and the speed of the actual combat talent skill are all reduced, not only making it more difficult for the player to dodge the talent skill, but also the attack damage will also decline.

Of course, useful progress has been made today.

"Everyone did a good job today, so that's it."

'Cool Night' was also in a good mood at the moment, and said with a smile: "Let's have a good rest and practice for another day tomorrow." Within this week, we will try to beat the boss level of the [Seven Sinners]. ”

After quitting the game that day, everyone went to rest.

When they reconvene the next day, 'Cool Night' and the others reassemble to prepare for this multiplayer team dungeon battle.

However, even if they find a trick in the lv3 phase, it will still cause them new problems in the lv4 phase. The four special effects work together, bringing four boss skills to the [Seven Sinners], and the threat to the player is still quite great when used at the same time.

The key is to maintain the Slow Slow debuff effect under the "Weak" special effect, which changes the pace of the battle. In fact, in the lv4 stage, due to the problem of mutual restraint under the effect of special effects, "weakness" is a special effect effect that will inevitably appear. Other than that, the lv3 stage is exactly the same. It's just that in terms of attack, you need to slow down the boss, and in this team, you can only leave it to 'Leah' to be responsible, so for others, the lv4 stage is actually no different from lv4.

After a night of practice, although I didn't break this level, there was obvious improvement. It is very close to breaking through the level of [Seven Sinners], and 'Cool Night' believes that as long as he tries to play the multiplayer team dungeon again, he will definitely be able to defeat it. On the other hand, the level of the Heavenly Dao Library has been successfully broken through by the second force.

At this time, the major e-sports forums have already begun to discuss the strategy of waiting for Night Feather.

Night Feather then released his tactical strategy for this level on the cooperative forum after receiving the news, but this boss Night Feather actually did not have a tactical strategy that could make the difficulty level drop a lot, but only provided his own response to the boss skills for reference only.

In comparison with each other, there are already many other players' ways to deal with this boss skill under the tactical strategy of this boss, which makes Night Feather very surprised, and finds that many of the methods provided by the player are good, and even better than the coping strategy that Night Feather came up with at the beginning.

However, in contrast, their coping strategies are focused on dealing with the boss. Therefore, Night Feather is still very useful for the details of the adjustment and matching of the two boss combatants.

Someone even specially sorted out the tactical strategy of Night Feather, and combined some of the better strategies proposed by the players below, and re-released it into a new tactical strategy, of course, the final attribution still belongs to Night Feather, and the names of several players who have adopted the coping strategy have also been added.

Every time Night Feather releases the strategy of the relevant boss level, it can make the released forum popular, and there will even be a situation that the server can't bear, and this kind of heat is also called "Eight Demon King Heat" by players.

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